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Designing Responsive Cross-Platform Games

Graham Dobie
October 02, 2014

Designing Responsive Cross-Platform Games

Graham Dobie

October 02, 2014
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  1. Establishing a list of target devices, OS versions and browsers

    is essential – primarily for the sake of sanity.
  2. In general, we design games to landscape due to the

    widescreen format of desktops & laptops.
  3. ! It’s tempting to base game controls on new available

    input methods, but these are cross-platform games
  4. Graham Dobie @rebobaydobay @chunkdigital chunkgroup.com Icon Credits — Porthole by

    Alessandro Bertoni, Cake by Julien Deveaux, Easel by Jeanette Clement, Balloon by Julien Deveaux, Mouse by Zoë Austin, Scale by Yorlmar Campos from The Noun Project