Upgrade to Pro — share decks privately, control downloads, hide ads and more …

デザイニング・インターフェイス勉強会 第1回

Yohei Yasukawa
February 12, 2013

 デザイニング・インターフェイス勉強会 第1回

デザイニング・インターフェイス勉強会
http://www.facebook.com/groups/di2e.study/

Yohei Yasukawa

February 12, 2013
Tweet

More Decks by Yohei Yasukawa

Other Decks in Design

Transcript

  1. ஫ҙࣄ߲ • ൃදऀ ʹ σβΠϯΛษڧ͍ͨ͠ΤϯδχΞ • ࣭໰͸UstͰ΋ޱ಄Ͱ΋͍ͭͰ΋׻ܴʂ • ଈ࠲ʹճ౴Ͱ͖ͳ͍৔߹͸॓୊తͳײ͡Ͱɻ •

    ʮͦΕҧ͏Μ͡ΌͶʁʯͱײͨ͡ΒੋඇࢦఠΛɻ • ษڧձͷܦҢɾεέδϡʔϧ͸ͪ͜Β͔Β↓ http://www.facebook.com/groups/di2e.study/
  2. ྑ͍ID͸Ϣʔβͷཧղ͔Β • ग़ൃ఺ʹϢʔβͷཧղ • 1. ͲΜͳਓ෺ͳͷ͔ • 2. ͳͥಛఆͷSWΛ࢖͏ͷ͔ʁ •

    3. ͦΕΛͲ͏ૢ࡞͢Δͷ͔ʁ “ೊͷϢʔβΛ஌Ε ― ൴Β͸͋ͳͨͱ͸ผਓͳͷͩ”
  3. Ϣʔβௐࠪ • “࠷΋ྑ͍ํ๏͸ɺ֎ʹग़ͯ൴Βʹձ͏͜ͱͩ.” • cf. AirBnB͕ Los Angels·Ͱ͍ͬͨ࿩. • cf.

    YCͷΞυόΠβ͕Α͘Ұऽ͢Δྫ. • ʮϢʔβ͸ͳΜͯݴͬͯΔͷʁʯ ʮ͑ɺͰ΋ϢʔβͬͯਓͦΕͧΕ͡ΌͶʁʯ
  4. Ϣʔβௐࠪ • ϙΠϯτ͸ɺ“֓Ͷ”֘౰͢Δࣄ࣮͸Կͳͷ͔ʁ • Ұൠతͳߦಈύλʔϯ vs. ྫ֎తͳέʔε • 1. ֓ͶɺͲΜͳΰʔϧΛ໨ࢦͯ͠Δͷ͔ʁ

    2. ֓ͶɺͲΜͳλεΫΛ࣮ߦ͢Δͷ͔ʁ 3. ֓ͶɺͲΜͳ୯ޠΛ࢖͏ͷ͔ʁ 4. ֓ͶɺͲΜͳεΩϧΛ࣋ͬͯΔͷ͔ʁ 5. ֓ͶɺͲΜͳߟ͑ํΛ࣋ͬͯΔͷ͔ʁ
  5. Ϣʔβௐࠪͷํ๏ (ྫ) • 1. ௚઀؍࡯ • 2. Case Studyɹ •

    3. Ξϯέʔτௐࠪ • 4. ϖϧιφ ※ଞʹ΋৭ʑ͋ΔΑ͏Ͱ͕͢ɺຊ୊Ͱ͸ͳ͍ͷͰলུ. ৄ͘͠͸ʮThe Lean StartupʯͷMeasure౳Λࢀߟʹ.
  6. ͲΜͳύλʔϯ͕͋Δʁ • 1.Safe Exploration • 2. Instant Gratification • 3.

    Satisficing • 4. Changes in Midstream • 5. Deferred Choices • 6. Incremental Construction • 7. Habituation • 8. Microbreaks • 9. Spatial Memory • 10. Prospective Memory • 11. Streamlined Repetition • 12. Keyboard Only • 13. Other People’s Advice • 14. Personal Recommendations
  7. 3. Satisficing • ʮ΋͏͜ΕͰ͓ෲ͍ͬͺ͍Ͱ͢ʯ • Stisficing = Satisfying + Sufficingɹ

    • શͯΛ஌Δʹ͸ֻ͕͔࣌ؒΔ→ඞཁे෼ͳ݁Ռ. • ྫɿ໨ʹ͖ͭ΍͍͢৔ॴʹগ਺ͷબ୒ࢶ • ঢ়گ͕վળ͞ΕΔͱͯ͠΋ɼඞཁͱ͞Εͳ͍͔΋. • ྫɿϝʔϧ͔ΒFacebookʹߦ͘ਓʑ
  8. 8. Microbreaks • ʮ͓ɺόε͕དྷΔͷ͸̎෼ؒޙ͔...ʯ • ਝ଎ͳ࣮ߦ ˍ ૉૣ͍ݺͼग़͠ • ✘

    ຖճϩάΠϯ • ✘ ϩʔυʹֻ͕͔࣌ؒΔ • ✘ ࠷ॳͷը໘ʹཉ͍͠৘ใ͕දࣔ͞Εͳ͍
  9. 12. Keyboard Only • ʮϚ΢εΛ࢖͏ͱ͔৘ऑͰ͢ ( Ŗ`дŖ´)ŝžŕʯ • ଞʹ΋ɺ਎ମ্ͷཧ༝ͰϚ΢ε͕࢖͑ͳ͍ͱ͔ɻ •

    ྫɿSign up ը໘ͰϚ΢ε࢖͍ͨ͘ͳ͍Αʂ • Ͱ΋ɺΏ͏ͪΐͷޱ࠲൪߸ೖྗͱ͔Ͳ͏Αʁ • cf. Ώ͏ͪΐμΠϨΫτ
  10. 14. Personal Recommendations • ʮSVͷਓ͕નΊͨຊ͔ͩΒɺDIຊ͸͖ͬͱੌ͍ຊʯ • ஌ਓͷਪન ≧ ଞਓͷਪન •

    ಉ͡URLʹΞΫηε͢Δͱɺಉ͡ϖʔδ͕ݟΕΔ • ؆୯ʹ༑ਓʹ঺հͰ͖Δػೳ • खಈςΩετ ʼ ࣗಈςΩετ
  11. ͲΜͳύλʔϯ͕͋Δʁ • 1.Safe Exploration • 2. Instant Gratification • 3.

    Satisficing • 4. Changes in Midstream • 5. Deferred Choices • 6. Incremental Construction • 7. Habituation • 8. Microbreaks • 9. Spatial Memory • 10. Prospective Memory • 11. Streamlined Repetition • 12. Keyboard Only • 13. Other People’s Advice • 14. Personal Recommendations