Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Hidden Gems of Everyday Game Development with C#
Search
Sponsored
·
Your Podcast. Everywhere. Effortlessly.
Share. Educate. Inspire. Entertain. You do you. We'll handle the rest.
→
Andrea Magnorsky
December 05, 2013
Technology
1
470
Hidden Gems of Everyday Game Development with C#
Hidden Gems of Everyday
Game Development with C#
Andrea Magnorsky
December 05, 2013
Tweet
Share
More Decks by Andrea Magnorsky
See All by Andrea Magnorsky
F#, this ain't a game
roundcrisis
0
810
Like a rabbit in headlights: Removing the OO googles with F#
roundcrisis
0
410
Coding play, crafting code
roundcrisis
0
1.6k
Monogame 3
roundcrisis
0
240
StateOfPlayPresentation.pdf
roundcrisis
0
65
Works on all machines
roundcrisis
0
73
Other Decks in Technology
See All in Technology
GitHub Actions侵害 — 相次ぐ事例を振り返り、次なる脅威に備える
flatt_security
8
5.2k
FastMCP OAuth Proxy with Cognito
hironobuiga
3
210
Phase05_ClaudeCode入門
overflowinc
0
2.4k
AI時代のシステム開発者の仕事_20260328
sengtor
0
290
LLMに何を任せ、何を任せないか
cap120
10
5.9k
脳が溶けた話 / Melted Brain
keisuke69
1
1.1k
Why we keep our community?
kawaguti
PRO
0
310
私がよく使うMCPサーバー3選と社内で安全に活用する方法
kintotechdev
0
130
SSoT(Single Source of Truth)で「壊して再生」する設計
kawauso
2
380
昔話で振り返るAWSの歩み ~S3誕生から20年、クラウドはどう進化したのか~
nrinetcom
PRO
0
110
「お金で解決」が全てではない!大規模WebアプリのCI高速化 #phperkaigi
stefafafan
5
2.4k
Phase04_ターミナル基礎
overflowinc
0
2.6k
Featured
See All Featured
Deep Space Network (abreviated)
tonyrice
0
96
My Coaching Mixtape
mlcsv
0
86
Bash Introduction
62gerente
615
210k
Principles of Awesome APIs and How to Build Them.
keavy
128
17k
Exploring anti-patterns in Rails
aemeredith
2
290
Joys of Absence: A Defence of Solitary Play
codingconduct
1
320
Balancing Empowerment & Direction
lara
5
1k
Between Models and Reality
mayunak
2
240
Believing is Seeing
oripsolob
1
97
Java REST API Framework Comparison - PWX 2021
mraible
34
9.2k
Improving Core Web Vitals using Speculation Rules API
sergeychernyshev
21
1.4k
Exploring the Power of Turbo Streams & Action Cable | RailsConf2023
kevinliebholz
37
6.3k
Transcript
Hidden Gems of Everyday Game Development with C# Andrea Magnorsky
@silverspoon roundcrisis.com
None
The humble Game Loop
Hello Dovahkiin
None
Delegates, func, etc
Don’t use linq
Coroutines “Coroutines are computer program components that generalize subroutines to
allow multiple entry points for suspending and resuming execution at certain locations”
Why?
_changePositionCoroutine.MoveNext()
Iterator
Multi threaded rendering • Double buffer • Triple buffer •
Concurrent Collections • Jobs and workers
Renderer waiting for render commands Update Frame 1 Wait for
renderer to switch buffers Swap buffers Double Buffer
Renderer waiting for render commands Update Frame 1 Draw Frame
1 Update Frame 2 Wait for renderer to switch buffers Draw Frame 2 Wait for renderer to switch buffers Renderer waiting for render commands Swap buffers Swap buffers
Renderer waiting for render commands Update Frame 1 Draw Frame
1 Update Frame 2 Wait for renderer to switch buffers Draw Frame 2 Wait for renderer to switch buffers Update Frame 3 Blocked until rendering finished Draw Frame 3 Renderer waiting for render commands Swap buffers Swap buffers Swap buffers Wait for renderer to switch buffers
None
None
Why
Using concurrent Queue instead and Blocking Collection
Analysis
Comparision Double buffer Concurrent Queue
None
Thanks More to read http://bitly.com/bundles/roundcrisis/3 Andrea Magnorsky @silverspoon roundcrisis.com
batcatgames.com