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Designing For Humans (like You & Me)

Designing For Humans (like You & Me)

Just a small conversation which aims to integrate basic knowledge of areas related to user feedback research, experience journeys creation, user behavior analysis - among others -, with the aim of presenting basic aspects of user interfaces under the bias of understanding them based on our cognitive functions.

Matheus Albuquerque

June 22, 2016
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  1. a mech m ich s to manipulate and understand the

    world, tak g to acc t our living context and experiences.
  2. using our senses, a id tifiс, o с d c

    p e f mati , sîp g mem d recognizing patterns
  3. affordance pрÎptu ch ogy cognitive ch ogy v m t

    ch ogy d i dсign h –c tр tрacti р pрi
  4. Recogniz g ab t checking ided information. Remembр g ab

    t searching your memory f the right information. Recogniz g requ с much s a o g th remembр g. Recogniz g much faster!
  5. i рe the data coded by s mem analyzed (

    y ab t 7 items c be st ed)
  6. The y way to get d the sh t-tрm mem

    l itati minimizing the user's memory load.
  7. Î d t d that acti makс life e iр,

    th 'll e it frequently.
  8. i much likлy that w search again, in a short

    period of time, a reÎntly ac ed f mati
  9. MEMORY FUNCTION DURATION PRACTICES Sensory Encoding 2–5 ms Affordance Short-term

    Retention 15–30 s System Behaviour Previous Actions Long-term Recovery - Gestures Onboarding Recency
  10. 20% 20% 60% read a block t t at a

    t e bef e s g to sî m e read e page +/- c etлy d th s ed, so that the s ’s c t t w re aÎd with new t t read l e-by-l e — th foc ed a s gle v few l с the s e s g m t c t tly
  11. ✓ w c p ed lay t ✓ beautif gra

    i ✓ f g the guidл
  12. ? why thрe a big se ch bu if thрe

    e no c ecti ? ? y doс the h t iʦлf not c ta add bu ? ! the sec d m t t лem t, the age obvi ly not tappab
  13. empty states 't y ab t aсtheti & d g;

    th have a v important role ab ity!
  14. p g menu opti a m e v ible way

    e engagement, satisfaction d ev rev ue.
  15. Avoid icons with c flict g me gs Use labels

    evр it w d hлp the Always tсt your design choices
  16. Basic functionality c be effectivлy re с ted by icons

    but f complex features, text labels sh d be ed.
  17. th e always hidden. Peo e nîd to remembр them.

    If y hide an option, s peo e w e it.
  18. m t gсt с e not st d d d

    consistent across apps yet
  19. m y w skip y o; they just want to

    get started with the app. (if th notiÎ y tut i , they usually forget everything so th e the ay.)