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Web Usability on a Budget

Af7acd01448753af3dfd648c3f5ea287?s=47 timgthomas
June 09, 2012

Web Usability on a Budget

Not all projects have the budget for UX designers; as a result, experience in disciplines such as user research, interaction design, and information architecture are often expected of all developers on a team. Fortunately, these arcane-sounding topics are far from impossible to grasp for mere programmer mortals. In this session, you'll learn some easy tricks to make your sites more approachable and discover ways to help develop an emotional connection between your apps and your users.

Af7acd01448753af3dfd648c3f5ea287?s=128

timgthomas

June 09, 2012
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  1. Web Usability on a Budget Tim G. Thomas Austin Code

    Camp 2012
  2. Your Presenter Tim G. Thomas Senior Consultant Headspring tim@timgthomas.com @timgthomas

    timgthomas.com
  3. Thanks to Our Sponsors

  4. Agenda What is Usability? Usability in Action Usability in the

    Wild Q&A
  5. What is Usability?

  6. “Usability” “Ease of Use” “Learnability” “Comfort”

  7. Tenets of Usability

  8. Do what users expect Minimize cost of failure Work the

    way users work Keep things clear/simple Tenets of Usability
  9. Do what users expect Minimize cost of failure Work the

    way users work Keep things clear/simple Tenets of Usability
  10. Tenets of Usability Do what users expect Minimize cost of

    failure Work the way users work Keep things clear/simple
  11. Tenets of Usability Do what users expect Minimize cost of

    failure Work the way users work Keep things clear/simple
  12. Tenets of Usability Do what users expect Minimize cost of

    failure Work the way users work Keep things clear/simple
  13. Usability in Action

  14. Focus on Tasks, Not Actions

  15. Focus on Tasks, Not Actions

  16. Emphasize Important Things…

  17. Emphasize Important Things…

  18. … and Deemphasize Infrequent Actions

  19. … and Deemphasize Infrequent Actions

  20. Learn (and Use) User Language

  21. Learn (and Use) User Language

  22. Use Symbology/Iconography

  23. Use Symbology/Iconography

  24. Add Realistic Interactions

  25. Add Realistic Interactions

  26. Add a Splash of Color

  27. Usability in Action •  Focus on Tasks, Not Actions • 

    Emphasize Important Things •  … and Deemphasize Infrequent Actions •  Learn (and Use) User Language •  Use Symbology/Iconography •  Add Realistic Interactions •  Add a Splash of Color
  28. Thanks for Coming! Questions? http://spkr8.com/t/11561