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Selling Design Systems; Refresh Austin

Ryan Rumsey
September 12, 2017

Selling Design Systems; Refresh Austin

Design Systems: they’re all the rage right now, as they should be. Teams at Salesforce, GE, Airbnb, IBM, and others are sharing wonderful stories of constructing, managing, and operating Design Systems. This is not one of those stories. Instead, this talk will detail how too sell and gain adoption of a Design System before asking for buy-in to build it.

Ryan Rumsey

September 12, 2017
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  1. Selling Design Systems An "adoption-first" strategy for selling a design

    system at EA Refresh Austin September 12, 2017 Ryan Rumsey @ryanrumsey
  2. IT

  3. Knowledge Management Learning Management Workforce Management Performance Management Travel Management

    Facilities Management Support Customer Relationship Management Resource Management Career Development World of systems
  4. Workforce Management Knowledge Management Learning Management Resource Management Facilities Management

    Customer Relationship Management Travel Management Career Development Performance Management Support Expense Management Intranet Dashboards File Management Desktop Applications Mobile Applications Websites Tools Frameworks Guidelines
  5. Workforce Management Knowledge Management Learning Management Resource Management Facilities Management

    Customer Relationship Management Travel Management Career Development Performance Management Support Expense Management Intranet Dashboards File Management Desktop Applications Mobile Applications Websites Tools Frameworks Guidelines SORRY, I CAN’T SHOW YOU
  6. Workforce Management Knowledge Management Learning Management Resource Management Facilities Management

    Customer Relationship Management Travel Management Career Development Performance Management Support Expense Management Intranet Dashboards File Management Desktop Applications Mobile Applications Websites Tools Frameworks Guidelines CHALLENGES WITH SCALE, REUSABILITY, & CRAFT
  7. EX CX The perceived value customers have in interactions with

    EA. The perceived value employees have in interactions while working at EA.
  8. A collection of resources for individuals and teams at EA

    to design, develop, & write applications, websites, communications, & products.
  9. “I’ve been pitching our services for 23 years and I’ve

    never once successfully convinced an executive of anything.” - Jared Spool
  10. “We want to collaborate, have great documentation, and to fork.

    We must be able to fork.” — perhaps a made-up, generalized request from Anonymous, but you get the idea
  11. “Can you save us time without spending money?” — another generalized

    request from Anonymous that might not be so made-up
  12. Innovation Norman, D. A., & Verganti, R. (2014). Incremental and

    radical innovation: Design research versus technology and meaning change. Design Issues, 30(1), 78-96.
  13. Radical Incremental Improvements within a given frame of solutions (i.e.,

    “doing better what we already do”) A change of frame (i.e., “doing what we did not do before”) Innovation Norman, D. A., & Verganti, R. (2014). Incremental and radical innovation: Design research versus technology and meaning change. Design Issues, 30(1), 78-96.
  14. Radical Incremental Improvements within a given frame of solutions (i.e.,

    “doing better what we already do”) A change of frame (i.e., “doing what we did not do before”) Innovation NOVEL UNIQUE ADOPTED Norman, D. A., & Verganti, R. (2014). Incremental and radical innovation: Design research versus technology and meaning change. Design Issues, 30(1), 78-96.
  15. Radical Incremental Improvements within a given frame of solutions (i.e.,

    “doing better what we already do”) A change of frame (i.e., “doing what we did not do before”) Innovation NOVEL UNIQUE ADOPTED Norman, D. A., & Verganti, R. (2014). Incremental and radical innovation: Design research versus technology and meaning change. Design Issues, 30(1), 78-96.
  16. HYPOTHESES Save time. Save money. Collaborate, share knowledge, must fork.

    When a constraint isn’t explicitly said, it’s not a real constraint.
  17. ASSUMPTIONS We will support multiple platforms & devices. We will

    partner with dozens of engineering teams, hundreds of developers, engineers, and architects, working on tens of products in an environment where teams have choice in technologies they use. We will not be resourced to every product/project. We will support teams creating, customizing, or configuring digital products. We are a small team, so we can’t build completely from scratch. We will consider EA culture.
  18. Do they need help? Do they know they need help?

    Sweet spot How did we find early adopters?
  19. 1. 20+ teams using the framework (not just Devs) 2.

    15+ projects 3. Community writing case studies about their usage 4. Community building extensions 5. Still no direct funding