Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Sign up for free
Menu
Search
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Pricing
Search
Sign in
Sign up for free
FSCKING LAG
Search
Secret Lab
September 01, 2015
Programming
94
0
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
FSCKING LAG
A lightning talk on multiplayer networking that we gave at /dev/world/2015.
Secret Lab
September 01, 2015
More Decks by Secret Lab
See All by Secret Lab
Yarn Spinner - Write the Docs Portland 2016 Lightning Talk
thesecretlab
0
130
How Do I Game Design?
thesecretlab
0
340
Swift Functional Programming
thesecretlab
0
3k
Open Data + Video Games = Win
thesecretlab
0
380
Watch This Face
thesecretlab
1
3.2k
The Mün and back - a Kerbal tale
thesecretlab
0
690
How Do I Game Design? (OSCON 2015)
thesecretlab
0
460
Cross-device, Cross-platform: Mobile Design Tutorial
thesecretlab
0
420
Building mobile apps for IoT Devices: a case study of our work with the Holiday by MooresCloud
thesecretlab
0
390
Other Decks in Programming
See All in Programming
SalesForceを内製化!? ~ HR事業を支える顧客管理基盤のインフラを大公開 ~
oku053
0
130
ハーネス設計入門 〜 基礎知識の整理から実務へのステップアップ 〜
kinopeee
20
21k
JRuby: Past, Present, and Future
headius
0
220
Agents on Rails - Rails at Scale 2026
irinanazarova
0
340
Workers Cache を知る
syumai
0
340
Starting & Sustaining Code-Based E2E Testing for Non-Coding QA Teams( #jasstniigata )
teyamagu
PRO
1
910
機械に任せるテスト、人が見るテスト ⽣成AIで引き直した、運⽤保守フェーズの線引き
dske104
0
160
Security issues being discussed on Web Platforms
petamoriken
0
1.4k
KiroのSpecで「五目並べ」を作ってみる
satoshi256kbyte
1
350
CodeRabbitの効果検証と過ごしてみた3ヶ月
armondando
0
150
20260914 AIエージェント時代のPlatform Engineering LLM基盤とプロダクトの責務境界線
kanfab1
7
2.4k
FreeBSDでZabbixを動かす
kenkino
0
360
Featured
See All Featured
Site-Speed That Sticks
csswizardry
13
1.5k
A Modern Web Designer's Workflow
chriscoyier
699
190k
The Psychology of Web Performance [Beyond Tellerrand 2023]
tammyeverts
49
3.6k
Crafting Experiences
bethany
1
370
Code Reviewing Like a Champion
maltzj
528
40k
Building the Perfect Custom Keyboard
takai
2
890
Large-scale JavaScript Application Architecture
addyosmani
515
110k
Hiding What from Whom? A Critical Review of the History of Programming languages for Music
tomoyanonymous
3
1.3k
Docker and Python
trallard
47
4.2k
Navigating Team Friction
lara
192
16k
Exploring anti-patterns in Rails
aemeredith
4
520
The Illustrated Children's Guide to Kubernetes
chrisshort
51
53k
Transcript
None
FSCKING LAG
Video Games!
Multi-player video games!
Server
Server Client Client Client
Server Client Client Client
Server Client
Server Client “I just killed player 1”
Server Client “I just killed player 1” “ok”
Server Client “I just killed player 1” “ok” BAD
Server Client “I pressed these buttons” “This is where things
are”
Server Client “I pressed these buttons” “This is where things
are” BETTER
PROBLEM
1 2 Lag = 1 second Lag = 0.1 seconds
1 2 Shoots! Runs! FROM PLAYER 1’S PERSPECTIVE:
Server Player 1 Player 2
Server Player 1 Player 2 “I’m shooting!” (1 second ago)
Server Player 1 Player 2 “I’m shooting!” (1 second ago)
“I’m running around the corner!” (0.1 second ago)
Server Player 1 has shot, and Player 2 is around
the corner. Player 1’s shot missed.
Server Player 1 Player 2 “Player 2 is now around
the corner. Player 1 shot, but missed.”
Counter-Strike
Server Player 1 shot, and at the time, they were
aiming at Player 2. Their should would have hit.
Server Player 1 Player 2 “Player 1 shot Player 2.”
Server Player 1 Player 2 “Player 1 shot Player 2.”
“Oh, and Player 2 still ran around the corner. lol.”
Server Player 1 Player 2 “Player 1 shot Player 2.”
“Oh, and Player 2 still ran around the corner. lol.” wtf
Age of Empires
1500 Archers on a 28.8: Network Programming in Age of
Empires and Beyond Mark Terrano, Paul Bettner
PROBLEM: 1500 archers Each one has a position Each one
is moving
Each position is about 4 bytes each
4 bytes ✕ 1500 = 6000 bytes
6000 bytes ✕ 30 frames/sec = 175 kB/s
SOLUTION:
DON’T SYNC STATE
SYNC PLAYER INTENT
Client Client Client
Client Client Client “I told my archers to move.”
Client Client Client “I told my archers to move.” “I
told a villager to gather wood.”
Client Client Client Wait for everyone to finish this frame….
Client Client Client Archers are moving, and the villager is
gathering wood.
NOT PERFECT
RUNS AT THE SLOWEST PLAYER
DESYNCS
@thesecretlab rocketboxgame.tumblr.com