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Shu-Ha-Ri : Lessons learnt from building 6 companies and 101 clients

Shu-Ha-Ri : Lessons learnt from building 6 companies and 101 clients

Presented on 14th April 2016 at CHIuXid 2016 (chiuxid2016.chiuxindo.uxindo.com/business-stories/)

Shu-Ha-Ri is a way of thinking about how you learn a technique. (http://martinfowler.com/bliki/ShuHaRi.html)

Shu: In the beginning stage ...

Over the course of 16 years since 1999, Michael has built 6 companies : 3 service companies and 3 product companies. He has also had the fortunate opportunity to work with 101 clients across a number of industries and teams.

Ha: At this point the student begins to branch out ...

He will share his continuous journey from an early tech background and transition towards user research / design and product management. If there is time he might even share the year he spent taking online spaceships very seriously.

Ri: Now the student isn't learning from other people, but from his own practice.

Michael applies all the lessons learnt along the way to help shape The Collab Folks which was founded to coach and mentor startups and growing SMEs across Product Management, User Experience and Agility.

As he believes cycling is a great way to tell stories, he also co-founded Bicycl.asia - Ride Your Story : a community for cyclists from all over the world to share stories about their rides and connect cyclists to new experiences. He has lost count of the number of times he talks about cycling in meetings and how often it connects back to his work.

Michael Ong

April 14, 2016
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Transcript

  1. L E S S O N S L E A R N T F R O M B U I L D I N G
    6 C O M PA N I E S A N D 1 0 1 C L I E N T S
    M I C H A E L O N G
    C O A C H A N D F O U N D E R M E N T O R @ T H E C O L L A B F O L K S
    P R E S E N T E D O N 1 4 T H A P R I L 2 0 1 6 A T C H I u X i d 2 0 1 6 , J A K A R TA I N D O N E S I A

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  2. M Y PAT H F R O M 1 9 9 9 T O P R E S E N T

    before 1999 : programming in
    6 languages

    web design / development

    research & development

    network engineer
    ‣ full-stack development +
    sales

    programming in +15
    languages

    business process consulting

    internet spaceships

    portal development

    scrum master

    mobile & ux lead

    product manager

    coo a.k.a even more work
    including customer success,
    operations, logistics & finance

    cycling + startup

    coach for agile, ux & product

    View Slide

  3. S H U - H A - R I
    • Shu-Ha-Ri is a way of
    thinking about how you
    learn a technique.
    • The name comes from
    Japanese martial arts
    (particularly Aikido), and
    Alistair Cockburn introduced
    it as a way of thinking about
    learning techniques and
    methodologies for software
    development.
    http://martinfowler.com/bliki/ShuHaRi.html

    View Slide

  4. S H U - H A - R I
    • Shu: In the beginning stage ...
    • Ha: At this point the student begins to branch out ...
    • Ri: Now the student isn't learning from other people,
    but from his own practice.
    http://martinfowler.com/bliki/ShuHaRi.html

    View Slide

  5. A C T I V I T Y F O R
    E V E RY O N E
    • Write down on a piece of
    paper your journey
    • Jot down your key
    experiences over the next
    20 minutes
    • Reflect on your learnings
    so far - share them at
    lunch!

    View Slide

  6. 1 9 9 9 - 2 0 0 8
    S H U : I N T H E B E G I N N I N G S TA G E . . .

    View Slide

  7. FA I L I N G … Q U I C K LY
    M Y F I R S T B U S I N E S S

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  8. T H E P R O J E C T
    T H AT C H A N G E D
    M E
    • cleaning inspection system
    • designed, developed end-
    to-end by myself
    • on-site visits to observe
    user behaviour
    • support & maintenance to
    adjust the product
    according to feedback

    View Slide

  9. T H E G A M E T H AT
    C H A N G E D M E
    • EVE Online is a persistent world
    massively multiplayer online
    role-playing game (MMORPG)
    developed and published by
    CCP Games.
    • Players of Eve Online can
    participate in a number of in-
    game professions and activities,
    including mining, piracy,
    manufacturing, trading,
    exploration, and combat (both
    player versus environment and
    player versus player).
    https://en.wikipedia.org/wiki/Eve_Online

    View Slide

  10. L E S S O N S L E A R N T
    • SILO in Tech with no understanding about the wider
    business operations hurt the successful roll out of
    products my teams worked on
    • SPEAKING with Customers / Stakeholders early
    • TAKE TIME OFF and learn something different

    View Slide

  11. 2 0 0 8 - 2 0 1 5
    H A : A T T H I S P O I N T T H E S T U D E N T B E G I N S T O B R A N C H O U T . . .
    Product Works
    (aka Product #beer)
    for Product Teams

    View Slide

  12. FA I L I N G … A G A I N !
    B U S I N E S S # 3 …

    View Slide

  13. How did I venture into
    UX Industry?
    how did i venture into
    ux industry?

    View Slide

  14. View Slide

  15. View Slide

  16. May 2012
    Rumah123 - Intro to UX Workshop

    View Slide

  17. View Slide

  18. some apps i’ve worked on

    View Slide

  19. What do I like about UX
    • focus on the customer and understanding them
    before making decisions
    • focus on internal users and understanding them
    • once we done that, making decisions with these
    factors in mind

    View Slide

  20. What made me stay in the field of UX?
    • not a “UX” full timer
    • I stay engaged with community & topics as find it
    useful to act as bridge between ux, technical &
    business

    View Slide

  21. C O M M U N I T I E S
    A G I L E S I N G A P O R E , U X S G & P R O D U C T W O R K S

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  22. D A N & J O
    U X H K 2 0 1 2

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  23. U X S G 2 0 1 4 T E A M
    TA K E S C O M M I T M E N T T O B U I L D C O M M U N I T I E S

    View Slide

  24. P R O D U C T C O M M U N I T Y
    B A C K I N 2 0 1 3 …

    View Slide

  25. View Slide

  26. L E S S O N S L E A R N T
    • BRIDGE people as soon as possible
    • not only UX , Tech, Prod but all the various teams in
    a company and communities
    • Speaking with the people who create the products
    and influencing CULTURE CHANGE takes time
    • the right COMMUNITIES are important for personal
    and professional growth

    View Slide

  27. 2 0 1 5 - P R E S E N T
    Ri: Now the student isn't learning from other people, but from his own practice.
    Product Works
    (aka Product #beer)
    for Product Teams

    View Slide

  28. THE COLLAB FOLKS
    Product
    Management
    Agility
    User
    Experience
    Marketing
    Founder Mentorship
    Team Coaching
    Talent / Skills Identification
    Connect external
    Talent / Skills

    View Slide

  29. THE COLLAB FOLKS APPROACH
    1.EXPLORE (Think)
    - Uncover pain points across the business, users and
    employees
    - Determine current level of maturity across key
    topics (UX, Product, Agile, Marketing) and to-be ideal
    - Set development targets & KPIs

    2.COLLAB (Make)
    - Work closely with your team to drive improvements
    across agreed areas for development (individual/
    workshop-based training)
    - Help identify talent based on your needs

    3.EVALUATE (Check)
    - Feedback on team progress and engagement
    level
    - Suggest next steps and update training plans

    View Slide

  30. Bukalapak - UX Workshop

    View Slide

  31. KMK - UX Program

    View Slide

  32. OUR NOTABLE COLLABS
    CLIENTS
    COLLABS
    KMK ONLINE

    View Slide

  33. View Slide

  34. View Slide

  35. View Slide

  36. L E S S O N S I ’ M S T I L L L E A R N I N G
    • DON’T BE AFRAID TO FAIL
    • 101 clients later, I’m still learning something new
    from each client and applying this into each new
    coaching with product teams and my latest business
    • FIND LIKE MINDED partners
    • I keep in touch with all ex-team members and see
    where they are in life, and check in about their work

    View Slide

  37. A C T I V I T Y F O R
    E V E RY O N E
    • Write down on a piece of
    paper your journey
    • Jot down your key
    experiences over the next
    20 minutes
    • Reflect on your learnings
    so far - share them at
    lunch!

    View Slide

  38. I N S U M M A RY
    • SHU
    • SILO in Tech with no
    understand about the
    wider business
    operations hurt the
    successful roll out of
    products my teams
    worked on
    • SPEAKING with
    Customers /
    Stakeholders early
    • TAKE TIME OFF and
    learn something
    different
    • HA
    • BRIDGE people as soon
    as possible
    • not only UX , Tech,
    Prod but all the
    various teams in a
    company
    • Speaking with the
    people who create the
    products and
    influencing CULTURE
    CHANGE takes time
    • the right
    COMMUNITIES are
    important for personal
    and professional growth
    • RI
    • DON’T BE AFRAID TO FAIL
    • 101 clients later, I’m still
    learning something new
    from each client and
    applying this into each
    new coaching with
    product teams and my
    latest business
    • FIND LIKE MINDED
    partners
    • I keep in touch with all
    ex-team members and
    see where they are in
    life, and check in about
    their work

    View Slide

  39. T H A N K Y O U
    Let’s Have a chat @michaelon9
    [email protected]

    View Slide