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The Psychology Behind Gamification
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TosinAji
October 24, 2013
Technology
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The Psychology Behind Gamification
A presentation on how games work, and how gamification should catch up.
TosinAji
October 24, 2013
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Transcript
The Future of Fun The psychology behind Gamification By Tosin
Ajimobi @tosinajimobi #TheFutureofFun
About me Tosin AJimobi Front End Developer Lifelong Gamer
“Software Could be more fun”
“Using game mechanics in non game contexts to achieve
certain goals”
None
None
Game Start …
Stage Select Tutorial – What’s the point? Level 1 –
When to Gamify Level 2 – Feedback Level 3 – Simplification Level 4 – Engagement Level 5 – Community
TUTORIAL So why gamify?
“If Entertainment and Tech had a baby they’d name
it Games.” -‐ Me
Make this…
…Into this!
Level 1-1 When Should you Gamify?
None
Super serious apps Broken apps
None
BOSS BATTLE! - Content comes first - Gamification is an
enhancer - Has many practical uses
Level complete!
LEVEL 2-1 Give Good Feedback
None
None
None
None
Meaningful AcLonable/Encouraging Consistent
Level 2-2 Badges and Points as feedback
None
Badges should acknowledge achievement…
None
Points ≠ Badges
None
None
Level 2-3 Creative Rewards
None
None
None
None
None
BOSS BATTLE! - give Effective feedback - Badges and points
as rewards alone aren’t sustainable - Games are innovating with rewards We should be too
Level complete!
Level 3-1 Simplification is an art
None
None
BOSS BATTLE! - How can you simplify your app -
Make things Clearer - Teaching Users how to use your app
Level complete!
Level 4 Engagement
Level 4-1 Purpose
None
None
None
Level 4-2 Flow
Mihaly Csikszentmihalyi
None
Clear Goals
Immediate feedback
Challenge Vs Skill
Level 4-3 Novelty
Easter eggs
TYPE: 1980
Konami Code
None
None
None
Curiosity
BOSS BATTLE! - Add purpose with Narrative - Don’t underestimate
curiosity - Use fun and humor to connect with users
Level complete!
Level 5-1 Community
Support
Iterative Development
Community created content
None
None
BOSS BATTLE! - Your community will help you if they
like you - Respond to reviews, let people know you’re listening
Level complete!
You WIN! The Take Away
Credits websites www.thefuntheory.com/ (for piano staircase) h[p://extra-‐credits.net/
h[p://uxdesign.smashingmagazine.com/2013/02/15/designing-‐great-‐feedback-‐loops/ Books Flow: The Psychology of OpLmal Experience -‐ Mihaly Csikszentmihalyi Theory of Fun for Game Design -‐ Raph Koster
Thank You My name:Tosin Ajimobi Follow me: @tosinajimobi Tweet this
talk: #FutureOfFun