function() { this.nearScenicName = this.getParam('scenicName'); this.searchByScenic = !!this.nearScenicName; this.doAfter(this.renderListLoad, this, 'renderUI'); this.doAfter(this.bindListLoad, this, 'bindUI'); this.doAfter(this.syncListLoad, this, 'syncUI'); }, destructor: function() {} });