Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Hidden Gems of Everyday Game Development with C#
Search
Sponsored
·
Ship Features Fearlessly
Turn features on and off without deploys. Used by thousands of Ruby developers.
→
Andrea Magnorsky
December 05, 2013
Technology
1
460
Hidden Gems of Everyday Game Development with C#
Hidden Gems of Everyday
Game Development with C#
Andrea Magnorsky
December 05, 2013
Tweet
Share
More Decks by Andrea Magnorsky
See All by Andrea Magnorsky
F#, this ain't a game
roundcrisis
0
810
Like a rabbit in headlights: Removing the OO googles with F#
roundcrisis
0
410
Coding play, crafting code
roundcrisis
0
1.6k
Monogame 3
roundcrisis
0
240
StateOfPlayPresentation.pdf
roundcrisis
0
64
Works on all machines
roundcrisis
0
71
Other Decks in Technology
See All in Technology
MCPでつなぐElasticsearchとLLM - 深夜の障害対応を楽にしたい / Bridging Elasticsearch and LLMs with MCP
sashimimochi
0
130
会社紹介資料 / Sansan Company Profile
sansan33
PRO
15
400k
学生・新卒・ジュニアから目指すSRE
hiroyaonoe
2
510
15 years with Rails and DDD (AI Edition)
andrzejkrzywda
0
160
GitHub Issue Templates + Coding Agentで簡単みんなでIaC/Easy IaC for Everyone with GitHub Issue Templates + Coding Agent
aeonpeople
1
150
20260129_CB_Kansai
takuyay0ne
1
270
Amazon Bedrock AgentCore 認証・認可入門
hironobuiga
2
500
AIと新時代を切り拓く。これからのSREとメルカリIBISの挑戦
0gm
0
660
ZOZOにおけるAI活用の現在 ~開発組織全体での取り組みと試行錯誤~
zozotech
PRO
4
4.7k
OCI Database Management サービス詳細
oracle4engineer
PRO
1
7.3k
小さく始めるBCP ― 多プロダクト環境で始める最初の一歩
kekke_n
1
310
茨城の思い出を振り返る ~CDKのセキュリティを添えて~ / 20260201 Mitsutoshi Matsuo
shift_evolve
PRO
1
160
Featured
See All Featured
Embracing the Ebb and Flow
colly
88
5k
Optimising Largest Contentful Paint
csswizardry
37
3.6k
The Invisible Side of Design
smashingmag
302
51k
Exploring the relationship between traditional SERPs and Gen AI search
raygrieselhuber
PRO
2
3.6k
Speed Design
sergeychernyshev
33
1.5k
Dominate Local Search Results - an insider guide to GBP, reviews, and Local SEO
greggifford
PRO
0
65
First, design no harm
axbom
PRO
2
1.1k
Pawsitive SEO: Lessons from My Dog (and Many Mistakes) on Thriving as a Consultant in the Age of AI
davidcarrasco
0
62
WENDY [Excerpt]
tessaabrams
9
36k
Money Talks: Using Revenue to Get Sh*t Done
nikkihalliwell
0
150
Evolution of real-time – Irina Nazarova, EuRuKo, 2024
irinanazarova
9
1.2k
The Straight Up "How To Draw Better" Workshop
denniskardys
239
140k
Transcript
Hidden Gems of Everyday Game Development with C# Andrea Magnorsky
@silverspoon roundcrisis.com
None
The humble Game Loop
Hello Dovahkiin
None
Delegates, func, etc
Don’t use linq
Coroutines “Coroutines are computer program components that generalize subroutines to
allow multiple entry points for suspending and resuming execution at certain locations”
Why?
_changePositionCoroutine.MoveNext()
Iterator
Multi threaded rendering • Double buffer • Triple buffer •
Concurrent Collections • Jobs and workers
Renderer waiting for render commands Update Frame 1 Wait for
renderer to switch buffers Swap buffers Double Buffer
Renderer waiting for render commands Update Frame 1 Draw Frame
1 Update Frame 2 Wait for renderer to switch buffers Draw Frame 2 Wait for renderer to switch buffers Renderer waiting for render commands Swap buffers Swap buffers
Renderer waiting for render commands Update Frame 1 Draw Frame
1 Update Frame 2 Wait for renderer to switch buffers Draw Frame 2 Wait for renderer to switch buffers Update Frame 3 Blocked until rendering finished Draw Frame 3 Renderer waiting for render commands Swap buffers Swap buffers Swap buffers Wait for renderer to switch buffers
None
None
Why
Using concurrent Queue instead and Blocking Collection
Analysis
Comparision Double buffer Concurrent Queue
None
Thanks More to read http://bitly.com/bundles/roundcrisis/3 Andrea Magnorsky @silverspoon roundcrisis.com
batcatgames.com