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Developing Universal iOS App

Developing Universal iOS App

This presentation shows how to develop an universal iOS app or "convert" a existing one into universal. An universal app must work in iPad/iPod and iPhone.

Weverton do Couto Timoteo

March 01, 2014
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  1. –Apple Developer Documentation “A universal app is a single app

    that is optimized for iPhone, iPod touch, and iPad devices.”
  2. –Morpheus “You take the blue pill -- the story ends,

    you wake up in your bed and believe whatever you want to believe. You take the red pill -- you stay in Wonderland and I show you how deep the rabbit-hole goes.”
  3. ViewControllers • Consider defining separate view controller classes for iPhone

    and iPad devices. • If you use a single view controller class for both platforms, your code must support both iPhone and iPad screen sizes.
  4. Views • Consider using separate sets of views for iPhone

    and iPad devices. For custom views, this means defining different versions of your class for each device. • If you choose to use the same custom view for both devices, make sure your drawRect: and layoutSubviews methods especially work properly on both devices.
  5. Using Runtime checks if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {! // The

    device is an iPad running iOS 3.2 or later.! }! else {! // The device is an iPhone or iPod touch.! }
  6. if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {! self = [super

    initWithNibName:nibNameOrNil bundle:nibBundleOrNil];! } else {! self.view = [[[NSBundle mainBundle] loadNibNamed:@"DDSigninFormViewController~ipad" owner:self options:nil] objectAtIndex:0];! }