Before Realm was even initially launched, Apple announced Swift. The team quickly realized how big this is going to be. So we fully committed in building a Swift version of the binding, which meant a lot of pioneering work to do. On that way a lot of new open tools were created and existing vastly extended and improved. But there are far more challenges involved in building a framework for Swift. This talk should summarize our experiences, point out pitfalls to avoid and give you some helpful hints on your way how to find a sweetspot for development in a fastly evolving ecosystem.