Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Hidden Gems of Everyday Game Development with C#
Search
Andrea Magnorsky
December 05, 2013
Technology
1
460
Hidden Gems of Everyday Game Development with C#
Hidden Gems of Everyday
Game Development with C#
Andrea Magnorsky
December 05, 2013
Tweet
Share
More Decks by Andrea Magnorsky
See All by Andrea Magnorsky
F#, this ain't a game
roundcrisis
0
800
Like a rabbit in headlights: Removing the OO googles with F#
roundcrisis
0
410
Coding play, crafting code
roundcrisis
0
1.6k
Monogame 3
roundcrisis
0
240
StateOfPlayPresentation.pdf
roundcrisis
0
64
Works on all machines
roundcrisis
0
71
Other Decks in Technology
See All in Technology
あの夜、私たちは「人間」に戻った。 ── 災害ユートピア、贈与、そしてアジャイルの再構築 / 20260108 Hiromitsu Akiba
shift_evolve
PRO
0
280
スクラムマスターが スクラムチームに入って取り組む5つのこと - スクラムガイドには書いてないけど入った当初から取り組んでおきたい大切なこと -
scrummasudar
0
590
All About Sansan – for New Global Engineers
sansan33
PRO
1
1.3k
マーケットプレイス版Oracle WebCenter Content For OCI
oracle4engineer
PRO
5
1.5k
ESXi のAIOps だ!2025冬
unnowataru
0
470
Data Hubグループ 紹介資料
sansan33
PRO
0
2.5k
Oracle Database@Google Cloud:サービス概要のご紹介
oracle4engineer
PRO
1
810
小さく、早く、可能性を多産する。生成AIプロジェクト / prAIrie-dog
visional_engineering_and_design
0
310
2025年 山梨の技術コミュニティを振り返る
yuukis
0
140
アラフォーおじさん、はじめてre:Inventに行く / A 40-Something Guy’s First re:Invent Adventure
kaminashi
0
210
投資戦略を量産せよ 2 - マケデコセミナー(2025/12/26)
gamella
0
570
Master Dataグループ紹介資料
sansan33
PRO
1
4.2k
Featured
See All Featured
個人開発の失敗を避けるイケてる考え方 / tips for indie hackers
panda_program
122
21k
Facilitating Awesome Meetings
lara
57
6.7k
WENDY [Excerpt]
tessaabrams
9
35k
SERP Conf. Vienna - Web Accessibility: Optimizing for Inclusivity and SEO
sarafernandez
1
1.3k
A Guide to Academic Writing Using Generative AI - A Workshop
ks91
PRO
0
170
The Director’s Chair: Orchestrating AI for Truly Effective Learning
tmiket
1
72
Heart Work Chapter 1 - Part 1
lfama
PRO
3
35k
How Software Deployment tools have changed in the past 20 years
geshan
0
30k
Leading Effective Engineering Teams in the AI Era
addyosmani
9
1.4k
The World Runs on Bad Software
bkeepers
PRO
72
12k
How to build an LLM SEO readiness audit: a practical framework
nmsamuel
1
590
Taking LLMs out of the black box: A practical guide to human-in-the-loop distillation
inesmontani
PRO
3
2k
Transcript
Hidden Gems of Everyday Game Development with C# Andrea Magnorsky
@silverspoon roundcrisis.com
None
The humble Game Loop
Hello Dovahkiin
None
Delegates, func, etc
Don’t use linq
Coroutines “Coroutines are computer program components that generalize subroutines to
allow multiple entry points for suspending and resuming execution at certain locations”
Why?
_changePositionCoroutine.MoveNext()
Iterator
Multi threaded rendering • Double buffer • Triple buffer •
Concurrent Collections • Jobs and workers
Renderer waiting for render commands Update Frame 1 Wait for
renderer to switch buffers Swap buffers Double Buffer
Renderer waiting for render commands Update Frame 1 Draw Frame
1 Update Frame 2 Wait for renderer to switch buffers Draw Frame 2 Wait for renderer to switch buffers Renderer waiting for render commands Swap buffers Swap buffers
Renderer waiting for render commands Update Frame 1 Draw Frame
1 Update Frame 2 Wait for renderer to switch buffers Draw Frame 2 Wait for renderer to switch buffers Update Frame 3 Blocked until rendering finished Draw Frame 3 Renderer waiting for render commands Swap buffers Swap buffers Swap buffers Wait for renderer to switch buffers
None
None
Why
Using concurrent Queue instead and Blocking Collection
Analysis
Comparision Double buffer Concurrent Queue
None
Thanks More to read http://bitly.com/bundles/roundcrisis/3 Andrea Magnorsky @silverspoon roundcrisis.com
batcatgames.com