Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Hidden Gems of Everyday Game Development with C#
Search
Sponsored
·
SiteGround - Reliable hosting with speed, security, and support you can count on.
→
Andrea Magnorsky
December 05, 2013
Technology
480
1
Share
Hidden Gems of Everyday Game Development with C#
Hidden Gems of Everyday
Game Development with C#
Andrea Magnorsky
December 05, 2013
More Decks by Andrea Magnorsky
See All by Andrea Magnorsky
F#, this ain't a game
roundcrisis
0
810
Like a rabbit in headlights: Removing the OO googles with F#
roundcrisis
0
410
Coding play, crafting code
roundcrisis
0
1.6k
Monogame 3
roundcrisis
0
240
StateOfPlayPresentation.pdf
roundcrisis
0
66
Works on all machines
roundcrisis
0
74
Other Decks in Technology
See All in Technology
AndroidアプリとCopilot Studioの統合
nakasho
0
200
アクセシビリティはすべての人のもの
tomokusaba
0
250
QAエンジニアはどうやって プロダクト議論の場に入れるのか?
moritamasami
2
360
Angular Architecture Revisited Modernizing Angular Architectural Patterns
rainerhahnekamp
0
120
世界の中心でApp Runnerを叫ぶ FINAL
tsukuboshi
0
220
Google Cloud Next '26 の裏でこっそりリリースされたCloud Number Registry & Cloud Hub コスト分析 を試してみた
hikaru1001
0
150
カオナビに Suspenseを導入するまで / The Road to Suspense at kaonavi
kaonavi
1
330
もっとコンテンツをよく構造化して理解したいので、LLM 時代こそ Taxonomy の設計品質に目を向けたい〜!
morinota
0
160
コミュニティ・勉強会を作るのは目的じゃない
ohmori_yusuke
0
290
ServiceによるKubernetes通信制御ーClusterIPを例に
miku01
1
140
AI駆動開発で生産性を追いかけたら、行き着いたのは品質とシフトレフトだった
littlehands
0
310
Forget technical debt
ufried
0
160
Featured
See All Featured
Mobile First: as difficult as doing things right
swwweet
225
10k
[RailsConf 2023 Opening Keynote] The Magic of Rails
eileencodes
31
10k
For a Future-Friendly Web
brad_frost
183
10k
Skip the Path - Find Your Career Trail
mkilby
1
110
Accessibility Awareness
sabderemane
1
110
Become a Pro
speakerdeck
PRO
31
5.9k
16th Malabo Montpellier Forum Presentation
akademiya2063
PRO
0
110
Designing for Performance
lara
611
70k
How to Get Subject Matter Experts Bought In and Actively Contributing to SEO & PR Initiatives.
livdayseo
0
110
The Power of CSS Pseudo Elements
geoffreycrofte
82
6.2k
Performance Is Good for Brains [We Love Speed 2024]
tammyeverts
12
1.6k
VelocityConf: Rendering Performance Case Studies
addyosmani
333
25k
Transcript
Hidden Gems of Everyday Game Development with C# Andrea Magnorsky
@silverspoon roundcrisis.com
None
The humble Game Loop
Hello Dovahkiin
None
Delegates, func, etc
Don’t use linq
Coroutines “Coroutines are computer program components that generalize subroutines to
allow multiple entry points for suspending and resuming execution at certain locations”
Why?
_changePositionCoroutine.MoveNext()
Iterator
Multi threaded rendering • Double buffer • Triple buffer •
Concurrent Collections • Jobs and workers
Renderer waiting for render commands Update Frame 1 Wait for
renderer to switch buffers Swap buffers Double Buffer
Renderer waiting for render commands Update Frame 1 Draw Frame
1 Update Frame 2 Wait for renderer to switch buffers Draw Frame 2 Wait for renderer to switch buffers Renderer waiting for render commands Swap buffers Swap buffers
Renderer waiting for render commands Update Frame 1 Draw Frame
1 Update Frame 2 Wait for renderer to switch buffers Draw Frame 2 Wait for renderer to switch buffers Update Frame 3 Blocked until rendering finished Draw Frame 3 Renderer waiting for render commands Swap buffers Swap buffers Swap buffers Wait for renderer to switch buffers
None
None
Why
Using concurrent Queue instead and Blocking Collection
Analysis
Comparision Double buffer Concurrent Queue
None
Thanks More to read http://bitly.com/bundles/roundcrisis/3 Andrea Magnorsky @silverspoon roundcrisis.com
batcatgames.com