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Kate Archbold - Designing with Different Disciplines

Kate Archbold - Designing with Different Disciplines

UX Australia 2021 DAY 3

More than ever, designers are working with non-design counterparts throughout the design process. But remote communication, different methods of working, and different interpretations of design can make collaboration more difficult than it should be. Join Kate as she walks you through strategies and tips on how to get the most out of your relationships with your product managers and engineers.

uxaustralia
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August 26, 2021
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  1. View Slide

  2. View Slide

  3. How can working with PMs
    and developers make you
    a better designer?

    View Slide

  4. Know your developers
    Seek their expertise
    Build the product together
    Principles for working
    with developers

    View Slide

  5. Know your developers

    View Slide

  6. Know your developers
    Front-end developers
    build UI interfaces and
    interactions.
    Back-end developers
    design and develop the
    system architecture.
    Dev managers lead the team
    through process, people,
    and technical excellence.

    View Slide

  7. Know your developers
    Front-end developers
    build UI interfaces and
    interactions.
    Back-end developers
    design and develop the
    system architecture.
    Dev managers lead the team
    through process, people,
    and technical excellence.

    View Slide

  8. Know your developers
    Front-end developers
    build UI interfaces and
    interactions.
    Back-end developers
    design and develop the
    system architecture.
    Dev managers lead the team
    through process, people,
    and technical excellence.

    View Slide

  9. Seek their expertise

    View Slide

  10. Catch technical challenges early


    Expand your technical options


    Share expertise across disciplines
    Benefits for
    designers
    Benefits for
    developers
    Give input into the experience


    Build a more elegant solution


    Share the feeling of ownership

    View Slide

  11. When developers
    understand the
    journey, they are
    more effective at
    building each step.

    View Slide

  12. Critique sessions
    Schedule in a
    recurring session
    Set the rules of
    engagement
    Trust your team
    & stick with it

    View Slide

  13. Critique sessions
    Schedule in a
    recurring session
    Set the rules of
    engagement
    Trust your team
    & stick with it

    View Slide

  14. Critique sessions
    Schedule in a
    recurring session
    Set the rules of
    engagement
    Trust your team
    & stick with it

    View Slide

  15. Build the product together

    View Slide

  16. No matter how good they are,

    your design specs aren’t enough.

    View Slide

  17. View Slide

  18. View Slide

  19. Be present &
    keep your design
    quality high
    Define quality
    Start bug catching
    Make better trade-offs
    Take the time to define what
    good design means, and how to
    recognise bad design
    When your devs start building,
    start bug hunting, including team
    wide events for it
    Use your quality bar to make
    trade-offs and decisions on what
    can ship and what can’t

    View Slide

  20. Be present &
    keep your design
    quality high
    Define quality
    Start bug catching
    Make better trade-offs
    Take the time to define what
    good design means, and how to
    recognise bad design
    When your devs start building,
    start bug hunting, including team
    wide events for it
    Use your quality bar to make
    trade-offs and decisions on what
    can ship and what can’t

    View Slide

  21. Be present &
    keep your design
    quality high
    Define quality
    Start bug catching
    Make better trade-offs
    Take the time to define what
    good design means, and how to
    recognise bad design
    When your devs start building,
    start bug hunting, including team
    wide events for it
    Use your quality bar to make
    trade-offs and decisions on what
    can ship and what can’t

    View Slide

  22. Seek their expertise
    Know your developers
    Build the product together
    Principle #1
    Principle #2
    Principle #3

    View Slide

  23. Define your roles
    Learn the business
    Build a vision
    Principles for working
    with product managers

    View Slide

  24. Define your roles

    View Slide

  25. Is it a PM, or a Designer?

    View Slide

  26. Define your roles
    Who are your key
    stakeholders?
    What are your
    responsibilities?
    What are you being
    measured on?

    View Slide

  27. Define your roles
    Who are your key
    stakeholders?
    What are your
    responsibilities?
    What are you being
    measured on?

    View Slide

  28. Define your roles
    Who are your key
    stakeholders?
    What are your
    responsibilities?
    What are you being
    measured on?

    View Slide

  29. Learn the business

    View Slide

  30. Learn the
    business
    Research your market
    Know your competitors
    Learn the product strategy
    Build an understanding of your
    product’s market through news
    and articles.
    Look into the competitor
    products in your space and
    understand the gaps.
    Become an expert on the
    product strategy and how you
    can help get there.

    View Slide

  31. Research your market
    Know your competitors
    Learn the product strategy
    Build an understanding of your
    product’s market through news
    and articles.
    Look into the competitor
    products in your space and
    understand the gaps.
    Become an expert on the
    product strategy and how you
    can help get there.
    Learn the
    business

    View Slide

  32. Research your market
    Know your competitors
    Learn the product strategy
    Build an understanding of your
    product’s market through news
    and articles.
    Look into the competitor
    products in your space and
    understand the gaps.
    Become an expert on the
    product strategy and how you
    can help get there.
    Learn the
    business

    View Slide

  33. Build a vision together

    View Slide

  34. View Slide

  35. Building a vision
    Align on important
    focus areas
    Debate the big picture,
    trust on small details
    Define the ideal
    customer experience

    View Slide

  36. Building a vision
    Align on important
    focus areas
    Debate the big picture,
    trust on small details
    Define the ideal
    customer experience

    View Slide

  37. Building a vision
    Align on important
    focus areas
    Debate the big picture,
    trust on small details
    Define the ideal
    customer experience

    View Slide

  38. Define your roles
    Build a vision
    Principle #1
    Principle #2
    Principle #3
    Learn the business

    View Slide

  39. Your PMs and developers can
    make you a great designer…

    View Slide

  40. … remember your job isn’t only to
    teach design, but to learn from others

    View Slide

  41. kate-archbold katearchbold
    Designing with Different
    Disciplines

    View Slide