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VR for Architects

VR for Architects

Presentation held at VR Meetup Stockholm, March 2015

Avatar for Pelle Beckman

Pelle Beckman

May 22, 2016
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Transcript

  1. Content 1.
 How have I been using VR? 2.
 How

    can VR be beneficial to architects and the construction industry
  2. Pelle Beckman • Architect, trained at KTH in Stockholm •

    Runs the company
 Beckman Creative since 2013 • Work in architecture, concept development and story & new tech
  3. ”BIM”? • BIM = Building Information Modeling • ”Generation +

    management of digital
 representations of places” • Not just architects, also builders,
 owners, tech. consultants, etc. • Collaborative and concurrent editing
  4. Option A Frödingsvägen 4, Stockholm 2015.01.11 · Beckman Creative ·

    beckmancreative.se Kök, Alternativ 1. Diskmaskin, spis och kylfrys på långsida .RUWVLGD”YHUVN£SRFKVNDŸHUL,QE\JJGPLFUR Kortsida 2. Med öppna hyllor.
  5. Option B Frödingsvägen 4, Stockholm 2015.01.11 · Beckman Creative ·

    beckmancreative.se Kök, Alternativ 2. Flytt av vägg med “infällt” kylfrys
  6. A virtual body! Gives a better sense of presence, but

    still tricky (in small spaces for example)
  7. + Gamepad You don’t want a sense of lag between

    your body and your spatial interactions.
  8. ”How that I’ve done it once I don’t ever want

    to refurbish my apartment without it. I feel much more comfortable with the choices I’ve made.”
  9. Architecture as an experience is built on spaces and movements

    in these spaces. So we use these three tools to try to understand how we will experience spatial qualities.
  10. Actual full scale mockups do happen, but it’s not very

    common and usually focused on specific elements.
  11. (Apple is – of course – the exception…) Steve Jobs

    Actual built part of new campus as mockup
  12. (The simplified version) ASSIGNMENT SKETCHING MATERIALS MODELS DO WE NEED

    BUILDING PERMITS? MUNICIPALITY CITY COUNCIL ETC. CLIENT SIGNOFF CLIENT FEEDBACK BUILDING CONTRACTORS ECONOMY = CHANGES PERMITS OK? CONSTRUCTION DONE! “BLUEPRINTS” ”What is it?” ”Does the public understand it”? ”What am I building?”
  13. Majority of architectural projects and not BIM projects; most are

    still 2D-based. However, simple 3D sketches are common
  14. Two categories Design phase • Data from general 2D or

    3D software. • Quick iterations • ”Understanding-oriented” • Internal use Construction phase
 • Data from BIM • Slower iterations • Less big changes • ”Communication-oriented” • External use
  15. • There is a space for applied virtual reality in

    architecture, but more work is needed to define in what stages it’s most useful. • New software is required and hardware needs to be common and simple to use
 • We need fast iteration!
 Going from drawingà3d ModelàGame engineàVR is too slow 
 • We need interaction!
 “Could you move this pillar five meters?” 
 • VR for architects can’t be too taxing on equipment.
 No dual GTX 980 rigs available Sum up