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Managed Debugger の使い方をご紹介/How to use Managed Debugger on Unity

Tetsuya Mori
November 28, 2018

Managed Debugger の使い方をご紹介/How to use Managed Debugger on Unity

2018/11/28 (Wed) に開催された Gotanda.unity #9 での登壇資料になります。

Tetsuya Mori

November 28, 2018
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  1. גࣜձࣾΩοζελʔ CTO ৿ɹ఩࠸ Managed Debugger
 ͷ࢖͍ํΛ͝঺հ ·ͩ Debug.Log() ࢖ͬͯΔͷʂʁ
 Unity

    2018.2 ࣌୅ͷϞμϯͳσόοάख๏͸ίϨͩʂ 2018/11/28 Gotanda.unity #9 at Unity Technologies Japan
  2. 13 Who am I ? ࣗݾ঺հ •2019-2020 Microsoft MVP
 for

    Developer Technologies •ࣗশ Unity ΤϰΝϯδΣϦετ
  3. •Visual Studio ΍ JetBrains Rider
 ͳͲͷ IDE ʹ౥ࡌ͞Ε͍ͯΔ •Visual Studio

    Code Ͱ΋֦ுػೳͱͯ͠
 ΠϯετʔϧՄೳʢΒ͍͠ʣ •ίϯςΩετʹΑͬͯ͸σόοάΛઐ໳ͱ͢Δ
 δϣϒͷਓΛࢦ͢ίτ΋͋Δ 24 σόοΨ is Կʁ σόοάख๏
  4. ηΫγϣϯλΠτϧ •Ϗϧυ࣌ͷΦϓγϣϯ •Development Build •Script Debugging •Wait For Managed Debugger


    Λ෇͚Δͱɺىಈ௚ޙʹ
 μΠΞϩά͕ग़ͯ
 σόοΨ઀ଓΛ଴ͯΔ 29 σόοΨͷ࢖͍ํ σόοΨͷ࢖͍ํ Unity 2018.2 ͔Β IL2CPP Backend Ͱ΋ Script Debugging Մೳʹ