This talk will cover using images in iOS, from loading from the disk and network efficiently to creating images from scratch in your iOS app. WIth five separate screen resolutions to account for, images can quickly get out of hand, increasing the size of your binary and making it a nightmare to support. We'll look at making stretchable images that can support any resolution, creating thumbnails of large images, and even look at a new library I've created for rendering images on the fly.