evolution prototyping (iterative development) • MVP • concurrent content pipeline • features' fountain method • warehouse of ideas • bad processes … are NOT prototyping! Things like ...
• not all ideas are self-evident • the absolute evidence is very complicated • all people are different (o’rly?) • unfortunately, we sell fun, not yogurt • that's the spirit, sweetheart • we need common language
implementation are the same • UGLY is not BAD • BAD implementation is not helpful • UGLY is eventual GOOD, BAD is BAD Interlude: Manager Big Mistake Number One
• It is headed directly for the trash bin • It has a decision-making target person • It has an idea-based indirect language • It has specific development tools
+ implementation • mature developer is often stack overflow author • google time is a very expensive • reusing is the way to quality Interlude: Manager Big Mistake Number Two
• don’t get in ‘evolution proto’ catch • use proper tools (Unity by example) • nothing more than demonstrate ideas • never use a prototype implementation • do more prototypes, check more aspects • don’t call bad code a prototype • be quick but don't be so quick to give up.
words • proof you skills and tech basis • one aspect - one prototype • use good paradigms and prototyping together • reduce googling time, find mature developers • collect best practices and use right tools