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Scrum Paper Plane Game

yattom
November 22, 2017

Scrum Paper Plane Game

yattom

November 22, 2017
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  1. Your Mission • Produce paper planes as many as possible

    • Only accepted planes are counted • A plane must fly aerodynamically 5 meters or more • Work as a team and compete with other teams • We work in time-boxed Sprints, in Scrum way
  2. Acceptance Criteria and Working Rules • Only Development Members can

    fold papers • One member can only do one fold at a time • Only Product Owner can test • Plane must be tested to fly 10m • No sharp nose – safety is mandatory! • No reuse, no recycle. WIP must be discarded before a new Sprint
  3. Time Box • We work in time-boxed Sprints, in Scrum

    way • 3 min. planning • 3 min. develop and test • 3 min. review / retrospective • Total: 9 min. each Sprint
  4. Sprint #1 • 3 min. planning • Plan your work

    • Estimate how many planes will be released • 3 min. work • 3 min. review / retrospective • Report the actual number of released planes • Only tested planes are counted! • Discuss in each team and come up with one idea for improvement
  5. Sprint #2 • 3 min. planning • Plan your work

    • Estimate how many planes will be released • 3 min. work • 3 min. review / retrospective • Report the actual number of released planes • Only tested planes are counted! • Discuss in each team and come up with one idea for improvement
  6. Sprint #3 • 3 min. planning • Plan your work

    • Estimate how many planes will be released • 3 min. work • 3 min. review / retrospective • Report the actual number of released planes • Discuss what you will do differently if you have another chance
  7. Game Retrospective 1. What has happened? 2. What did you

    find? 3. How can you use the knowledge to improve real work? As a whole group, pick 3 most important opinions for each point and summarize on the whiteboard within 10 minutes