A pickup pulse needs a clear lifetime: one collection event starts one short burst, the particles finish, and the owning scene releases or reuses the instance. This deck walks through a small PixiJS example built with nixie-fx 0.1.20, using procedural billboards and a fixed seed so the result can be replayed. It covers common integration mistakes, including restarting every frame, mixing milliseconds with seconds, using mismatched coordinates, and mistaking particle expiry for cleanup. The local test observed 24 particles at 0.5 simulated seconds, with no unsupported PixiJS features reported for the definition. That result applies to this small effect, not every material or backend setting. The slides include the tested preview and a concrete integration checklist. For the pixi js particle editor used by the runtime example, see https://nixiefx.com/pixijs-particle-effects/ .