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Armin Ronacher
June 26, 2013
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What Web Developers can Learn from Game Developers
DJUGL presentation about queues (again!)
Armin Ronacher
June 26, 2013
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Transcript
a What Web Developers can Learn from Game Developers Armin
Ronacher for DJUGL June 2013
Hello, I'm Armin! I do Computers - with Python. Currently
at Fireteam / Splash Damage. We do Internet for Pointy Shooty Games. c w
Web/Backend Game/Core-Tech Art/Sound *
Web/Backend Game/Core-Tech Art/Sound *
Why is Python not used in Games?
Slow?
Slow?
C & C
Community & Concurrency
others follow someone starts gets successful
others follow someone starts gets successful and that's why everybody
used PHP
nobody has been fired for choosing Unreal
60FPS
Each Actor runs a “Thread” work -> suspend -> wait
-> work -> suspend -> work -> …
Lua Unreal Script C# JavaScript The Industry Standard
Playstation 3 256MB + 256MB RAM 3.2 GHz Processor 6
+ 1 SPUs
Playstation 3 256MB + 256MB RAM 3.2 GHz Processor 6
+ 1 SPUs that's not a lot
#9 Core
#9 Core
#9 Core
#9 Core
What does that have to do with Web?
Remember the Heroku Rap-Genius Incident?
Task Queues >> Random Routing
we do things because others do it too and that's
not always good :-(
Python is not going to get better at concurrency :-(
Qua e Tn!
ALL THE THINGS!
Optimize the right things
Tools are Important
That's it. Now ask questions. And add me on twitter:
@mitsuhiko Like my work? gittip.com/mitsuhiko Slides at lucumr.pocoo.org/talks ?