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The Psychology Behind Gamification

Avatar for TosinAji TosinAji
October 24, 2013

The Psychology Behind Gamification

A presentation on how games work, and how gamification should catch up.

Avatar for TosinAji

TosinAji

October 24, 2013
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  1. The Future of Fun The psychology behind Gamification By  Tosin

     Ajimobi          @tosinajimobi   #TheFutureofFun  
  2. Stage Select Tutorial – What’s the point? Level 1 –

    When to Gamify Level 2 – Feedback Level 3 – Simplification Level 4 – Engagement Level 5 – Community
  3. “If  Entertainment  and  Tech  had  a  baby  they’d   name

     it  Games.”            -­‐  Me  
  4. BOSS BATTLE! -  give Effective feedback -  Badges and points

    as rewards alone aren’t sustainable -  Games are innovating with rewards We should be too
  5. BOSS BATTLE! -  How can you simplify your app - 

    Make things Clearer -  Teaching Users how to use your app
  6. BOSS BATTLE! -  Add purpose with Narrative -  Don’t underestimate

    curiosity -  Use fun and humor to connect with users
  7. BOSS BATTLE! -  Your community will help you if they

    like you -  Respond to reviews, let people know you’re listening
  8. Credits websites   www.thefuntheory.com/  (for  piano  staircase)   h[p://extra-­‐credits.net/  

    h[p://uxdesign.smashingmagazine.com/2013/02/15/designing-­‐great-­‐feedback-­‐loops/     Books   Flow:  The  Psychology  of  OpLmal  Experience  -­‐  Mihaly  Csikszentmihalyi   Theory  of  Fun  for  Game  Design  -­‐  Raph  Koster