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LinQ inc. whoo-app Culture Deck

LinQ inc. whoo-app Culture Deck

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https://www.notion.so/LinQ-inc-whoo-recruitment-4517c97099ac449c976f9ce2b7e0a289

LinQ,inc. whoo

April 17, 2023
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  1. whoo
    L o c a t i o n s h a r i n g a p p l i c a t i o n
    t o k n o w w h e r e y o u r f r i e n d s a r e n o w

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  2. LinQ is a company that creates excitement.
    We develop products that fascinate people and
    create a world they can fall in love with.
    This world is like the toy section of a department store.
    At first glance, it may look chaotic and unorganized,
    but we offer an assortment of exciting and
    stimulating products that provide 'something fun' and
    will draw you in.
    Let's develop products with that kind of excitement!
    What fun!

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  3. 0.Firstly

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  4. Over the past several years, we have been creating
    applications that cater to and entertain the younger generation.
    Our original mindset was, "Press releases for consumers
    are just self-satisfaction." Because most of young people
    do not pay attention to press releases.
    As a result, we believed that press releases would not
    contribute to user acquisition or improvement of their
    experience. With this mindset, we completely ignored
    the existence of press releases.
    The reason why
    we have never
    done PR before

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  5. So, why did we
    create a
    culture deck
    this time?

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  6. View Slide

  7. Now, let's start
    introducing our
    culture deck!!!!

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  8. What’s
    LinQ Inc.???????
    What’s
    LinQ Inc.???????

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  9. 1.ձࣾ֓ཁ
    C o m p a n y o v e r v i e w
    1.Company
    Overview

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  10. Mission & Vision
    LinQ Mission & Vision
    MISSION
    1. Contribute to society and create enjoyment
    through creativity.
    2. Enhance personal happiness and share the
    fun with others through creativity.
    3. Embrace risks and failures in the process of
    expressing creativity.
    The chain of fun
    created by creativity
    Our vision is simple. We aim to create an app that is
    used by people all around the world through our
    communication app.
    Creating a communication
    app used worldwide
    01 Company Overview

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  11. Company Overview
    Representative Director : Gosuke Harada
    Company Address : #2F Kuwano Building
    6-23-4 Jingumae,
    Shibuya-ku, Tokyo-to
    Number of Employees : 30 People
    (Including outsourcing)
    Capital : 7 million JPY
    Business Activities : whoo -
    a location sharing app
    Ninjar -
    anonymous Question App
    01 Company Overview

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  12. Board Members
    Born in 1995, the 27-year-old joined Jiraffe Inc. a new graduate and served as the PO/PM for Peing - Question Box,
    overseeing all phases of the project. After leaving the company, founded LinQ. Enjoy watching martial arts and
    a parent to two children. Recently, daily routine consists of being woken up early by Anpanman picture books.
    Despite the busy days, committed to product development and taking care of their children's daycare drop-offs and pick-ups.
    Born in 1994, the 28-year-old joined Minna no Wedding as a new graduate and worked on tool development for users.
    Afterward, gained experience in communication-related engineering, design, and implementation before taking on the role of
    PO and engineer in launching a new service. Live with my family on Ishigaki Island, where I can reach the ocean in just
    10 minutes. For me, the best time is writing code with sipping delicious coffee and listening to their favorite idol songs.
    Twitter Facebook
    Twitter Facebook
    cofounder & CEO
    Gousuke Harada
    cofounder & CTO
    Kazuma Takeda
    01 Company Overview

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  13. Members
    Our team includes many members who have experience working
    at leading tech companies in Japan.
    Akatsuki Chatwork DeNA
    DMM eureka Gunosy
    LUUP Mercari GO
    NeuralXɹ PayPay Raksul
    Voicy Many others are also enrolled.
    01 Company Overview

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  14. 2.Company
    History

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  15. Location sharing
    application
    2020 2021 2022
    whoo
    whoo
    *Due to space constraints, some parts have been omitted.
    :PVUIPSJFOUFE
    .FTTFOHFS"QQ
    YO
    ESFTTVQUZQF
    4MFFQUP&BSO
    Chillnite
    %VFUPTQBDF
    DPOTUSBJOUT
    TPNFQBSUTIBWF
    CFFOPNJUUFE
    TOMATE
    "WBUBSFEJUJOH
    BQQUIBUNBLFT
    BOZPOFMPPLDVUF
    Avacha
    "OPOZNPVT
    RVFTUJPOTFSWJDF
    Ninjar
    "QQGPS
    TVQQPSUJOHPOFT
    GBWPSJUFJEPMT
    PSDFMFCSJUJFT
    OSK
    7PJDFDBMMJOH
    BQQ
    Chill Party
    "QQUIBU
    QSPIJCJUTTFMpFT
    m8
    2"1PJOUT
    -JGFTUZMF"QQ
    POY
    History to date
    whoo,tomate,ninjar are still providing
    2022
    03.02
    2022
    09.03
    2022
    10.25
    2022
    12.15
    2020
    02.14
    2020
    06.25
    2021
    03.24
    2021
    05.16
    2021
    06.26
    2021
    02.14
    02 Company History

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  16. 3.Product

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  17. About whoo
    About whoo
    03 Product

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  18. Number of whoo users
    Ranked 1st in App Stores & Google Play worldwide!
    3/15
    2/28
    2/13
    1/29
    1/14
    12/30
    12/15
    12,500,000
    10,000,000
    7,500,000
    2,500,000
    0
    5,000,000
    03 Product

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  19. (MPCBM
    43% 57%
    +BQBO
    Global Ratio
    Whoo is currently used in 175 countries, with a high
    overseas ratio of 43%. It's a product loved globally.
    03 Product

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  20. We put an end to the media-driven nature of social networks
    and restore the original essence of social networking.
    Existing social networks have become more like
    social media rather than genuine social networks.
    However, whoo allows users to share their location
    information in real-time, presenting themselves and
    their friends as they truly are, constructing a genuine
    social network.
    What we want to
    achieve in whoo
    03 Product

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  21. The challenge is clear.
    The messenger apps, social networks, and video
    streaming apps that everyone is using today all started
    as trends among teenagers.
    People often said, "It's only for young people, right?"
    However, that's not the case. They have successfully become
    generalization, with a wide variety of users.
    whoo's challenge is precisely to achieve this "generalization."
    Let's work together to create a new standard.
    whoo's
    Challenge
    03 Product

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  22. 4.Comapany
    Oraganization

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  23. Culture
    Fun is subjective and varies from person to person.
    It's okay to think things through on your own,
    but try to listen to the voices of many whoo crew members.
    Let's not force anyone to do anything.
    When in doubt, ask the users.
    Above all, having fun is the top priority!
    Let's do enjoyable things together!
    Within this mindset, there are two things we especially culture:
    There are plenty of whoo crew members in whoo!
    04 Company Organization

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  24. 0 10 20 30 40 50 60 70
    Engineer
    Designer
    Community
    Product Manager
    Corporate
    63%
    13%
    10%
    7%
    7%
    ɾ
    iOS ɾ
    Android ɾ
    Backend ɾ
    Infra ɾ
    Machine Learning
    ɾ
    Swift ɾ
    Kotlin ɾ
    Ruby ɾ
    AWS ɾ
    GCP
    Engineer
    ɾ
    Figma ɾ
    Photoshop ɾ
    Illustrator
    ɾ
    Blender ɾ
    Maya
    Designer
    Community
    Product Manager
    Corporate
    19 members
    4 members
    3 members
    2 members
    2 members
    Breakdown of members
    We are working hard on recruitment.
    04 Company Organization

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  25. Work Environment
    (Full-time employee)
    Work system : 11:00-16:00 core time (with a 1-hour flexible break)
    Work location : Full remote or work at Shibuya office
    Currently, all members work fully remotely
    However, those who wish tocan
    work at Shibuya office
    Days off : Saturdays, Sundays, and holidays
    Commuting Allowance : Up to 50,000 JPY/month
    Benefitsz : Full-spec MacBook provided,
    up to 100,000 JPY for peripheral
    equipment purchase
    (full-time employees only)
    Social insurance and labor
    insurance coverage
    04 Company Organization

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  26. Other systems in place
    Family System:
    Full Remote Work:
    We can respond flexibly to family situations, even during
    core working hours. Pets like cats and dogs are, of course,
    considered family members as well. CEO Harada has
    two children, so he takes care of daily daycare drop-offs
    and pickups, and when his children have a fever,
    he prioritizes their care before starting work.
    Currently, all employees are working fully remotely,
    but if desired or necessary, it is possible to work
    at the Shibuya office.
    04 Company Organization

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  27. Upon joining the company, a full-spec MacBook Pro is provided.
    Additionally, you can purchase peripheral devices within
    a budget of 100,000 yen (approximately $1,000).
    11:00-16:00 core time (with a 1-hour flexible break),
    and the remaining 4 hours are fully flexible.
    You can take naps or breaks and adjust your working
    hours individually to achieve the best performance.
    Necessary Equipment
    Purchase System:
    Flexible Working Hours:
    Other systems in place
    04 Company Organization

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  28. Member Residences
    Members from all over Japan are thriving in their respective areas.
    Tokyo Kanagawa Chiba
    Saitama Aichi Shizuoka
    Hyogo Hiroshima Yamaguchi
    Hokkaido Okinawa Korea
    04 Company Organization

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  29. At LinQ, there is no strict evaluation system or
    grading system cdefined yet.
    However, the current goal is to increase whoo's
    DAU (Daily Active Users), and this metric is used as the
    evaluation criterion.
    We believe that the growth of the product is achieved not
    by the actions of specific individuals but by the actions of
    everyone. As the DAU increases, everyone's salary will
    increase accordingly.
    Evaluation System
    04 Company Organization

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  30. 5.Recruit

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  31. Recruitment Process
    Document
    Screening Interviews Trial
    Employment
    Job Offer
    We check the applicant's
    resume and work history to
    confirm the career fit with the
    position applied for.
    Join us as a contractor for a
    minimum of 2 weeks to
    several months, during which
    both parties can confirm the
    actual working style, culture,
    and align expectations for after
    joining the company.
    Please consult with us regarding
    your desired start date.
    STEP1 STEP3 STEP4
    STEP2(2~3times)
    All interviews are conducted
    online.
    1st: Casual interview
    with Harada, CEO
    2nd:Interview
    with Harada, CEO & Takeda, CTO
    3rd: Informational interview
    with team members (if necessary)
    We have candid conversations to
    ensure a culture match between
    the applicant and our company.
    *Reference checks may also be conducted.
    05 Recruit

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  32. Contact us from here
    Recruitment page
    Recruitment information and positions
    can be found on our website.
    Informational
    interview
    If you would like to talk to us first, you
    can contact us by going to
    CEO Harada's Facebook page.
    Let's start with a conversation! Feel free to contact us.
    05 Recruit

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  33. In conclusion
    Although many users around the world are using our service,
    when considering the goal we are aiming for,
    we are still at about a 5% phase.
    We are not thinking about short-term monetization right now,
    but rather focusing on expanding our user base.
    We are looking for people who can join us in creating
    whoo in a fun and collaborative way.
    If you think, "I'm the one," please don't hesitate to
    contact us. We look forward to receiving your application!

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  34. 1 Company Overview
    2 Company History
    3 Product
    4
    5
    Comapany
    Oraganization
    Recruitment
    Information
    CONTENTS

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