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Innovative Technologies with a Future in Education

Derek Keenan
February 21, 2014

Innovative Technologies with a Future in Education

This session focuses on cutting edge technologies from Kickstarter, Apple, Google and other prominent technology companies and their implications for education. This is an inspirational and exciting talk about the possibilities currently available and coming soon to education, some at very little cost!

Derek Keenan

February 21, 2014
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  1. Derek Keenan! Rocky View Schools @mrdkeenan [email protected] mrkeenan.ca Innovative Technologies

    with a Future in Education This session will focus on cutting edge technologies from Kickstarter, Apple, Google and other prominent technology companies and their implications for education. This is an inspirational and exciting talk about the possibilities currently available and coming soon to education, some at very little cost! iWatch Concept by Todd Hamilton
  2. The iWatch as ‘Futurism’ • There is a belief in

    the ‘destiny’ of technology • Science Fiction has provided much of the ‘spark’ of innovation
  3. The Horizon Report • Focuses on the adoption of new

    and relevant technologies in Education • Since 2009, the Horizon Report has offered possible directions and timelines in educational technology • Shall we take a look at the predictions?
  4. The Horizon Report • 2009 • 1 year: Collaborative Environments,

    Online Communication Tools • 2-3 years: Mobiles, Cloud Computing • 4-5 years: Smart Objects, The Personal Web (the internet of things)
  5. The Horizon Report • 2010 • 1 year: Collaborative Environments,

    Cloud Computing • 2-3 years: Mobiles, Game- Based Learning • 4-5 years: Augmented Reality, Flexible Displays
  6. The Horizon Report • 2011 • 1 year: Mobiles, Cloud

    Computing • 2-3 years: Game-Based Learning, Open Content • 4-5 years: Learning Analytics, Personal Learning Environments
  7. The Horizon Report • 2012 • 1 year: Mobile Devices

    and Apps, Tablet Computing • 2-3 years: Game-Based Learning, Personal Learning Environments • 4-5 years: Augmented Reality, Natural Learning Interfaces
  8. The Horizon Report • 2013 • 1 year: Cloud Computing,

    Mobile Learning • 2-3 years: Learning Analytics, Open Content • 4-5 years: 3D Printing, Virtual and Remote Laboratories
  9. Framing Technology for Education • Consider the sources and opportunities,

    but frame them educationally • How might we make use of consumer items, and for- profit educational technologies?
  10. NETS S • National Education Technology Standards for Students !

    ! ! ! ! • How does emerging technology support these goals?
  11. Emerging Technology • Presenting technologies currently on the market, in

    production, and conceptual ! • One question to consider on each slide….
  12. Virtuix Omni • What would you design if you could

    literally put your students inside a world?
  13. Combining Technologies • Looking at the technologies we have seen

    today, consider what happens when they do become mainstream • Create something physical, creative (3doodler), scan it (structure sensor) and place it into a physical world (Virtuix Omni) and then read and consider your interactions with it (Emotiv Insight)
  14. The Implications • What are the implications of these emerging

    technologies? 1. Learning experiences are soon only going to be limited by our imagination and creativity 2. Preparation for learning will need to be broad and open to allow for individual expression