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Using neuroscience to better understand, engage with and influence others

uxaustralia
August 28, 2015

Using neuroscience to better understand, engage with and influence others

To do a great job successful designers need to understand, engage with and influence others; including their clients, research participants, users, and their colleagues. Enter the SCARF model…a simple Neuroscience based framework that can help us to understand the factors that make others feel relaxed and engaged rather than threatened.

by Nova Franklin, at UX Australia 2015

uxaustralia

August 28, 2015
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Transcript

  1. Today’s design brief: 
 Create a customer journey map for

    public transport in Melbourne Nova Franklin Twitter @menovaf Using 
 Neuroscience
 to influence 
 others 1
  2. 2 Understanding motivation and behaviour is the key to human

    centred design Why? CURRENT STATE NOVA FUTURE STATE NOVA
  3. 3 But I would say that… ABOUT ME CHANGE
 MANAGEMENT

    CULTURE 
 CHANGE STRATEGIC AND
 SERVICE DESIGN PSYCH 1994
  4. 5 Models of behaviour help us understand others… We all

    use models of behaviour to help us understand others…
  5. 6

  6. 9 How does it help? It helps us understand what

    makes others feel relaxed and engaged or, threatened and disengaged. SCARF helps us to understand, interact with 
 and influence others as we design for and interact with them.
  7. 10 Understanding and manipulating SCARF Status 
 Ourselves relative to

    others - My car, house, title Certainty 
 Predicting the future - Need to know vs consultation Autonomy 
 The freedom to choose - I made it, so I love it Relatedness 
 Trusting others - Are you safe or dangerous? Fairness 
 Equal treatment - They can’t get more than me.

  8. 11 SCARF is important When the SCARF factors are present,

    the reward centres in our brains are activated. People are happy, generative and open. 
 They lean in.
  9. 12 But, SCARF is like air… When when we don’t

    have enough SCARF it’s all we can think about. This can make us feel cross, anxious and depressed; unwilling and unable to be generative and open.
  10. The design process 14 Understand Framing the problem Research Analysis

    + synthesis Insights + opportunities Explore Generating concepts Prototyping + testing Articulate Future state representation Documentation Prioritisation Roadmaps Business case Realise Detailed design Change management Piloting Refining
  11. 15 Status 
 Ourselves relative to others Certainty 
 Predicting

    the future Autonomy 
 The freedom to choose Relatedness 
 Trusting others Fairness 
 Equal treatment
 Activity: Come up with an example in groups of three Understand Framing the problem Research Analysis + synthesis Reframing Insights + opportunities
  12. 16 Explore Generating concepts Prototyping Testing Refining Activity: Come up

    with an example in groups of three Status 
 Ourselves relative to others Certainty 
 Predicting the future Autonomy 
 The freedom to choose Relatedness 
 Trusting others Fairness 
 Equal treatment

  13. 17 Activity: Come up with an example in groups of

    three Articulate Future state representation Prioritisation Roadmaps Status 
 Ourselves relative to others Certainty 
 Predicting the future Autonomy 
 The freedom to choose Relatedness 
 Trusting others Fairness 
 Equal treatment

  14. 18 Activity: Come up with an example in groups of

    three Realise Detailed design Change management Piloting Refining Status 
 Ourselves relative to others Certainty 
 Predicting the future Autonomy 
 The freedom to choose Relatedness 
 Trusting others Fairness 
 Equal treatment