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情報と理解

 情報と理解

Akira Motomura

May 20, 2021
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  1. Information and Understanding

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  2. The Understanding Spectrum
    ཧղͷεϖΫτϧ
    Nathan ShedroffͷʮInformation Interaction Design: A Unified Field Theory of Design (2000) ʯʹචऀՃචͯ͠࡞੒ɻ
    Data
    σʔλ
    Information
    ৘ใ
    Knowledge
    ஌ࣝ
    Wisdom
    ஌ܙ
    Research

    Creation

    Gathering

    Discovery
    Presentation

    Organization
    Conversation

    Storytelling

    Integration
    Contemplation

    Evaluation

    Interpretation

    Retrospection
    Common activities:
    Level of engagement
    + organizing = + experience = + understanding =
    Level of explicitness

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  3. Information ≠ Content
    ৘ใ≠ίϯςϯπ
    Abby CovertʹΑΔʮHow to Make Sense of Any Mess - CXL LIVE 2017ʯͷεϥΠυʹචऀՃචͯ͠࡞੒ɻ
    My Info Their Info
    Content
    Context

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  4. Figuring out the situation where we say “we don’t have enough information”
    ʮ৘ใ͕଍Γͳ͍ʯΛଊ͑௚͢
    ৘ใΛ
    ཧղ͍ͯ͠Δ
    ৘ใΛ
    ཧղ͍ͯ͠ͳ͍
    ৘ใ͕
    ଘࡏ͢Δ
    ৘ใ͕
    ଘࡏ͠ͳ͍
    ͭ·Γɺ
    ൑அͰ͖ͯɺ
    ࣍ͷߦಈ΋Ͱ͖Δ
    ͭ·Γɺ
    ൑அ͕Ͱ͖ͳ͍͠ɺ
    ࣍ͷߦಈ΋Ͱ͖ͳ͍
    ͭ·Γɺ
    ·ͩ൑அ͸Ͱ͖ͳ͍͕ɺ
    ࣍ͷߦಈ͸Ͱ͖Δ
    ͭ·Γɺ
    ·ͣߦಈ͔Β
    ʢ࠷ॳͷ৘ใऩू͔Βʣ
    1
    2
    3
    4

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  5. A Model of Constructive Simulation
    ߏ੒తγϛϡϨʔγϣϯͷϞσϧ
    ాӜढ़य़ΒʹΑΔʮσβΠϯʹ͓͚Δ૑଄తࢥߟͷߏ੒తݚڀͷࢼΈ ―֓೦ੜ੒ϓϩηεͷߏ੒తγϛϡϨʔγϣϯ―ʯͷਤ൛ʹචऀՃචͯ͠࡞੒ɻ
    ஌Γ͍ͨ
    ݱ৅
    ػߏ
    ݱ৅Λੜ੒͢Δݪཧ
    ݱ৅
    ܭࢉػ
    ޓ͍ʹࣅ͍ͯΔ
    ஌Γ͍ͨ
    ݱ৅
    ૑ൃ
    ࢥߟݪཧΛਪଌ

    ڞ௨ੑΛ୳Δ
    ੜ੒

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  6. Steps to Create a Virtual Concept Generation Process
    Ծ૝తͳ֓೦ੜ੒ϓϩηεΛੜ੒͢Δखॱ
    ాӜढ़य़ΒʹΑΔʮσβΠϯʹ͓͚Δ૑଄తࢥߟͷߏ੒తݚڀͷࢼΈ ―֓೦ੜ੒ϓϩηεͷߏ੒తγϛϡϨʔγϣϯ―ʯͷਤ൛ʹචऀՃචͯ͠࡞੒ɻ
    جఈ֓೦
    σβΠϯಛ௃
    جఈ֓೦
    σβΠϯ੒Ռ෺
    આ໌͢Δ
    ୳ࡧܦ࿏্ͷ֓೦
    جఈ֓೦
    Λද͢ϊʔυ
    σβΠϯಛ௃
    Λද͢ϊʔυ
    Ծ૝తͳ
    ֓೦ੜ੒ϓϩηε
    σβΠϯಛ௃
    ࣮ࡍͷ

    ࢥߟϓϩηε
    σβΠϯ੒Ռ෺
    આ໌͢Δ
    ࣮ࡍͷ

    ࢥߟϓϩηε
    ࢥߟݪཧΛਪଌ

    ڞ௨ੑΛ୳Δ

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