Watch This Face

6ed02dec32058508c6feb43b2fbc94f7?s=47 Secret Lab
September 18, 2015

Watch This Face

Our presentation on the philosophical design differences between watchOS and Android Wear from YOW! Connected 2015.

6ed02dec32058508c6feb43b2fbc94f7?s=128

Secret Lab

September 18, 2015
Tweet

Transcript

  1. None
  2. Hi!

  3. None
  4. None
  5. So.

  6. Computers are on your wrist now.

  7. How do you deal with that?

  8. We’ll be talking about Apple Watch and Android Wear

  9. Apple and Google see the watch in different ways

  10. How Apple Sees the Apple Watch

  11. An extension to the iPhone

  12. How Google Sees Android Wear

  13. Another way to access search

  14. These are not incompatible views

  15. Fast access to what the user cares about

  16. What does a smart watch mean?

  17. Much more intimate than phones

  18. Instantly accessible

  19. Discreet notifications

  20. Phones are platforms for software

  21. Watches are devices

  22. Watches blur the line between hardware and software

  23. Users like spending time with phones

  24. Users hate staring at their wrists DISGUSTING

  25. The watch should be glanceable HEY LOOKIT

  26. Shared Design Patterns

  27. Watches are personal communicators

  28. Not “person-to-person” but “watch-to-person” hi

  29. A good conversation

  30. A good conversation is relevant

  31. Use user’s context

  32. Location

  33. Time

  34. Sensors

  35. A good conversation is considerate

  36. Frequent notifications are annoying

  37. Watches notify by tactile feedback

  38. Tactile feedback is a request for attention

  39. None
  40. Frequent tapping is awful

  41. Users only want to know about relevant information

  42. Expose preferences for notification types

  43. - BUT -

  44. Users don’t go looking for preferences

  45. Users shouldn’t go looking for preferences

  46. “It just works”

  47. Suggest and Demand

  48. Infer the user’s preferences NICE.

  49. From user activity

  50. From user context

  51. A good conversation is valuable

  52. Interactions are lightweight

  53. 5 seconds per interaction

  54. Be clear with text

  55. Use graphics to save on reading

  56. None
  57. Continuing activities on the phone

  58. Handoff

  59. Unique Design Patterns

  60. Nothing is entirely unique

  61. Android Wear is about guessing what the user wants

  62. Show driving time to work! Show next meeting!

  63. watchOS is about extending your iPhone apps

  64. Info Info Info Info

  65. Glanceable content

  66. watchOS splits content into apps, glances and complications

  67. Apps are like iPhone apps, but smaller

  68. Glances are quick summaries of important content

  69. Complications are the bits on the watch that don’t tell

    the time
  70. Context stream

  71. Halfway between a notification and a glance

  72. Thing you should know Next thing you should know Another

    thing you should know
  73. Ambient mode

  74. Interactive Mode Ambient Mode

  75. Voice-driven UI

  76. Actions need confirmation

  77. Let’s look at an example!

  78. Foursquare

  79. “Where’s the best X near here?”

  80. Most common destinations get the most space Useful but less

    common gets less space
  81. Quick summaries of possible candidates

  82. Clear text Elaboration on visuals Quick “do I want to

    go here” element
  83. Summary of position plus fast access to detailed map

  84. Only the most critical info

  85. None
  86. None
  87. Minimal complexity and Maximum usefulness

  88. What have we learned?

  89. Watches are not small phones

  90. Be a considerate conversation partner

  91. Most everything is the same on different platforms

  92. But be aware of the differences that do exist

  93. Always remember:

  94. The watch is not the focus

  95. The user is the focus

  96. Make some great apps

  97. @thesecretlab secretlab.com.au

  98. secretlab.com.au/books