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Lean Startup Masterclass (3 day version, Digita...

Vidar Andersen
September 20, 2017

Lean Startup Masterclass (3 day version, Digital HUB Aachen, September 2017)

These were the slides for the http://plusandersen.com "Lean Startup Masterclass", the three day educational workshops held for incubated early-stage startups at Digital HUB Aachen, Germany. Bookings: [email protected]

Vidar Andersen

September 20, 2017
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  1. MORE VIDARANDERSEN.COM VIDAR ANDERSEN • STARTUP FOUNDER • EDUCATOR •

    INNOVATION ADVISOR FOUNDING PRINCIPAL +ANDERSEN & ASSOCIATES
  2. SOME OF THE STUFF I HAVE FOUNDED FROM COMPANIES TO

    STARTUPS TO CORP TECHNOLOGY BEHIND NDA
  3. A COMPANY IS A PERMANENT ORGANISATION DESIGNED TO EXECUTE A

    REPEATABLE AND SCALABLE BUSINESS MODEL IN A PREDICTABLE AND STABLE ENVIRONMENT
  4. A STARTUP IS 
 A TEMPORARY ORGANISATION DESIGNED TO SEARCH

    FOR A REPEATABLE AND SCALABLE BUSINESS MODEL IN AN ENVIRONMENT OF EXTREME UNCERTAINTY
  5. A STARTUP IS 
 A TEMPORARY ORGANISATION DESIGNED TO SEARCH

    FOR A REPEATABLE AND SCALABLE BUSINESS MODEL IN AN ENVIRONMENT OF EXTREME UNCERTAINTY
  6. COMPANY LIFE-CYCLE SCALABLE
 STARTUP TRANSITION LARGE COMPANY SEARCH BUILD GROW

    • BUSINESS MODEL FOUND • PRODUCT-MARKET FIT • REPEATABLE SALES MODEL • MANAGERS HIRED • CASH-FLOW BREAK-EVEN • PROFITABLE • RAPID SCALE • NEW SENIOR MANAGEMENT • AROUND 150 PEOPLE
  7. WHAT WE KNOW NOW • STARTUPS ARE NOT SMALLER VERSIONS

    OF LARGER COMPANIES • STARTUP IS TEMPORARY ORG, IN SEARCH OF SCALABLE REPEATABLE BUSINESS MODEL • NO BUSINESS PLAN EVER SURVIVES FIRST CONTACT WITH CUSTOMERS • BUSINESS MODEL CANVAS INSTEAD OF BUSINESS PLANS • CUSTOMER DISCOVERY INSTEAD OF EXECUTION • AGILE ENGINEERING PROCESSES INSTEAD OF WATERFALL • MINIMUM VIABLE PRODUCT INSTEAD OF BETAS • BUILD - MEASURE - LEARN: ITERATION AND SPEED OF THE ESSENCE
  8. WHAT IS CUSTOMER 
 DEVELOPMENT? THE PROCESS TO DISCOVER &

    VALIDATE PROBLEM + SOLUTION BUSINESS MODEL GENERATION CUSTOMER DEVELOPMENT AGILE ENGINEERING
  9. TIME SEARCH PART OFTEN TAKES 1-2 YEARS ⇦ PRE/POST ⇨

    PRODUCT-MARKET FIT Test 1: Is this a problem Test 2: Is this the solution Test 3: Can we sell this solution Test 4: Can we repeat selling the solution Test 5: Can we scale our business
  10. PHASE 1 PHASE 2 PHASE 3 Making 
 something people

    want Marketing 
 something people want Scaling your business 1 2 3 Discovering 
 something people want
  11. PROBLEM SOLUTION TWO STEPS TO CUSTOMER DISCOVERY Are we solving

    a real problem? Who are the customers we are solving it for? Can we find customer who has this problem and would pay us to solve it? Is this the right solution that would actually solve the problem of the customers we found that are ready to pay us for it? STEP 1 STEP 2
  12. PIVOT = SOMETHING CHANGED IN THE BUSINESS MODEL ITERATION =

    INCREMENT OR VARIATION THAT DOESN’T CHANGE BMC PIVOT OR ITERATE?
  13. FOUNDER’S PRODUCT VISION BUILD ENTIRE PRODUCT FIND CUSTOMERS FOUNDER’S PRODUCT

    VISION BUILD MVPS ITERATE & PIVOT CUSTOMER NEEDS BUILD MVPS ITERATE & PIVOT 20TH CENTURY TECH STARTUP 21ST CENTURY LEAN STARTUP DESIGN 
 THINKING • Launch-timing driven by Business Plan • Hire Sales Staff Good-Enough Data Launch-timing driven by Customer Validation Hire Sales Staff • Extensive Data • Launch Product • Hire Sales Staff NO BUSINESS MODEL FOCUS BUSINESS MODEL FOCUS
  14. DESIGN THINKING VS 
 CUSTOMER DEVELOPMENT • CUSTOMER DEVELOPMENT AND

    DESIGN THINKING ARE BOTH 
 CUSTOMER DISCOVERY PROCESSES • CUSTOMER DEVELOPMENT STARTS WITH, “I HAVE A TECHNOLOGY/PRODUCT, NOW WHO DO I SELL IT TO?” • DESIGN THINKING STARTS WITH, “I NEED TO UNDERSTAND CUSTOMER NEEDS AND ITERATE PROTOTYPES UNTIL I FIND A TECHNOLOGY AND PRODUCT THAT SATISFIES THIS NEED” • CUSTOMER DEVELOPMENT IS OPTIMISED FOR SPEED AND “GOOD ENOUGH” DECISION MAKING WITH LIMITED TIME AND RESOURCES • DESIGN THINKING IS OPTIMISED FOR GETTING IT COMPLETELY RIGHT BEFORE MAKING BIG BETS • BOTH MODELS WORK FOR LARGE COMPANIES - BUT CUST DEV IS BETTER FOR STARTUPS
  15. SO WHAT HAPPENED? USE THE BMC TO DESCRIBE THE NESPRESSO

    BUSINESS MODEL YOU KNOW TODAY WORK IN TEAMS
  16. EXERCISE FILL OUT 
 YOUR FIRST BMC USE THE BUSINESS

    MODEL CANVAS TO DESCRIBE VERSION 1 OF YOUR IDEA IT’S EXERCISE TIME
  17. 1. ARTICULATE YOUR HYPOTHESES (GUESSES ABOUT THE UNKNOWNS) USING THE

    BUSINESS MODEL CANVAS (BMC). 2. GET OUT OF THE BUILDING AND TEST THESE HYPOTHESES USING CUSTOMER DEVELOPMENT. 3. VALIDATE LEARNINGS BY BUILDING MINIMUM VIABLE PRODUCTS AND GETTING THEM IN FRONT OF CUSTOMERS. 4. ITERATE (SMALL VARIATION, NO REAL CHANGE IN BMC) OR PIVOT (SOMETHING CHANGED IN THE BMC) AS NEEDED. 5. BUILD - MEASURE - LEARN (AKA RINSE, LATHER, REPEAT - BECAUSE THIS IS AN ITERATIVE AND CONTINUOUS PROCESS - YOU HAVE TO GET OUT OF THE BUILDING MORE THAN ONCE!) THE LEAN STARTUP TL;DR
  18. 1. ARTICULATE YOUR HYPOTHESES (GUESSES ABOUT THE UNKNOWNS) USING THE

    BUSINESS MODEL CANVAS (BMC). 2. GET OUT OF THE BUILDING AND TEST THESE HYPOTHESES USING CUSTOMER DEVELOPMENT. 3. VALIDATE LEARNINGS BY BUILDING MINIMUM VIABLE PRODUCTS AND GETTING THEM IN FRONT OF CUSTOMERS. 4. ITERATE (SMALL VARIATION, NO REAL CHANGE IN BMC) OR PIVOT (SOMETHING CHANGED IN THE BMC) AS NEEDED. 5. BUILD - MEASURE - LEARN (AKA RINSE, LATHER, REPEAT - BECAUSE THIS IS AN ITERATIVE AND CONTINUOUS PROCESS - YOU HAVE TO GET OUT OF THE BUILDING MORE THAN ONCE!) THE LEAN STARTUP TL;DR
  19. CUSTOMER DEVELOPMENT THE PROCESS OF VALIDATING YOUR BUSINESS MODEL
 CONTINUED…

    BUSINESS MODEL GENERATION CUSTOMER DEVELOPMENT AGILE ENGINEERING
  20. 1. PROBLEM 2. SOLUTION REMEMBER WE HAVE TO GET OUT

    OF THE OFFICE AT LEAST TWICE CUSTOMER DISCOVERY
  21. INTERVIEW CHECKLIST PREPARING TO GET OUT OF THE BUILDING AND

    TALK TO CUSTOMERS VIDEOS WITH STEVE BLANK
  22. B2C 1. TELL ME A STORY ABOUT THE LAST TIME...

    2. WHAT WAS THE HARDEST ABOUT THAT? 3. WHY WAS THAT HARD? 4. HOW DO YOU SOLVE IT NOW? 5. WHY IS THAT NOT SO GREAT? • LOOK FOR EMOTIONS • ASK WHY 5 TIMES B2C INTERVIEW SCRIPT http://customerdevlabs.com
  23. 1. WHAT IS YOUR ROLE? 2. WHAT DOES SUCCESS LOOK

    LIKE TO YOU? 3. WHAT IS THE HARDEST PART ABOUT
 ACHIEVING SUCCESS? B2B INTERVIEW SCRIPT B2B http://customerdevlabs.com
  24. KEEP IT CASUAL THE LESS FORMAL THE BETTER, THE MORE

    FRIVOLOUS FEEDBACK INTERVIEW HEURISTICS
  25. •10 MINUTES TALK MAX •KEEP IT CASUAL •ASK QUESTIONS &

    LISTEN •NO SELLING ALLOWED •ASK 5-WHYS •ASK ONLY ABOUT PAST OR TODAY •WALK ME THROUGH IT •CURRENCY TEST
  26. PASS / FAIL CRITERIA • TESTING YOUR CRITICAL ASSUMPTIONS, YOU

    NEED TO DEFINE THE SUCCESS AND FAIL CRITERIA IN ADVANCE TO KEEP YOU FROM FUDGING THE FINDINGS TO FIT YOUR BELIEFS AFTER THE FACT • IT NEEDS TO BE A QUANTITATIVE OR QUALITATIVE RESULT • +40% IS OFTEN USED AS THE SUCCESS LIMIT • A SAMPLING POOL OF 10 PEOPLE IS NOT A SAMPLING POOL - IT’S RANDOM NOISE
  27. I BELIEVE THAT PEOPLE LIKE 
 (Customer Segment) 
 HAVE

    A NEED FOR OR PROBLEM DOING (Need / Action / Behaviour) 
 AND I WILL KNOW THAT 
 I HAVE SUCCEEDED WHEN 
 (Quantitative / Measurable Outcome) 
 OR 
 (Qualitative / Observable Outcome) PASS/FAIL CRITERIA
  28. In order of “riskiness”, the 5 phases to 
 Product-Market

    Fit are:
 1. Finding Early Adopters for your product 2. Offer Testing: You can reach your Early Adopters 3. Currency Testing: Your Early Adopters will pay you 4. Utility Testing: You can satisfy your Early Adopters 5. Scaling to Fit: You can achieve Product-Market Fit THE 5 PHASES OF PRODUCT-MARKET FIT THE “FOCUS” FRAMEWORK https://thefocusframework.com/
  29. The riskiest assumption, for every startup, is that there are

    people actively trying to solve the problem your product will solve for them – these are the people we refer to as your Early Adopters. In particular, your goal during this phase of testing is to validate: • Are there people already trying to solve the problem (Early Adopters)? • Do you know how they describe the problem? • Do you know the emotions they experience associated with the problem? • Do you know where/how to reach them? • Do you know the deficiencies of their current solution? Experiment to Run: The best technique for validating these assumptions is the customer discovery interview. Interviews will answer any questions you have regarding the assumptions above, and set you up for success in validating the rest of your assumptions. Metric to Measure: What percentage of customers you interview report taking steps to solve the same problem within the last 6 months? Once 60% of your last 10 interviewees report actively trying to solve the same problem you are on the right way. 1. FINDING EARLY ADOPTERS 
 FOR YOUR PRODUCT
  30. During your interviews, customers will tell you where and how

    to reach other Early Adopters. 
 Your goal in this phase is to validate what they told you. In other words, you’re testing that you can find more Early Adopters, you know what to say to them when you find them, and that they’re eager enough for a solution to the problem that they ask you for more information. Experiment to Run: To validate this assumption, you’re going to test a combination of marketing channels and marketing messages based on the results of your interviews. Potential Validation Experiment: • Ad campaigns • Cold email outreach • Cold calling campaigns • Becoming member of forums/communities • Social media outreach • Attending conferences, meetups, etc
 Metric to Measure: Once your Early Adopters’ response rate to your “Solution Offer” (i.e. click on your ads, respond to your emails, etc.) is high enough that you can clearly see a path to Product-Market Fit, you’re ready to test the next assumption. 2. OFFER TESTING: 
 YOU CAN REACH YOUR EARLY ADOPTERS
  31. Once you’ve validated you can reach your Early Adopters, you

    need to test if they’ll “pay” you sufficiently to solve the problem. In this case “payment” can be in the form of actual cash, or it can be something else that leads directly to your Product-Market Fit (e.g. usage of your product, personal data, etc.) depending on your business model. Experiment to Run: To validate this assumption you’re going to actually ask for “payment.” While you won’t usually take the payment (because your product hasn’t been built yet), you’re going to ask for it and measure how many Early Adopters try to pay you. Examples include: • Landing page with pre-order functionality • Requesting a Letter of Intent after a solution interview • Asking for a cash payment after a solution interview • A mobile app w/ just enough functionality to measure the number of downloads and opens 
 Metric to Measure: Once your Early Adopters “payment” conversion rate is high enough that you can clearly see a path to Product-Market Fit, you’re ready to test whether you can start solving the problem. 3. CURRENCY TESTING: 
 YOUR EARLY ADOPTERS WILL PAY YOU
  32. Now it’s time to test whether you can actually solve

    your Early Adopters’ problems. While it can be tempting to automate your first couple attempts at a solution, there’s usually a more efficient way to to test this assumption. MVP to Build: Manual solutions are the best way to test whether you can solve an Early Adopter’s problem. While they make take more of your time to solve a customer’s problem, manual solutions are much faster to build, and even faster to iterate on, than automated (i.e. software) solutions. “At first, do what doesn’t scale.” 
 Examples include: • Concierge MVP • Wizard of OZ MVP 
 Metric to Measure: Once you’re solving the problem sufficiently well that your Customer Lifetime Value and your Viral Co-Efficient are high enough that you’re tracking towards Product-Market Fit, you’re ready to start scaling your solution. 4. UTILITY TESTING: 
 YOU CAN SATISFY YOUR EARLY ADOPTERS
  33. Once you’ve validated that Early Adopters exist, you can reach

    them, they’ll pay you, and you can solve their problems sufficiently, the only assumption left is that you can scale until you achieve Product-Market Fit. MVP to Build: Now is the time you get to automate your solution, scale to multiple marketing channels, and branch out to your second and third customer segments. Examples include: • Beta version of your software • Single-feature MVP • Software-based pilot for a large customer • Running outreach campaigns in multiple channels simultaneously • Multiple, simultaneous, landing page test targeting different customers Metric to Measure: At this point you’re measuring that all your previous metrics (e.g. response rate, conversion rate, Lifetime Value and Viral Co-Efficient) are all still tracking towards you achieving Product-Market Fit. 5. SCALING TO FIT YOU CAN ACHIEVE PRODUCT-MARKET FIT
  34. TIME SEARCH PART OFTEN TAKES 1-2 YEARS ⇦ PRE/POST ⇨

    PRODUCT-MARKET FIT Test 1: Is this a problem Test 2: Is this the solution Test 3: Can we sell this solution Test 4: Can we repeat selling the solution Test 5: Can we scale our business
  35. FILL OUT YOUR FIRST BMC USE THE BUSINESS MODEL CANVAS

    TO DESCRIBE VERSION 1 OF YOUR IDEA IT’S EXERCISE TIME
  36. I BELIEVE THAT PEOPLE LIKE 
 (Customer Segment) 
 HAVE

    A NEED FOR OR PROBLEM DOING (Need / Action / Behaviour) 
 AND I WILL KNOW THAT 
 I HAVE SUCCEEDED WHEN 
 (Quantitative / Measurable Outcome) 
 OR 
 (Qualitative / Observable Outcome) DEFINE PASS/FAIL CRITERIA
  37. • MAX 10 MINUTES INTERVIEW • KEEP IT CASUAL •

    ASK QUESTIONS & LISTEN • NO SELLING ALLOWED • ASK 5-WHYS • ASK ONLY ABOUT PAST OR TODAY • WALK ME THROUGH IT • CURRENCY TEST: 
 TIME, REPUTATION OR MONEY PREPARE CUSTOMER INTERVIEWS
  38. 1. ARTICULATE YOUR HYPOTHESES (GUESSES ABOUT THE UNKNOWNS) USING THE

    BUSINESS MODEL CANVAS (BMC). 2. GET OUT OF THE BUILDING AND TEST THESE HYPOTHESES USING CUSTOMER DEVELOPMENT. 3. VALIDATE LEARNINGS BY BUILDING MINIMUM VIABLE PRODUCTS AND GETTING THEM IN FRONT OF CUSTOMERS. 4. ITERATE (SMALL VARIATION, NO REAL CHANGE IN BMC) OR PIVOT (SOMETHING CHANGED IN THE BMC) AS NEEDED. 5. BUILD - MEASURE - LEARN (AKA RINSE, LATHER, REPEAT - BECAUSE THIS IS AN ITERATIVE AND CONTINUOUS PROCESS - YOU HAVE TO GET OUT OF THE BUILDING MORE THAN ONCE!) THE LEAN STARTUP TL;DR
  39. THIS JOURNEY OFTEN TAKES +1 - 2 YEARS PRE/POST PRODUCT-MARKET

    FIT Test 1: Problem Test 2: Solution Test 3: Can we sell it Test 4: Can we scale it Test 5: Can we grow & sustain it
  40. FILL OUT YOUR FIRST BMC USE THE BUSINESS MODEL CANVAS

    TO DESCRIBE VERSION 1 OF YOUR IDEA IT’S EXERCISE TIME
  41. I BELIEVE THAT PEOPLE LIKE 
 (customer segment) 
 HAVE

    A NEED FOR OR PROBLEM DOING (need / action / behaviour) 
 AND I WILL KNOW THAT 
 I HAVE SUCCEEDED WHEN 
 (quantitative / measurable outcome) 
 OR 
 (qualitative / observable outcome) DEFINE PASS/FAIL CRITERIA
  42. • MAX 10 MINUTES INTERVIEW • KEEP IT CASUAL •

    ASK QUESTIONS & LISTEN • NO SELLING ALLOWED • ASK 5-WHYS • ASK ONLY ABOUT PAST OR TODAY • WALK ME THROUGH IT • CURRENCY TEST: 
 TIME, REPUTATION OR MONEY PREPARE CUSTOMER INTERVIEWS
  43. 1. ARTICULATE YOUR HYPOTHESES (GUESSES ABOUT THE UNKNOWNS) USING THE

    BUSINESS MODEL CANVAS (BMC). 2. GET OUT OF THE BUILDING AND TEST THESE HYPOTHESES USING CUSTOMER DEVELOPMENT. 3. VALIDATE LEARNINGS BY BUILDING MINIMUM VIABLE PRODUCTS AND GETTING THEM IN FRONT OF CUSTOMERS. 4. ITERATE (SMALL VARIATION, NO REAL CHANGE IN BMC) OR PIVOT (SOMETHING CHANGED IN THE BMC) AS NEEDED. 5. BUILD - MEASURE - LEARN (AKA RINSE, LATHER, REPEAT - BECAUSE THIS IS AN ITERATIVE AND CONTINUOUS PROCESS - YOU HAVE TO GET OUT OF THE BUILDING MORE THAN ONCE!) THE LEAN STARTUP TL;DR
  44. WHAT IS AGILE ENGINEERING? AND WHAT IS A MIMUM VIABLE

    PRODUCT? BUSINESS MODEL GENERATION CUSTOMER DEVELOPMENT AGILE ENGINEERING
  45. • Individuals and interactions over processes and tools • Working

    software over comprehensive documentation • Customer collaboration over contract negotiation • Responding to change over following a plan http://agilemanifesto.org PLUS 12 PRINCIPLES
  46. AGILE ENGINEERING • MINIMUM VIABLE PRODUCT INSTEAD OF FEATURE-COMPLETE •

    BUILD-MEASURE-LEARN ITERATIONS IN SMALL BATCHES 
 INSTEAD OF VERSION COMPLETE & WATERFALL PROCESS • GOOD ENOUGH VS PERFECT - SPEED IS OF THE ESSENCE • DATA / TEST DRIVEN DESIGN - HYPOTHESIS TESTING • AUTOMATED ACCEPTANCE TESTING + USER STORIES / SCENARIOS
 DESCRIBE WHAT WE WANT TO SEE THE SOFTWARE DO, THEN AUTOMATE 
 THE VERIFICATION THAT THE SOFTWARE ACTUALLY DOES IT • CONTINUOUS DEPLOYMENT, MULTIVARIABLE A/B TESTING, PAIR PROGRAMMING (XP), SCRUM & KANBAN
  47. MVP THE SMALLEST BATCH THAT 
 WILL TEACH YOU SOMETHING

    A VERSION OF YOUR PRODUCT THAT WILL TEST 
 YOUR RISKIEST ASSUMPTION WITH THE LEAST EFFORT
  48. MINIMUM VIABLE PRODUCT FOCUS ON VIABLE AN MVP MUST DELIVER

    VALUE TO THE CUSTOMER IT MUST HAVE UTILITY
  49. • ITERATE OR PIVOT
 AS NEEDED • RELEASING SMALL BATCHES

    (V0.01)
 • IN BUILD-MEASURE- LEARN CYCLES
  50. MVP - SEVERAL TYPES: • Explainer Video (Dropbox) • A

    Landing Page (Everyone - remember how to get currency) • Wizard of Oz MVP (Zappos) • Concierge MVP (Food on the Table) • Piecemeal MVP (Wizard of Oz + Concierge) • Crowd Funding (Sell and test demand before you build) • A / B Testing (P&G - data talks, bs walks) • Single-Feature MVP (google) • Your imagination is the limit…
  51. Mapping the intersection of these two questions gives us a

    2x2 matrix: Based on this, if we have a clear hypothesis of who our customer is and what we think they will pay for, we can conduct an Evaluative Market Experiment such as a smoke test. If we don’t have a clear idea of who our customer is, we can do Generative Market Research like data mining. Similarly, if we have a clear hypothesis of which features will solve the customer’s problems, we can do an Evaluative Product Experiment such as Wizard of Oz testing. If we do not know which features will lead to an acceptable solution, we can do Generative Product Research such as a Concierge Product to try and come up with new ideas. Any framework is an oversimplification of reality: This Index is a quick way to navigate to the correct method, but doesn’t mean you don’t need to think. 1. Do we need to learn about the market or the product? 2. Do we have a clear hypothesis to evaluate or do we 
 need to generate a clear idea?
  52. MARKET VS PRODUCT • Who is our customer? • What

    are their pains? • What job needs to be done? • How are they doing this job today? • Does the customer segment already have a solution to this pain? • Is this customer segment really willing to pay for a better solution for this job? • Is our customer segment too broad? • How do we find them? • How much will this customer segment pay? • How do we convince this customer segment to buy? • What is the cost to acquire a customer in this customer segment? • How can we solve this problem? • What form should this take? • How important is the design? • What’s the quickest solution? • What is the minimum feature set? • How should we prioritise? • Is this solution working? • Are people using it? • Which solution is better? • How should we optimise this? • What do people like / dislike? • Why do they do that? • Why do prospects buy from us? • Why do prospects not buy from us?
  53. In the Business Model Canvas, “Market” questions are those on

    the right side of the canvas including: 
 Customer, Channel, Relationship, & Revenue “Product” questions are those about the Value Proposition and everything left of it including: 
 Key Activities, Key Resources, Key Partners, 
 & Costs
  54. In order of “riskiness”, the 5 phases to 
 Product-Market

    Fit are:
 1. Finding Early Adopters for your product 2. Offer Testing: You can reach your Early Adopters 3. Currency Testing: Your Early Adopters will pay you 4. Utility Testing: You can satisfy your Early Adopters 5. Scaling to Fit: You can achieve Product-Market Fit THE 5 PHASES OF PRODUCT-MARKET FIT THE “FOCUS” FRAMEWORK
  55. The riskiest assumption, for every startup, is that there are

    people actively trying to solve the problem your product will solve for them – these are the people we refer to as your Early Adopters. In particular, your goal during this phase of testing is to validate: • Are there people already trying to solve the problem (Early Adopters)? • Do you know how they describe the problem? • Do you know the emotions they experience associated with the problem? • Do you know where/how to reach them? • Do you know the deficiencies of their current solution? Experiment to Run: The best technique for validating these assumptions is the customer discovery interview. Interviews will answer any questions you have regarding the assumptions above, and set you up for success in validating the rest of your assumptions. Metric to Measure: What percentage of customers you interview report taking steps to solve the same problem within the last 6 months? Once 60% of your last 10 interviewees report actively trying to solve the same problem you are on the right way. 1. FINDING EARLY ADOPTERS 
 FOR YOUR PRODUCT
  56. During your interviews, customers will tell you where and how

    to reach other Early Adopters. 
 Your goal in this phase is to validate what they told you. In other words, you’re testing that you can find more Early Adopters, you know what to say to them when you find them, and that they’re eager enough for a solution to the problem that they ask you for more information. Experiment to Run: To validate this assumption, you’re going to test a combination of marketing channels and marketing messages based on the results of your interviews. Potential Validation Experiment: • Ad campaigns • Cold email outreach • Cold calling campaigns • Becoming member of forums/communities • Social media outreach • Attending conferences, meetups, etc
 Metric to Measure: Once your Early Adopters’ response rate to your “Solution Offer” (i.e. click on your ads, respond to your emails, etc.) is high enough that you can clearly see a path to Product-Market Fit, you’re ready to test the next assumption. 2. OFFER TESTING: 
 YOU CAN REACH YOUR EARLY ADOPTERS
  57. Once you’ve validated you can reach your Early Adopters, you

    need to test if they’ll “pay” you sufficiently to solve the problem. In this case “payment” can be in the form of actual cash, or it can be something else that leads directly to your Product-Market Fit (e.g. usage of your product, personal data, etc.) depending on your business model. Experiment to Run: To validate this assumption you’re going to actually ask for “payment.” While you won’t usually take the payment (because your product hasn’t been built yet), you’re going to ask for it and measure how many Early Adopters try to pay you. Examples include: • Landing page with pre-order functionality • Requesting a Letter of Intent after a solution interview • Asking for a cash payment after a solution interview • A mobile app w/ just enough functionality to measure the number of downloads and opens 
 Metric to Measure: Once your Early Adopters “payment” conversion rate is high enough that you can clearly see a path to Product-Market Fit, you’re ready to test whether you can start solving the problem. 3. CURRENCY TESTING: 
 YOUR EARLY ADOPTERS WILL PAY YOU
  58. Now it’s time to test whether you can actually solve

    your Early Adopters’ problems. While it can be tempting to automate your first couple attempts at a solution, there’s usually a more efficient way to to test this assumption. MVP to Build: Manual solutions are the best way to test whether you can solve an Early Adopter’s problem. While they make take more of your time to solve a customer’s problem, manual solutions are much faster to build, and even faster to iterate on, than automated (i.e. software) solutions. Examples include: • Concierge MVP • Wizard of Oz MVP 
 Metric to Measure: Once you’re solving the problem sufficiently well that your Customer Lifetime Value and your Viral Co-Efficient are high enough that you’re tracking towards Product-Market Fit, you’re ready to start scaling your solution. 4. UTILITY TESTING: 
 YOU CAN SATISFY YOUR EARLY ADOPTERS
  59. Once you’ve validated that Early Adopters exist, you can reach

    them, they’ll pay you, and you can solve their problems sufficiently, the only assumption left is that you can scale until you achieve Product-Market Fit. MVP to Build: Now is the time you get to automate your solution, scale to multiple marketing channels, and branch out to your second and third customer segments. Examples include: • Beta version of your software • Single-feature MVP • Software-based pilot for a large customer • Running outreach campaigns in multiple channels simultaneously • Multiple, simultaneous, landing page test targeting different customers Metric to Measure: At this point you’re measuring that all your previous metrics (e.g. response rate, conversion rate, Lifetime Value and Viral Co-Efficient) are all still tracking towards you achieving Product-Market Fit. 5. SCALING TO FIT YOU CAN ACHIEVE PRODUCT-MARKET FIT
  60. WHY? SAVE TIME + MONEY + HEADACHES
 BUILD THE RIGHT

    STUFF
 AT THE RIGHT TIME FOR THE RIGHT CUSTOMERS FOR THE RIGHT REASONS
  61. 14. ASK FOR 
 A RIDICULOUS AMOUNT OF MONEY 


    E.G. WHEN A CUSTOMER ASKS FOR A NEW FEATURE
  62. 16. ONLY BUILD IT 
 IF YOU CAN MEASURE IT

    IF YOU CAN’T MEASURE IF IT ACTUALLY WORKS LIKE INTENDED, IT’S NOT IMPORTANT
  63. 17. ASK FOR HELP CROWDSOURCE: 
 E.G. “DON’T SEE YOUR

    LANGUAGE? HELP US WITH THE TRANSLATION TO MAKE IT HAPPEN!”
  64. THIS JOURNEY OFTEN TAKES +1 - 2 YEARS PRE/POST PRODUCT-MARKET

    FIT Test 1: Problem Test 2: Solution Test 3: Can we sell it Test 4: Can we repeat it Test 5: Can we scale & sustain it
  65. MVP: THE SMALLEST PRODUCT 
 THAT WILL HELP TEST YOUR

    MOST 
 CRITICAL ASSUMPTION(S) WITH DATA RELEASED IN SMALL BATCHES IN BUILD-MEASURE-LEARN CYCLES ITERATE OR PIVOT AS NEEDED BASED ON DATA FROM MVP
 + CUSTOMER INTERVIEWS
  66. The National Science Foundation (NSF) is a United States government

    agency that supports fundamental research and education in all the non-medical fields of science and engineering. They decide which public scientific research PROJECTS will get FEDERAL funding for commercialisation in the US. BUDGET: $7B ANNUALLY LLP CASE STUDY
  67. NSF's iCORPS accelerator program went from a 18% to a

    +60% funding rate of projects after requiring applicants to take the Lean Launchpad (LLP) program as a prerequisite for applying for funding. LLP CASE STUDY 50X FASTER INNOVATION WITH THE LLP
  68. THE LEAN LAUNCHPAD (LLP) OUTSIDE
 WORK MEETUPS MENTORING VIDEO LECTURES


    WRITTEN MATERIAL
 CUSTOMER INTERVIEWS EXPERIENCE-BASED DISCUSSIONS - INSIGHTS ADDITIONAL LECTURES
 ACCOUNTABILITY
 FEEDBACK, PEER REVIEW DURING MEETUPS
 BETWEEN MEETUPS WITH EXPERIENCED
 ENTREPRENEURS
  69. LLP +4.000 TEAMS WORLD WIDE • STARTED AT STANFORD &

    BERKELEY
 IN 2011 • NATIONAL SCIENCE FOUNDATION’S
 INNOVATION-CORPS • +200 UNIVERSITIES WORLD WIDE • +40 ACCELERATORS / INCUBATORS • FORTUNE 500 CORPORATIONS
  70. 1. YOUR LAST CONCRETE 5 TODOS AND WHAT HAPPENED TO

    THEM 
 2. YOUR RESULTS (NUMBER OF INTERVIEWS AND % PASS/FAIL) 
 3. WHAT YOU LEARN / CHANGE IN THE BMC AND WHY YOU THINK SO 4. YOUR CURRENT BIGGEST CHALLENGE(S) 
 5. THE CONCRETE NEXT 5 THINGS YOU WILL HAVE DONE UNTIL NEXT WEEK THE WEEKLY REPORT THE LEAN LAUNCHPAD 
 REPORT FORMAT
  71. WE HELP 
 YOUR COMPANY 
 GET READY 
 FOR

    TOMORROW TODAY PLUSANDERSEN.COM
  72. MORE PLUSANDERSEN.COM • Education & Training • Programs & Processes

    • Innovation Metrics • Management Tools • Innovation Outposts • Human Assets SOME OF OUR CUSTOMERS:
  73. PRE-ACCELERATION ACCELERATION GENERATION EDUCATION SELECTION FINAL DECISION SCALING UP DEALFLOW

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