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どうしてこのコードエラーになるんですか?
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RyotaMurohoshi
January 15, 2015
Technology
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どうしてこのコードエラーになるんですか?
2015/01/15 Xamarin 本社に Mono 申したい会 兼 Xamarin 新年会で発表した際の資料です
※元々はSlideShareで公開していた資料です
RyotaMurohoshi
January 15, 2015
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Transcript
Ͳ͏ͯ͜͠ͷίʔυ ΤϥʔʹͳΔΜͰ͔͢ʁ ྄ࣨଠ 2015/1/15()(Xamarin(ຊࣾʹ(Mono(ਃ͍ͨ͠ձ(݉(Xamarin(৽ձ
͍͢·ͤΜ
೦ͳ͕Β Xamain.iOSͱXamarin.Androidͷ
͠·ͤΜʂ
͜ΜΜ ͓ٱ͠ͿΓͰ͢ ͘͠ ͡Ί·ͯ͠
UnityίϛϡχςΟ͔Βདྷ·ͨ͠ʂ
ࣗݾհ • ໊લ:྄ࣨଠ • ձࣾ:FULLERגࣜձࣾ • ࣄ:UnityήʔϜΤϯδϯͰͷεϚϗήʔϜ։ൃ • ίϛϡχςΟ:,ຊAndroidͷձUnity෦ͷ͓ख͍
UnityήʔϜΤϯδϯ monoΛ͍ͬͯ·͢ʂ iOSɺAndroidɺMacɺWinɺήʔϜઐ༻ػ͍Ζ͍Ζಈ͘ (Ͷɺ΄ΒʂXamarinؔͳ͘ͳ͍ʂ)
ͯ͞ɺ
Xamarinɺͦͯ͠mono ͢Β͍͠Ͱ͢Ͷʂ
(৮ͬͨ͜ͱແ͍͚ΕͲɽɽɽ) UI෦ϓϥοτϑΥʔϜݻ༗ͷػೳΛআ͖ ίΞϩδοΫͷ෦Λڞ௨ԽͰ͖Δʂʂʂ ͢Β͍͠ʂ
ͭ·Γ Andorid༻ʹॻ͍ͨίΞϩδοΫ iOSͰಈ͘ʂ
100%ಈ͘ʂ
Μʁ
ຊʹʁ!ᴺ!ᴺ_ŋ)ŢƄŖ
Xamarin͢Β͍͠ʂ ͚ͲɺϩδοΫଆ࣮100%Ͱͳ͍Ͱ͢ΑͶ
Limita&ons h"p:/ /developer.xamarin.com/guides/ios/advanced_topics/limita8ons/
iOSͳͲ࣮ߦ࣌ͷίʔυੜΛೝΊ͍ͯͳ͍ڥ͕͋Δ ͦ͏͍͏ڥͩͱJITίϯύΠϧͰ͖ͳ͍ ͦΜͳڥͩͱAOT(Ahead)Of)Time)ίϯύΠϧʂ
͚ͲɺAOTίϯύΠϧͩͱ͍Ζ͍Ζ Ͱ͖ͳ͍͜ͱ͕͋ͬͨΓɺ Τϥʔʹͳͬͯ͠·͏ίʔυ͕͋Δ
ྫ͑δΣωϦΫε
͜ΜͳΫϥε͕͋ͬͯ static class Utility{ static class PredicateOf<T>{ public static Func<T,
bool> Always = t => true; } public static void ShowIfAble<T> (T source, Func<T, bool> predicate){ if (predicate (source)) Console.WriteLine (source); } public static void Show<T> (T source) { if (PredicateOf<T>.Always (source)) Console.WriteLine (source); } }
iOSͰ࣍ͷΑ͏ʹݺͼग़͢ͱɽɽɽ Utility.Show(1);
ʊਓਓ!ਓਓʊ ʼ!ಥવͷࢮ!ʻ ʉY^Y^Y^Yʉ
Why?
͍ɺ ʮAOTͷ੍ݶʹҾ͔͔ͬΔ͔Βʯ ͬͯͷΘ͔ΔΜͰ͚͢ͲͶ
Xamarin༷ࣾʹMonoਃ͍ͨ͠ ʮAOTίϯύΠϧڥԼͰɺ ͳ੍ͥݶ͕͋Δ͔ɺ ͦͷཧ༝ɾΈΛڭ͍͑ͯͩ͘͞ʯ
ͪͳΈʹ͖ͬ͞ͷίʔυ static class Utility{ static class PredicateOf<T>{ public static Func<T,
bool> Always = t => true; } public static void ShowIfAble<T> (T source, Func<T, bool> predicate){ if (predicate (source)) Console.WriteLine (source); } public static void Show<T> (T source) { if (PredicateOf<T>.Always (source)) Console.WriteLine (source); } }
ͪͳΈʹ͖ͬ͞ͷίʔυ LINQ%to%ObjectsͷதͰಉ͡Α͏ͳ͜ͱ͍ͬͯΔ Countͱ͔FirstOrDefualtͱ͔ɺFunc<T,%bool>ͳड़ޠؔΛ ҾʹͱΔͷɾͱΒͳ͍ͷͷΦʔόʔϩʔυ͕͋ΔͭͰ (iOSͳͲAOTͳڥͰ#ifΛར༻ͯ͠ɺΘͳ͍Α͏ذ) αϯϓϧͳͨΊͷίʔυͰͳͯ͘ɺ࣮༻ίʔυʂ h"ps:/ /github.com/mono/mono/blob/master/mcs/class/System.Core/System.Linq/Enumerable.cs#L48
ิ ӿຊ͞Μ(@atsushieno)͕ ʮΠϯαΠυXamarin(6)*Xamarin.iOSͰ༻͢ΔϥΠϒϥϦʯ ͷίϥϜͰ͋Δఔɺཧ༝Λઆ໌͞Ε͍ͯ·͢ɻ Ͱ͜Ε࠷৽൛Ͱͳ͍Α͏Ͱ͢ɻ h"p:/ /www.buildinsider.net/mobile/insidexamarin/06
એɾใࠂ ୈ2ճͷJXUGͷษڧձͰɺ ʮUnityͩͱLINQࢮʹ·͘ΔʯͳLT͠·ͨ͠ UnityͰࢮͳͳ͍(͜ͱΛඪͱͨ͠) LINQޓϥΠϒϥϦ࡞ͬͯެ։ͯ͠·͢
ɹ͓ئ͍ monoͷ$$aot=fullͳϏϧυͱ$$full$aotͳ.exeͷ࣮ߦɺ ࢼͨ͠ͷͰ͕͢ɺ͍·͍ͪ͜ΕͰ͍͍͔͔Γ·ͤΜ .NETɺmonoͷϥϯλΠϜίϯύΠϧ ʹ͍ͭͯΞυόΠε͍͚ͨͩΔͱخ͍͠Ͱ͢
ؔ࿈ϦϯΫ • h#p:/ /www.mono,project.com/docs/advanced/aot/ • h#p:/ /www.mono,project.com/docs/advanced/run7me/docs/ aot/ • h#p:/
/developer.xamarin.com/guides/ios/advanced_topics/ limita7ons/
͓·͚2 F#ͰίΞϩδοΫ࡞ͬͯ UnityͰήʔϜ࡞ͬͯΈ·ͨ͠ PS#Vitaͷ࣮ػͰಈ͔ͨ͠Βࢮʹ·ͨ͠ ޙͰΞυόΠεԼ͍͞