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UX Comics: Communicating Experiences with Pictures at FOWD2014

almostexact
April 08, 2014

UX Comics: Communicating Experiences with Pictures at FOWD2014

Slides from my talk at the Future of Web Design 2014.

almostexact

April 08, 2014
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  1. UX COMICS:
    COMMUNICATING
    EXPERIENCES WITH
    PICTURES
    BONNY COLVILLE-HYDE
    @ALMOSTEXACT #FOWD

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  3. COMICS ARE
    PART OF OUR
    VISUAL CULTURE

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  7. COMIC HISTORY

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  8. 4000 BC!

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  9. 1070’S!

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  10. 1740’S!

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  11. 1825!

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  12. 1895!

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  13. 1899!

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  14. 1913!

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  15. 1938!

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  16. 1949!

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  17. 1950!

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  18. 1961!

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  19. 1976!

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  20. 1985!

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  21. 2005!

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  22. 2009!

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  23. 4000 BC! 20TH CENTURY! TODAY!
    19TH CENTURY!

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  24. WHAT NOW?

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  31. BORING

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  34. NON-VERBAL
    COMMUNICATION

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  35. “A lengthy description
    of a glass of water is no
    substitute for the
    experience of drinking
    a glass of water”!
    Ivan BRUNETTI!

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  36. VERBAL
    NON-VERBAL

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  37. TYPES OF NON-VERBAL
    COMMUNICATION
    Facial expressions: smiling, frowning, scowling!
    !
    Eye contact: gaze, eye movements, pupil size!
    !
    Body language: posture, open/closed actions!
    !
    Gestures: hand movements, speed, flow!
    !
    Speech: tone of voice, speed !
    !

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  38. NON-VERBALS &
    COMICS

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  47. MEET ‘DENISE’:

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  51. “…COMICS ARE FOR
    KIDS, CLIENTS
    WOULDN’T GET IT…”

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  52. Charles Schulz

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  53. “Words and pictures
    can combine to
    create effects that
    neither could create
    separately”!
    Scott McCLOUD!

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  54. “I COULDN’T
    MAKE COMICS
    BECAUSE…”

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  55. “…I CAN’T DRAW”

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  57. FACIAL EXPRESSIONS
    … EYEBROWS AND MOUTHS ARE VERY
    IMPORTANT!

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  59. CREATING CHARACTERS

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  60. MAKE THEM IDENTIFIABLE

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  61. GET TO KNOW YOUR
    CHARACTER

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  62. GET TO KNOW YOUR
    CHARACTER

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  63. THE LANGUAGE
    OF COMICS

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  64. “Comics have a vocabulary that
    doesn't even require language. In
    fact, many of its symbols could
    be considered a language of their
    own that requires no teaching or
    explanation”!
    Kevin CHENG ‘See what I mean’!

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  65. THE FIVE C’S OF COMICS
    Calligraphy!
    !
    Composition!
    !
    Clarity!
    !
    Consistency!
    !
    Communication!

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  66. SINGLE PANELS

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  67. STRIPS

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  68. PAGES

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  69. GUTTERS

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  70. GUTTERS

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  71. FRAMING

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  72. SPEAKING

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  73. IT DOESN’T EVEN HAVE TO
    BE WORDS!
    ? !!!

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  74. THE POWER OF SUGGESTION

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  78. SCENE SETTING
    Use simple props to set the scene!
    A few, key items are better than loads of detail (it just creates
    noise)!
    !

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  80. MAKING A
    STORY:
    AN EXAMPLE

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  81. THE SCENARIO
    We’re working for an ecommerce photography site called
    ‘The Camera Shop’.!
    They sell lots of different cameras and photography gear to a
    variety of customers, though most of them are passionate
    photographers.!
    They want to know how they can appeal to more customers
    who don’t consider themselves photographers and who
    spend less on cameras (but there are more of them).!
    Before they commission a large piece of research, they want
    to see what insight we can give about this audience.!
    We need to quickly create a comic that shares some of the
    problems and potential solutions The Camera Shop could
    provide to laymen photographers.!

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  82. FINDING AN IDEA
    Via the Money Saving Expert forum

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  83. WHAT’S GOING ON HERE?
    ‘Bob’ wants to buy a new compact camera.!
    He has shopped around, but has been overwhelmed by the
    variety and choice of cameras.!
    He doesn’t want a lot of fancy features, but he does care
    about the image quality.!
    He has up to £100 to spend.!
    He is looking for help to make a decision.!

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  84. MAKING THE STORY
    Bob wants to buy a new camera because his current one has
    broken. He wants to replace his camera before he goes on
    holiday.!
    He has looked on several websites, but has been
    overwhelmed by the choice. He needs help to refine
    appropriate cameras into a more manageable shortlist, or
    even to find the best one for him.!
    The site or app needs to allow him to control his searching
    and browsing so he can manage the volume of results. It
    needs to give him choice but not overwhelm him.!
    He needs to be able to look at cameras based on their size
    (he wants it to be compact), their image quality (it needs to
    take nice pictures) and its price (it must be under £100).!

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  85. STORYTELLING: THE BASIC ARC

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  86. PLANNING THE COMIC
    1. Introduce Bob
    2. Bob’s camera has
    broken
    3. Bob looks for
    cameras online
    4. Bob gets
    overwhelmed
    5. Bob finds The
    Camera Shop
    6. Bob finds ‘The
    Compact Camera’
    finder
    7. Bob filters
    compact cameras by
    price and size
    8. Bob finds a camera
    he is interested in
    9. Bob browses
    photos taken with the
    camera from Flickr
    10. Bob feels
    satisfied and
    purchases the
    camera

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  89. GENERATING &
    EXPLORING
    IDEAS

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  90. Comic created for conceptual iOS fitness app ‘Training Buddy’

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  91. Comic created for conceptual iOS fitness app ‘Training Buddy’

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  92. COMMUNICATING
    RESEARCH
    FINDINGS

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  98. SHARE
    INFORMATION

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  99. Across the UK and around the world there have
    been over 80 colloquial names recorded that
    people use to describe this common land-based
    crustacean.
    How woodlice can help
    your website
    The humble woodlouse is
    known by many names
    Depending on where you go,
    you can hear people talking
    about woodlice using vastly
    different names, for
    instance:
    'slater' (scotland),
    'Grammersow' (cornwall)
    and even
    'Boat Builder' (CANADA).
    Did you know?
    roly poly
    Slater
    Butcher boy
    But why should this
    matter to you?

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  100. SEVEN RULES OF
    (UX) COMIC
    MAKING

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  101. PLAN YOUR
    STORY
    RULE1:

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  102. KEEP IT
    SIMPLE
    RULE 2:

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  103. CHARACTER
    DEVELOPMENT
    RULE 3:

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  105. CREATE
    EMPATHY
    RULE 4:

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  106. SKETCH
    RULE 5:

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  107. CUT
    WORDS
    RULE 6:

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  108. GET
    FEEDBACK
    RULE 7:

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  109. ESSENTIAL READING
    Understanding Comics, Scott McCLOUD!
    Making Comics, Scott McCLOUD!
    See What I Mean, Kevin CHENG!
    Cartooning: Philosophy & Practice, Ivan BRUNETTI!
    !
    TOOLS
    Comic Life, Plasq!
    !

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  110. COMIC LIFE

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  111. THANK YOU!
    @ALMOSTEXACT
    #FOWD

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