Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Managed Debugger の使い方をご紹介/How to use Managed De...
Search
Sponsored
·
Ship Features Fearlessly
Turn features on and off without deploys. Used by thousands of Ruby developers.
→
Tetsuya Mori
PRO
November 28, 2018
Programming
1.5k
0
Share
Managed Debugger の使い方をご紹介/How to use Managed Debugger on Unity
2018/11/28 (Wed) に開催された Gotanda.unity #9 での登壇資料になります。
Tetsuya Mori
PRO
November 28, 2018
More Decks by Tetsuya Mori
See All by Tetsuya Mori
ビルドシステムを C# 大統一したお話
monry
PRO
2
1.5k
C# 大統一理論推進委員会 会員のための Unity Package Manager プロジェクト構成案
monry
PRO
0
1.7k
はじめての C# 大統一理論
monry
PRO
0
820
unity1week でチーム開発を成功させる秘訣
monry
PRO
0
310
Unity で ARゲームを作った話
monry
PRO
1
990
Visual Programming Framework UniFlow のご紹介/Introducing UniFlow
monry
PRO
2
3.1k
UniFlow 完全に理解した / I can develop UniFlow a little.
monry
PRO
0
550
Democratized Unity Package Manager
monry
PRO
1
3k
使ってみよう! Unity RemoteSettings/Let's use Unity RemoteSettings
monry
PRO
1
1.3k
Other Decks in Programming
See All in Programming
過去のレビュー知見をSkillsで資産化した話
pkshadeck
PRO
1
2.3k
Talking to terminals (and how they talk back) (KotlinConf 2026)
jakewharton
PRO
1
110
Zod v4 Codec でスキーマに型変換を埋め込む REST API 設計 #TSKaigi2026
ryutaro_yako
0
140
柔軟なPDFレイアウトエディタを支える型システム設計 — Discriminated UnionとConditional Typeの実践
minako__ph
3
580
Agent Skills を社内で育てる仕組み作り
jackchuka
1
2.4k
サークル参加から学ぶ、小さな事業の回し方
yuzneri
0
230
AWSはOSSをどのように 考えているのか?
akihisaikeda
1
140
Composerを使ったサプライチェーン攻撃の様子を眺めてみる #phpstudy
o0h
PRO
2
130
ローカルLLMでどこまでコードが書けるか / How much code can be written on a local LLM
kishida
2
410
継続的な負荷検証を目指して
pyama86
3
1.5k
oxlintはeslint/typescript-eslintを置き換えられるのか
shomafujita
2
210
Sans tests, vos agents ne sont pas fiables
nabondance
0
160
Featured
See All Featured
Let's Do A Bunch of Simple Stuff to Make Websites Faster
chriscoyier
508
140k
HDC tutorial
michielstock
2
670
YesSQL, Process and Tooling at Scale
rocio
174
15k
The #1 spot is gone: here's how to win anyway
tamaranovitovic
2
1.1k
Darren the Foodie - Storyboard
khoart
PRO
3
3.3k
Git: the NoSQL Database
bkeepers
PRO
432
67k
Data-driven link building: lessons from a $708K investment (BrightonSEO talk)
szymonslowik
1
1.1k
We Have a Design System, Now What?
morganepeng
55
8.1k
Navigating Weather and Climate Data
rabernat
0
200
Art, The Web, and Tiny UX
lynnandtonic
304
21k
The Curious Case for Waylosing
cassininazir
1
360
Code Review Best Practice
trishagee
74
20k
Transcript
גࣜձࣾΩοζελʔ CTO ɹ࠸ Managed Debugger ͷ͍ํΛ͝հ ·ͩ Debug.Log() ͬͯΔͷʂʁ Unity
2018.2 ࣌ͷϞμϯͳσόοάख๏ίϨͩʂ 2018/11/28 Gotanda.unity #9 at Unity Technologies Japan
͜ΜΜʂ 2
•LT ֓ཁ •ࣗݾհ •σόοάख๏͋Ε͜Ε •ϥΠϒσϞ •σόοΨͷ͍ํ •·ͱΊ 3 ΞδΣϯμ
•LT ֓ཁ •ࣗݾհ •σόοάख๏͋Ε͜Ε •ϥΠϒσϞ •σόοΨͷ͍ํ •·ͱΊ 4 ΞδΣϯμ ΠϚίί
ࠓͷ͓ͷ֓ཁ 5
•Unity σόοάશʹཧղ͍ͨ͠ਓ •UniRx ͱ͔ͰϥϜμࣜΛ͏ͱ ʮελοΫτϨʔε͕ಡΈͮΒ͍…ʂʯ ͬͯࢥ͍ͬͯΔਓ •iOS ͱ͔ Android ͱ͔ͷ
࣮ػσόοάͰࢮʹͦ͏ʹͳͬͯΔਓ 6 ࠓͷରऀ ֓ཁ
•֤σόοάख๏ͷ͍Ͳ͜Ζ •JetBrains Rider Λ༻͍ͨ Managed Debugger ͷ͍ํ 7 ࠓ͢ίτ ֓ཁ
•JetBrains Rider Ҏ֎ͷ IDE ʹ ԙ͚ΔσόοΨͷ͍ํ •ίϯγϡʔϚήʔϜػʹԙ͚Δ σόοΨͷ͍ํ 8 ࠓ͞ͳ͍ίτ
֓ཁ
•Unity 2018.3.0b11 ʹͯಈ࡞֬ೝ͓ͯ͠Γ·͢ •JetBrains Rider 2018.3 EAP 7 ʹͯಈ࡞֬ೝ͓ͯ͠Γ·͢ •IL2CPP
Backend ͳ iOS ϏϧυΛ iOS 12.1 Ͱಈ࡞֬ೝ͓ͯ͠Γ·͢ 9 ։ൃڥ ֓ཁ
•LT ֓ཁ •ࣗݾհ •σόοάख๏͋Ε͜Ε •ϥΠϒσϞ •σόοΨͷ͍ํ •·ͱΊ 10 ΞδΣϯμ ΠϚίί
ࣗݾհ 11
12 Who am I ? ࣗݾհ @monry a.k.a. ΜΓ͌ઌੜ
13 Who am I ? ࣗݾհ •2019-2020 Microsoft MVP for
Developer Technologies •ࣗশ Unity ΤϰΝϯδΣϦετ
14 Job ࣗݾհ ࢠͲ͚ΞϓϦ࡞ͬͯΔձࣾͰ $50ͬͯ·͢
15 Recruit ࣗݾհ •Unity ͰͷΞχϝʔγϣϯ࡞Γ γʔϯ࡞ΓͳͲΛߦ͏ Unity ΞʔςΟετ •Πϥετ੍࡞ը໘σβΠϯΛߦ͏ σβΠφɾΠϥετϨʔλ
16 PR ࣗݾհ ϚϯΨͰΘ͔Δ Unity ධ࿈ࡌதʂ
17 PR ࣗݾհ #ͷϥδ ύʔιφϦςΟͬͯ·͢ʂ ήετืूதʂ
ຊ 18
•LT ֓ཁ •ࣗݾհ •σόοάख๏͋Ε͜Ε •ϥΠϒσϞ •σόοΨͷ͍ํ •·ͱΊ 19 ΞδΣϯμ ΠϚίί
σόοάख๏͋Ε͜Ε 20
21 σόοάख๏ σόοάख๏ ࢹ צ ϩά σόοΨ σόοΨ
•Editor Ͱͷ࣮தͳΒɺ·͊ΞϦ •ͨͩ͠ɺϩάΛՃɾมߋ͢Δʹ ίϯύΠϧ͕ΔͷͰ ڊେϓϩδΣΫτͩͱγϯυΠ •࣮ػͰͷσόοάϏϧυ͕ ඞཁʹͳΔͷͰඇݱ࣮త 22 Debug.Log() ͡Όμϝʁ
σόοάख๏
•σόοάΛิॿ͢ΔιϑτΣΞ •Breakpoint Λுͬͯϓϩηε͕ ֘ߦʹࢸͬͨ࣌ʹҰ࣌ఀࢭ •Ұ࣌ఀࢭ࣌ͷมͷঢ়ଶΛղੳ •ͦ͜ʹࢸΔελοΫτϨʔεΛදࣔ 23 σόοΨ is Կʁ
σόοάख๏
•Visual Studio JetBrains Rider ͳͲͷ IDE ʹࡌ͞Ε͍ͯΔ •Visual Studio
Code Ͱ֦ுػೳͱͯ͠ ΠϯετʔϧՄೳʢΒ͍͠ʣ •ίϯςΩετʹΑͬͯσόοάΛઐͱ͢Δ δϣϒͷਓΛࢦ͢ίτ͋Δ 24 σόοΨ is Կʁ σόοάख๏
•LT ֓ཁ •ࣗݾհ •σόοάख๏͋Ε͜Ε •ϥΠϒσϞ •σόοΨͷ͍ํ •·ͱΊ 25 ΞδΣϯμ ΠϚίί
Live Demo 26
•LT ֓ཁ •ࣗݾհ •σόοάख๏͋Ε͜Ε •ϥΠϒσϞ •σόοΨͷ͍ํ •·ͱΊ 27 ΞδΣϯμ ΠϚίί
σόοΨͷ͍ํ 28
ηΫγϣϯλΠτϧ •Ϗϧυ࣌ͷΦϓγϣϯ •Development Build •Script Debugging •Wait For Managed Debugger
Λ͚Δͱɺىಈޙʹ μΠΞϩά͕ग़ͯ σόοΨଓΛͯΔ 29 σόοΨͷ͍ํ σόοΨͷ͍ํ Unity 2018.2 ͔Β IL2CPP Backend Ͱ Script Debugging Մೳʹ
ηΫγϣϯλΠτϧ •Wait For Managed Debugger Λ͚Δͱىಈ࣌ʹ μΠΞϩά͕ग़Δ •Ok ϘλϯΛԡ͢·Ͱ ϓϩηε͕Ұ࣌ఀࢭͯ͠
͘ΕΔͷͰɺͦͷؒʹ σόοΨΛଓ͢Δ 30 σόοΨͷ͍ํ σόοΨͷ͍ํ
ηΫγϣϯλΠτϧ •Debugger ଓ •ಉҰ LAN ʹډΔ ϓϩηεΛ୳ͯ͘͠ΕΔ •Editor ࣮ػର 31
σόοΨͷ͍ํ σόοΨͷ͍ํ
ηΫγϣϯλΠτϧ •Breakpoint ΛுΔ •Breakpoint ʹରͯ͠ ݅ࣜΛઃఆՄೳ ʢ࣮ػͩͱո͍͠ʁʣ •εΫγϣ this ͕
null ͷ߹ʹࢭΊ͍ͯΔ 32 σόοΨͷ͍ํ σόοΨͷ͍ํ Unity ͋Δ͋Δ
ηΫγϣϯλΠτϧ •Exception Λ Watch •Exception ൃੜ࣌Ͱ ࢭΊͯ͘ΕΔ •ӈԼͷεΫγϣͷ߹ transform ࢀর࣌Ͱ
NullReferenceException ͕ ൃੜ͍ͯ͠Δ 33 σόοΨͷ͍ํ σόοΨͷ͍ํ
•LT ֓ཁ •ࣗݾհ •σόοάख๏͋Ε͜Ε •ϥΠϒσϞ •σόοΨͷ͍ํ •·ͱΊ 34 ΞδΣϯμ ΠϚίί
·ͱΊ 35
•σόοΨΛ͑ಡΈਏ͍Τϥʔ ղੳ͘͢͠ͳΔʂ •Xcode ܨ͕ͳ࣮ͯ͘ػσόοάՄೳʂ •Managed Code ͰσόοάͰ͖Δʂ •Visual Studio ͳΓ
Rider ͳΓ ศརͳ IDE Λੵۃతʹ͍ͬͯ͜͏ʂ 36 ·ͱΊ ·ͱΊ Unity 2018.2 ͔Β
•ຊͬͨσϞϓϩδΣΫτ • https://github.com/monry/debugger_demo 37 Appendix
Thank you for your attention!! 38