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User Centered Designed in Mobile App Development

Michael Ong
January 16, 2014

User Centered Designed in Mobile App Development

Presented on 16th January 2014 at NUS:ISS Seminar on Enabling Mobile Enterprise

Michael Ong

January 16, 2014
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  1. User Centred Design !
    in Mobile App
    Development
    Presented on 16th Jan 2014
    NUS:ISS Seminar: Enabling Mobile Enterprise
    !
    Michael Ong @michaelon9

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  2. @michaelon9
    • 1999 - Freelance Web Design /
    Development leading to web hosting for
    SMEs
    • 2002 - Research & Development - A Robust
    Rule-based Event Management System for
    Call Data Records 

    - Société Générale
    • 2003 - Network Engineer 

    - NEC Solutions
    • 2004 - Full-Stack development 

    - Palm & Windows Mobile 

    - K.C. Dat, Nippon Express, Air Asia ,
    Singapore Zoo, Jurong Birdpark, Changi
    Airport Terminal 1 & 2, M1, Mapletree ...
    • 2005-2007 - Business Process Consulting 

    - VISA International

    - Robert Bosch SEA
    • 2008 - Took a break in EVE Online

    - Internet Spaceships is serious business
    • 2009 - Portal Development 

    - ST701, SPH, Online Classifieds
    • 2010 - Scrum Master 

    - iProperty Singapore
    • 2012 - Mobile & UX Lead 

    - iProperty Group
    • 2013 - Senior Product Manager

    - bellabox Australia & Singapore

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  3. some apps i’ve
    worked on

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  4. setting up a Mobile Roadmap
    • Understand your environment
    • Talk to your stakeholders, your users
    • Understand pain points
    • Is there a way mobile services can improve current
    processes?
    • Look at your data (analytics) - what is being used in
    your organisation / users
    • Communicating the roadmap

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  5. understand your
    environment

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  6. surveys to understand users

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  8. communicate"
    your ideas

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  9. setting up the roadmap
    & focus on delivery

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  10. Case Study
    Developing property search apps
    (Blackberry, Android & iPhone)
    for Indonesia

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  11. the process
    • mobile roadmap
    • design strategy
    • personas & scenarios
    • information architecture
    • task flows
    • prototyping & testing
    • development
    • marketing launch & measuring

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  12. design strategy

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  13. product requirements
    & analysis
    Product Survey in Dec 2012"
    51 Respondents on Mobile Site v1
    53% of respondents used the mobile site every day
    Reasons for not using Mobile"
    • Search results often not found and takes longer time to
    load
    • Less information in listing detail on mobile site
    • Photos are not presented well on mobile site
    Top 5 Features on Mobile users wanted to see"
    • User Login to access favorites (shortlists) and
    property search across mobile and web
    • Mortgage Calculator
    • Compare Properties by budget and timeline
    • Shortlist Properties
    • Instant updates to homes and searches saved

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  14. user scenarios
    Usability Test Scenario - 1"
    You are planning to buy a property in Indonesia.
    Your work location is in Jakarta and you intend to buy a House in
    Jakarta Pusat area that would be convenient for you to commute to
    office and back home.
    Your budget ranges from 500,000,000 - 1,000,000,000 IDR . You want
    to check out on the right property that meets your needs and then
    contact the Agent for further process
    !
    Usability Test Scenario - 2"
    You have browsed through few properties when you were in a
    restaurant for Lunch and even shortlisted a few.
    You close the site and then reopen rumah123 in the night after you get
    back home in the evening.
    You wanted to continue your property search.
    !
    Usability Test Scenario - 3"
    You browsed through few properties using the English version of the
    site.
    You wanted to show some of the properties you likes with your spouse
    or friend who prefers to view it in Bahasa.

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  15. information architecture

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  16. task flow analysis

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  17. user interface flow

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  18. prototyping for iPhone

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  19. prototyping for Blackberry

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  20. beta testing

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  21. testing for Blackberry

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  22. test early & often

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  23. summary of pain &
    pleasure points - old design

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  24. summary of pain &
    pleasure points - new design

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  25. usability evaluation -
    new design

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  26. usability evaluation -
    new design

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  27. marketing

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  28. marketing

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  29. measuring
    • App Annie
    • Distimo
    • Testflight
    • Netizen Testing

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  30. think - make - check

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  32. great books to read

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  33. thank you
    @michaelon9

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