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Web Usability on a Budget

timgthomas
June 09, 2012

Web Usability on a Budget

Not all projects have the budget for UX designers; as a result, experience in disciplines such as user research, interaction design, and information architecture are often expected of all developers on a team. Fortunately, these arcane-sounding topics are far from impossible to grasp for mere programmer mortals. In this session, you'll learn some easy tricks to make your sites more approachable and discover ways to help develop an emotional connection between your apps and your users.

timgthomas

June 09, 2012
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  1. Web Usability on a Budget
    Tim G. Thomas
    Austin Code Camp 2012

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  2. Your Presenter
    Tim G. Thomas
    Senior Consultant
    Headspring

    [email protected]
    @timgthomas
    timgthomas.com

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  3. Thanks to Our Sponsors

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  4. Agenda
    What is Usability?
    Usability in Action
    Usability in the Wild
    Q&A

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  5. What is Usability?

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  6. “Usability”
    “Ease of Use”
    “Learnability”
    “Comfort”

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  7. Tenets of Usability

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  8. Do what users expect
    Minimize cost of failure
    Work the way users work
    Keep things clear/simple
    Tenets of Usability

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  9. Do what users expect
    Minimize cost of failure
    Work the way users work
    Keep things clear/simple
    Tenets of Usability

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  10. Tenets of Usability
    Do what users expect
    Minimize cost of failure
    Work the way users work
    Keep things clear/simple

    View Slide

  11. Tenets of Usability
    Do what users expect
    Minimize cost of failure
    Work the way users work
    Keep things clear/simple

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  12. Tenets of Usability
    Do what users expect
    Minimize cost of failure
    Work the way users work
    Keep things clear/simple

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  13. Usability in Action

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  14. Focus on Tasks, Not Actions

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  15. Focus on Tasks, Not Actions

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  16. Emphasize Important Things…

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  17. Emphasize Important Things…

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  18. … and Deemphasize Infrequent
    Actions

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  19. … and Deemphasize Infrequent
    Actions

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  20. Learn (and Use) User Language

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  21. Learn (and Use) User Language

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  22. Use Symbology/Iconography

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  23. Use Symbology/Iconography

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  24. Add Realistic Interactions

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  25. Add Realistic Interactions

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  26. Add a Splash of Color

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  27. Usability in Action
    •  Focus on Tasks, Not Actions
    •  Emphasize Important Things
    •  … and Deemphasize Infrequent Actions
    •  Learn (and Use) User Language
    •  Use Symbology/Iconography
    •  Add Realistic Interactions
    •  Add a Splash of Color

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  28. Thanks for Coming!
    Questions?
    http://spkr8.com/t/11561

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