off in blocks •Client working on it on & off •Internal scheduling Sunday 17 March 13 As anyone who works in any sort of agency scenario, it’s hardest to get your own stuff done.
✓Attempt #2 = assets to work from ✓DVD stock sold out ✓Time = money! Sunday 17 March 13 More lessons learned. Nothing like a real deadline to push you towards the line. Will come back to the lessons again at the end.
iOS got chosen for a number of reasons: 1. Designers felt comfortable & familiar with UX its conventions 2. Developer who had some experience with coding for it 3. We had to remove some variables - Android was to broad for a first attempt.
Sunday 17 March 13 And possibly more importantly, what are we going to leave out? Part of our struggle was thinking of an existing set of content and repurposing it and that was very challenging to pin down.
First thing we tried to hammer out and ended up hammering out right up till about a week before we deemed it “finished’. We dreamed of presenting the user with the book and then diving into content from there but in the end we over-ruled it when we weighed pros & cons, thought of our audience etc
& other unknowns? •Set the foundations for multiple languages Sunday 17 March 13 1. Would we do new videos? 2. Being a different platform, we have to give people what they expect 3. How big/small a download should it be? Should we care? 4. What about all the stuff we still don’t know about?
cropped •Page lined up with opposite •Add spine, match levels etc •x 680 Sunday 17 March 13 Patience of Andrew Doodson a graphic designer who was used to working with large formats and had a keen eye
17 March 13 An app like this with large assets and weird content will probably take longer than you realise. Plus if it’s your first time at anything you have to allow for learning curves.
properly? Sunday 17 March 13 Started with zooming to twice the level then pushing it further and further until we hit a lag in the image drawing on screen. Enter the delicious CATiled layer.
piece of work. While we’re eager to preserve it and bring it to a wider audience we also have a duty to protect it. It costs a fortune to maintain work in the library so we have to try protect it.
no such thing as tweaking it after it goes live. Apple are in control and will do as they see fit be it OS updates, pricing etc. It’s a different way of working, a different set of challenges but definitely transferrable skills. No browser testing!
We were in danger of constant tweaking while also in danger of wanting to run a million miles after looking at it for months on end. Get it out, get feedback and iterate.