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UX Introduction

Brian Chiang
October 03, 2013

UX Introduction

Introduce user experience and user centered design concept

Brian Chiang

October 03, 2013
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  1. What is UCD? • A product development approach that focuses

    on the end users of a product. • Method for designing ease of use into the total user experience for products. • Focuses on understanding users gathering feedback and input from users throughout development cycle. 想用 desirable 有用 useful 能用 usable 好用 Easy of Use
  2. Why UCD? Resource Costs Post release maintenance Systems testing Early

    development Conceptual design 0 20 40 60 80 100 120 Units The cost of changes during development increase during the project timeline: A change may cost 1.5 units of project resource during conceptual design, 6 units during early development, 60 during systems testing and 100 during post-release maintenance (Pressman, 1992: Software Engineering: A Practitioner's Approach)
  3. Why UCD? •Long term savings in development costs. •Reduced customer

    care costs. •Improved achievement of business objectives. •Increased efficiency and productivity.
  4. How to use UX? [MKT] Market Segmentation [MDS] Network behaviors

    [ID] Persona development [DR] Exploratory Research [DR] Field Research [DR] Usability studies [ID] Participatory design [VD] Visual Mockup [ID] Usability studies [WD] Prototype Coding [VD] Live testing/Venus [MDS] Satisfaction survey [DR] Usability Benchmarking [ID] Heuristic Review
  5. How to use UX? [MKT] Market Segmentation [MDS] Network behaviors

    [ID] Persona development [DR] Exploratory Research [DR] Field Research [DR] Usability studies [ID] Participatory design [VD] Visual Mockup [ID] Usability studies [WD] Prototype Coding [VD] Live testing/Venus [MDS] Satisfaction survey [DR] Usability Benchmarking [ID] Heuristic Review
  6. How to use UX? [MKT] Market Segmentation [MDS] Network behaviors

    [ID] Persona development [DR] Exploratory Research [DR] Field Research [DR] Usability studies [ID] Participatory design [VD] Visual Mockup [ID] Usability studies [WD] Prototype Coding [VD] Live testing/Venus [MDS] Satisfaction survey [DR] Usability Benchmarking [ID] Heuristic Review
  7. How to use UX? [MKT] Market Segmentation [MDS] Network behaviors

    [ID] Persona development [DR] Exploratory Research [DR] Field Research [DR] Usability studies [ID] Participatory design [VD] Visual Mockup [ID] Usability studies [WD] Prototype Coding [VD] Live testing/Venus [MDS] Satisfaction survey [DR] Usability Benchmarking [ID] Heuristic Review
  8. How to use UX? wireframe visual design mock front-end code

    sitemap/task flow Early Middle Late Post-launch
  9. UX disciplines Design Researcher (DR) Studies behavior to uncover product

    innovation and enhancements. • Test Plan • Test Script • Quick Findings • Final Report
  10. UX design disciplines Turns business requirements, and user understanding into

    conceptual models, interaction design and site structures. • Persona • Scenario • Use Case • Sitemap • Wireframe • Module Map/List Interaction Designer (ID)
  11. UX design disciplines Developing easy-to-use and aesthetically pleasing user interfaces

    that support and enhance the brand. • Style Guide • Mood-board • Visual Mockup Visual Designer (VD)
  12. UX disciplines "Look" Cues, feedback, aesthetics "The things you use"

    User objects to accomplish tasks; their properties, behaviors, and relationships "Feel" Interface, wayfinding, information architecture
  13. What is UCD? 想用 desirable 有用 useful 能用 usable 好用

    Easy of Use It is a concept in which based on the user’s needs to enhance the product to achieve the goal of easy to use at each stage of the product developing process.