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Cross-Platform Mobile Development

Nathan Smith
November 13, 2012

Cross-Platform Mobile Development

Slides from a talk at projekt202 Austin, where I covered some "best of" material from two previous talks…

— http://j.mp/pro-rwd
http://j.mp/web-skills

Nathan Smith

November 13, 2012
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Transcript

  1. Relax, don’t stress out taking notes. You can get the

    slides here… http://j.mp/cross-mobile
  2. Handset design was quite diverse “way back when.” Industrial designers

    were still (awkwardly) searching for the best form factor…
  3. Technology is cyclical. Good ideas are often “borrowed” and make

    their way to products from multiple vendors. http://engadget.com/photos/hp-envy-15-vs-the-macbook-pro
  4. The one thing all these phones have in common (besides

    Angry Birds) is they all have decent web browsers. http://paulirish.com/2010/high-res-browser-icons
  5. The term “Responsive Web Design” was coined by Ethan Marcotte,

    in an an article published by A List Apart. Loosely defined, it means adapting to various screen sizes, using a fluid grid and @media queries in CSS.
  6. Essentially, “responsive” has broken into the mainstream. It ain’t just

    for designer blogs anymore. Some pretty big name sites are adapting…
  7. Disney.com — Entire site is responsive There is one Flash

    ad, which disappears if the browser is at “mobile” width. Note: Most mobile devices have little/no support for Flash, Silverlight, etc.
  8. When should you use RWD™? Responsive web design using @media

    queries (with one codebase for all devices) typically works best for web “sites” (not apps). Apps work best when tailored to one particular interaction paradigm. For instance, mobile Gmail is a different experience than on the desktop. As a general rule of thumb, if your content can be read via RSS (such as Google Reader) and still make sense, it might be worth considering a responsive approach.
  9. // For good browsers... @import base @media (min-width:320px) @import 320-up

    @media (min-width:480px) @import 480-up @media (min-width:780px) @import 780-up @media (min-width:960px) @import 960-up @media (min-width:1100px) @import 1100-up
  10. // For older IE... @import base @import 320-up @import 480-up

    @import 780-up @import 960-up <!--[if (gt IE 8) | (IEMobile)]><!--> <link rel="stylesheet" href="/css/style.css"> <!--<![endif]--> <!--[if (lt IE 9) & (!IEMobile)]> <link rel="stylesheet" href="/css/ie.css"> <![endif]-->
  11. @media only screen and (-webkit-min-device-pixel-ratio: 2), only screen and (

    min-device-pixel-ratio: 2) { span.location { background-image: url([email protected]); background-size: 16px 14px; } span.success { background-image: url([email protected]); background-size: 13px 14px; } a.delete { background: url([email protected]) no-repeat 0 -100px; } .content a.fav-link { background-image: url([email protected]); background-size: 11px 13px; } }
  12. The biggest problem facing responsive design is <img> and potential

    file size. But, there’s a neat solution for JPG images, at least…
  13. Mobile web trivia time… — PhoneGap on Windows Phone uses

    the IE10 engine (it is pretty good) — WebKit is the dominant rendering engine across most mobile devices — iOS, Android, Blackberry, webOS — Blackberry has one of the best WebKit-based browsers available
  14. So, what should I build? [A] Desktop web app [B]

    Mobile web app [C] Mobile native app
  15. [D] All of the above Note: I’m not saying you

    have to build all-in-one. But it is possible.
  16. Benefits of native development — Default OS look & feel

    (UI conventions) — Performance (“closer to the metal”) — Access to device hardware (GPS, etc) — App store/marketplace distribution — Benefit from latest OS enhancements
  17. Drawbacks of native development — Tied to the particular OS

    you built for — Maintaining a multi OS team/skill-set — Dealing with app store approval process — Keeping app in sync with OS updates
  18. LinkedIn’s iPad app is 95% HTML5 We did users studies

    in-house, and I don’t think people noticed a big difference. Nobody said, “Oh that’s native,” or “Oh, that’s web.” As long as we can make the experience fast enough, nobody can tell the difference. It still feels right. — Kiran Prasad http://venturebeat.com/2012/05/02/linkedin-ipad-app-engineering
  19. Benefits of hybrid development — Common codebase for multiple OS’s

    — Access to device hardware (GPS, etc) — App store/marketplace distribution — Skills you already have (HTML, CSS, JS) — Potential code reuse in web site/app
  20. Drawbacks of hybrid development — Build for lowest common denominator

    — 3rd party SDK’s might lag behind OS — Want to use feature X? Wait for an implementation in abstraction layer. — An abstraction layer can have bugs of its own. Have to determine if a bug is in your code, the abstraction layer, or OS.
  21. Note: Essentially, Facebook was just “doing it wrong” when it

    came to HTML5 — Sending down HTML, CSS, JS to the app, rather than building the app with that embedded, and consuming lightweight JSON sent from the server. “A craftsman doesn’t blame his tools”
  22. Areas where Titanium shines — Native UI — Great for

    iOS, crapshoot on Android — Build for iOS, Android, and Blackberry — Some code reuse across platforms — Entirely JavaScript based — Uses CommonJS’s AMD approach — Except for WebView (HTML/CSS too)
  23. Abstraction layers tend to be harder to debug than “native”

    languages — Objective-C, C#, or Java — whilst using an IDE such as Visual Studio, Xcode, or Eclipse. With “the web,” you have familiar browser-based desktop tools in Chrome, Firebug, or Opera Dragonfly.
  24. — It embeds a WebView in a native app —

    Native app gives access to OS API’s — All the UI is built via HTML/CSS — JavaScript handles everything else — The app wrapper compiles via… Xcode, Eclipse, Visual Studio, or “the cloud” → build.phonegap.com How PhoneGap works
  25. Areas where PhoneGap shines — It is “the web you

    already know” — Debugging via desktop browser — Access to device API’s (GPS, etc) — Strives to implement W3C specs — Camera API, etc. — Supports Windows Phone, too
  26. @media (min-width: 880px) { /* line 198, ../sass/_site.sass */ body

    { width: 880px; margin: 0 auto; } /* line 202, ../sass/_site.sass */ #list li { float: left; width: 400px; height: 36em; } } @media (min-width: 1320px) { /* line 208, ../sass/_site.sass */ body { width: 1320px; } }
  27. Handlebars template <script type="text/x-handlebars" id="_template-list-item"> {{#each shots}} <li> <p> <b

    class="big"> {{title}} </b> <img alt="{{title}}" class="frame" style="background-image:url({{image_url}})" src="data:image/png;base64, iVBORw0KGgoAAAANSUhEUgAAAAQAAAADCAYAAAC09K7GAAAAEklEQVQIHWP8//8/AzJgJCg AAB+ICPuLaDnAAAAAAElFTkSuQmCC" /> </p> <table> <tr> <th> Designer: </th> <td> <b>{{player.name}}</b> </td> </tr> {{#if player.twitter_screen_name}} ... {{/if}} {{#if likes_count}} ... {{/if}} {{#if short_url}} ... {{/if}} </table> </li> {{/each}} </script>
  28. <script type="text/x-handlebars" id="_template-list-item"> {{#each shots}} <li> <p> <b class="big"> {{title}}

    </b> <img alt="{{title}}" class="frame" style="background-image:url({{image_url}})" src="data:image/png;base64, iVBORw0KGgoAAAANSUhEUgAAAAQAAAADCAYAAAC09K7GAAAAEklEQVQIHWP8//8/AzJgJCg AAB+ICPuLaDnAAAAAAElFTkSuQmCC" /> </p> <table> <tr> <th> Designer: </th> <td> <b>{{player.name}}</b> </td> </tr> {{#if player.twitter_screen_name}} ... {{/if}} {{#if likes_count}} ... {{/if}} {{#if short_url}} ... {{/if}} </table> </li> {{/each}} </script> Handlebars template
  29. ... {{#if player.twitter_screen_name}} <tr> <th> Twitter: </th> <td> <a href="http://twitter.com/{{player.twitter_screen_name}}">

    @{{player.twitter_screen_name}} </a> </td> </tr> {{/if}} {{#if likes_count}} <tr> <th> Likes: </th> <td> {{likes_count}} <span class="mute">&hearts;</span> </td> </tr> {{/if}} {{#if short_url}} <tr> <th> URL: </th> <td> <a href="{{short_url}}">{{short_url}}</a> </td> </tr> {{/if}} ... Handlebars template
  30. ... {{#if player.twitter_screen_name}} <tr> <th> Twitter: </th> <td> <a href="http://twitter.com/{{player.twitter_screen_name}}">

    @{{player.twitter_screen_name}} </a> </td> </tr> {{/if}} {{#if likes_count}} <tr> <th> Likes: </th> <td> {{likes_count}} <span class="mute">&hearts;</span> </td> </tr> {{/if}} {{#if short_url}} <tr> <th> URL: </th> <td> <a href="{{short_url}}">{{short_url}}</a> </td> </tr> {{/if}} ... Handlebars template
  31. @font-face { font-family: 'Open Sans'; // For all good browsers,

    including IE9. src: url('../fonts/OpenSans-Regular-webfont.woff') format('woff'), // For older IE, and Android default browser. url('../fonts/OpenSans-Regular-webfont.ttf') format('truetype'); } @font-face { font-family: 'Open Sans'; font-weight: bold; // For all good browsers, including IE9. src: url('../fonts/OpenSans-Bold-webfont.woff') format('woff'), // For older IE, and Android default browser. url('../fonts/OpenSans-Bold-webfont.ttf') format('truetype'); } All modern browsers support *.woff or *.ttf
  32. Text editors and IDE’s that support Sass/SCSS syntax Aptana http://aptana.org

    BBEdit http://barebones.com/bbedit Chocolat http://chocolatapp.com Coda http://panic.com/coda E Text Editor http://e-texteditor.com Eclipse http://eclipse.org Emacs http://gnu.org/software/emacs Espresso http://macrabbit.com/espresso GEdit http://projects.gnome.org/gedit Komodo http://activestate.com/komodo-ide Netbeans http://netbeans.org PhpStorm http://jetbrains.com/phpstorm PyCharm http://jetbrains.com/pycharm RubyMine http://jetbrains.com/ruby SubEthaEdit http://codingmonkeys.de/subethaedit Sublime Text http://sublimetext.com/dev TextMate http://macromates.com Vim http://vim.org Visual Studio http://microsoft.com/visualstudio http://sass-lang.com/editors.html     
  33. IE <= 9 gets jQuery, other browsers get Zepto <!--[if

    gt IE 9]><!--> <script src="zepto.js"></script> <!--<![endif]--> <!--[if lte IE 9]> <script src="jquery.js"></script> <![endif]-->
  34. // Redefine: $, window, document, undefined. var APP = (function($,

    window, document, undefined) { // Expose contents of APP. return { // APP.go go: function() { // ... }, // APP.init init: { // ... }, // APP.util util: { // ... } } // Parameters: Zepto/jQuery, window, document. })(typeof Zepto === 'function' ? Zepto : jQuery, this, this.document); http://host.sonspring.com/handlebbbars/assets/js/application.js Overview of Handlebbbars’ application.js file
  35. markup = $('#_template-list-item') .html() .replace(/\s\s+/g, ''); template = Handlebars.compile(markup); Where

    the magic of Handlebars happens Yes, this looks underwhelming. That’s the point. It’s code you don’t have to write yourself! :) http://host.sonspring.com/handlebbbars/assets/js/application.js
  36. Underscore.js is a power tool for working with collections of

    objects and arrays… — Collections — sortBy — pluck — uniq — extend — flatten — each — filter — find — Utility functions — throttle — chain — times     
  37. “Real artists ship” — Steve Jobs Hopefully, I have inspired

    you to create more rapidly shippable software today :)