vent Appliquer des principes ergonomiques à la pelle Que le buzzword marketeux web de l’année Rendre tout facile et intuitif L’UX design, ce n’est pas…
complète / exclusive, immersive UX design is « entirely » focused on solving the users’ problems L’expérience ne se limite pas à l’usage d’un dispositif numérique (qu’elle qu’en soit la nature) il faut la considérer comme un continuum : un avant / un pendant / un après 0. Tout est question de contexte
Inévitables comparaisons avec d’autres contextes plus ou moins riches Usages exclusifs vs additifs (écouter de la musique sur Spotify en shoppant sur Amazon)
operational and cognitive costs of the users. Lighten cognitive load Simplicity as opposed to clutter or over-decoration Ludwig Mies van der Rohe. architect
clicks on something, he’ll need a response from the product to understand that his command has been received. Feedback is a crucial way to encourage communication between humans and machines.
Visual Hierarchy Consistency Do we have to reinvent the wheel ? Confirmation Preventing errors is one of our key goals as designers. User Control 1. over where they are in the product and what they’re doing 2. give more to advanced users (power users)
track of their position and orientation in the real world 2. movements in the virtual world are minified = that is, bigger movements in the real world translates to smaller movements in the virtual world. Verbatim : “It was a bit disorienting because I had expected to be facing the other way.” “I thought I was just maybe (at a) 0–20 degree angle but I was like at 45.” Spatial disorientation
other people can be embarrassing for some users. Verbatim : “I hear laughter around me while using the application. This made me feel self-conscious. » User Control Social environment
the scene and let the users decide for themselves when they are ready to take off the head-mounted display. This gives them more control over the exit.