5, name: '303 Open' }, { sample: '303_2_g', offset: BASE_NOTE - 5, name: '303 Closed' }, { sample: 'bass_a', offset: 0, name: 'Bass' }, { sample: 'bass_chonk_c', offset: BASE_NOTE - 12, name: 'Bass Chonk' }, { sample: 'bass_growl_c', offset: BASE_NOTE - 12, name: 'Bass Growl' }, { sample: 'bass_long_f', offset: BASE_NOTE - 7, name: 'Bass Long' }, { sample: 'bass_reese', offset: BASE_NOTE, name: 'Reese Bass' }, { sample: 'pluck_bass_c', offset: BASE_NOTE - 12, name: 'Pluck Bass' }, { sample: 'chase_synth_c', offset: BASE_NOTE, name: 'Chase Synth' }, { sample: 'choir_c', offset: BASE_NOTE - 12, name: 'Choir' }, { sample: 'efx_game', offset: BASE_NOTE, name: 'Game Efx' }, { sample: 'funk_pad_c', offset: BASE_NOTE, name: 'Funk Pad' }, { sample: 'grider_fsharp', offset: BASE_NOTE - 6, name: 'Grooverider Grawl' }, { sample: 'lead_inner', offset: BASE_NOTE, name: 'Inner Lead' }, { sample: 'organ_d', offset: BASE_NOTE, name: 'Organ' }, { sample: 'piano_c', offset: BASE_NOTE, name: 'Piano' }, { sample: 'tashepad_c', offset: BASE_NOTE, name: 'Tasche Pad' }, ]; ROMPLER_SAMPLES.find(s => s.sample === 'choir_c').offset; @meeroslav