overnight. • The pandemic has normalized the notion of working from home, and social distance has become the new norm. • Gamification has grown significantly since work from home has quickly become a new normal trend. • Gamification, which provides a pleasant and engaging atmosphere, has also become an essential component of corporates in terms of employee incentives. • It encourages employees through positive feedback by utilizing points, competitiveness, achievements, status, and self-expression. • Gamification is to keep consumers engaged with the brand, in the comfort of their home. The CAGR of the gamification market is predicted to witness a 30.1% growth between a forecast period of 2020 to 2025. By 2022, gamification’s estimated global market value will likely rise to $11.94 billion. ( statista.com ) ( mordorintelligence.com ) "Gamification Market Size, Trends| Industry Research Report 2021 to 2026 With COVID Impact – Mordor Intelligence." Home | Mordor Intelligence, www.mordorintelligence.com/industry-reports/gamification-market. Accessed 12 July 2021. "Global gamification market value 2021 | Statista." Statista, www.statista.com/statistics/608824/gamification-market-value-worldwide. Accessed 12 July 2021.