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Designing for @1x - @3x (without going crazy)

Designing for @1x - @3x (without going crazy)

As iOS developers/designers there is a lot we can learn from the workflow changes of responsive web design. I'm sharing my current workflow that's made designing for @1x - @3x more manageable.

Curtis Herbert

January 08, 2015
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  1. Two “breakpoints” I design for: iPhone 6 and iPad Work

    at @1x Stick to vector where possible in design (especially icons)
  2. Interface builder + autolayout all the things Tweak for iPhone

    3.5”, 4”, and iPhone 6+ in simulator Size classes can help, a lot, for universal apps
  3. 1:1

  4. 1:1

  5. 1:1

  6. 1:1

  7. 1:1

  8. Key recommendations • Give working in vector a try (Sketch

    does help with this) • Work at @1x • Don’t waste time mocking up every device • Think ahead on relationships and resizing during design-time • Embrace autolayout