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Design for humans not robots - WCUS

Tammie Lister
December 02, 2016

Design for humans not robots - WCUS

Iteration on the talk given at WordCamp US in Philadelphia.

Tammie Lister

December 02, 2016
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  1. x

  2. Calling something an edge case is literally saying, “this is

    not important enough to care about.” - Sara Wachter-Boettcher DESIGN FOR REAL LIFE
 by ERIC MEYER & SARA WACHTER-BOETTCHER abookapart.com/products/design-for-real-life
  3. medium.freecodecamp.com/5-mistakes-to-avoid-when-designing-micro-interactions-a6f638ee6a86#.b8ha632v5 “Are these animation details keeping the micro-interaction clean, or

    are they hosing the user experience, muddying the waters and adding to cognitive load?”
 
 - Issara Willenskomer
  4. Three laws of human design: based on Issac Asimov’s Three

    Laws of Robots en.wikipedia.org/wiki/Three_Laws_of_Robotics
  5. An interface may not injure a human being or, through

    inaction, allow a human being to come to harm – harm is emotional. RULE 1
  6. An interface must obey orders given to it by human

    beings 
 except where such orders would conflict with the first law – 
 it should just work. RULE 2
  7. An interface must protect its own existence as long as

    such a protection doesn’t conflict with the first or second law – it shouldn’t just vanish or disappear. RULE 3