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Design Thinking for Client Engagement

Morgan Miller
September 04, 2013

Design Thinking for Client Engagement

Presented through CASCADE SF at Runway SF on September 4, 2013.

"Design thinking is a human-centered approach to innovation that draws from the designer's toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success."
—Tim Brown, president and CEO of IDEO

In this talk, we will explore how to apply a design thinking mindset to your discovery and design process. You will walk away with new strategies for:

* Building client trust
* Facilitating client communication and collaboration
* Establishing a common design language
* Reducing time and controlling scope
* Guiding clients to solutions you know will work

We will look at how using physical tools and time-bound workshops can encourage client creativity and engagement, and how setting a tone of openness, compassion, and play can transform your client’s experience in your next project. You'll walk away with a deeper understanding of the design thinking mindset, and tips and tricks for crafting your own arsenal of physical artifacts to aid you in your design process.

Video of this talk available here: https://www.youtube.com/watch?v=2tPXgFBzLRs

Morgan Miller

September 04, 2013
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Transcript

  1. Design thinking is a human-centered approach to innovation that draws

    from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success. Tim Brown, President and CEO of IDEO “ ”
  2. What we’re really a"er Their priorities Their goals Their aesthetic

    preferences Editorial direction Decision making
  3. It’s a problem of communication We are balancing technical and

    design considerations They don’t know how to give us the information we need
  4. Design thinking is a human-centered approach to innovation that draws

    from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success. Tim Brown, President and CEO of IDEO “ ”
  5. “ ” Design thinking is a human-centered approach to innovation

    that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success. Tim Brown, President and CEO of IDEO
  6. “ ” Design thinking is a human-centered approach to innovation

    that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success. Tim Brown, President and CEO of IDEO
  7. “ ” Design thinking is a human-centered approach to innovation

    that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success. Tim Brown, President and CEO of IDEO
  8. “ ” Design thinking is a human-centered approach to innovation

    that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success. Tim Brown, President and CEO of IDEO
  9. Design thinking is a human-centered approach to innovation that draws

    from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success. Tim Brown, President and CEO of IDEO “ ”
  10. Our goals go beyond design Build trust Establish common language

    Collaborate Inspire ownership Reduce time, control scope
  11. Why do we want to play? Build trust Establish common

    language Collaborate Inspire ownership Reduce time, control scope
  12. Fundamental corporeal concepts such as near and far, hard and

    so", jagged and pointed, weak and strong, open and closed, and so on are rooted in animate movement. Dr. Maxine Sheets-Johnstone, Movement as a way of knowing “ ”
  13. We naturally speak the language of the physical Photo  from

     h5p://www.flickr.com/photos/40645538@N00/4269396864/  
  14. Drawing your idea helps you address its structure with a

    different part of your brain, and see it from a new angle. Joe Ringenberg, How Diagrams Solve Problems “ ”
  15. Externalizing ideas allows for closer collaboration, earlier input, and deeper

    thought partnership. Stefan Klocek Better together; the practice of successful creative collaboration “ ”
  16. Sharing the journey with the client and being transparent is

    key to establishing trust. By involving the client from the early stages they become more invested. Anthony Lui, Live Wireframing “ ”
  17. Guide them to solutions you know will work Photo  from

     h5p://www.games-­‐sun.com/files/file/The-­‐Dinosaur_coloring_by_numbers_pictures_for_kids_girls_boys_children5.jpg  
  18. What we’re really a"er Their priorities Their goals Their aesthetic

    preferences Editorial direction Decision making
  19. A Tactile Design Kit Persona template Website design review worksheet

    Site descriptors worksheet Visual vocabulary reference Navigation worksheets Wireframe toolkit Idea cards
  20. Get what you need to make: User Personas Task Flows

    Site Maps Wireframes Style Tiles Design Comps
  21. Gamestorming (website and book) http://www.gogamestorm.com Introduction to Design Studio Methodology

    http://uxmag.com/articles/introduction-to-design- studio-methodology Design is a Job, by Mike Monteiro http://abookapart.com/products/design-is-a-job