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How to make your first UX comic (UX Scotland)

almostexact
June 21, 2013

How to make your first UX comic (UX Scotland)

Slides from my talk at UX Scotland, with added notes to help you create your first UX comic.

almostexact

June 21, 2013
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Transcript

  1. How to make your first
    UX comic / storyboard
    Bonny Colville-Hyde
    @almostexact
    With added commentary! #uxscot

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  2. What is a comic?
    “Comics have a vocabulary that
    doesn't even require language. In
    fact, many of its symbols could be
    considered a language of their own
    that requires no teaching or
    explanation”
    Kevin Cheng, ‘See what I mean’

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  3. the power of
    images

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  4. Even without using any words, an image can
    communicate an awful lot about how people use a
    service or device, with very few details.
    For instance, what do you think these two are doing?

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  5. ...And what about now??

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  6. And what about this man?

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  7. £££
    Even with very few clues in an image can
    communicate a whole narrative to the viewer -
    which they will do the work to fill in, even though
    you’ve not written anything!

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  8. THE PROBLEM WITH
    UX
    Don’t get me wrong, I love UX, but it’s not perfect.

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  9. DEATH BY DOCUMENTATION
    We like ‘deliverables’
    Deliverables don’t make the
    experience better
    We can bore stakeholders
    How often do you think clients read ALL of the
    documents you produce?

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  10. Empathy
    Most documents don’t help team
    members to emphathise with users
    - instead they create abstraction
    Where as comics can create empathy, thank
    goodness!

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  11. Comics can help

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  12. Sequential art
    Sequential art gives us a means to
    express changing time, space and
    emotion in a succinct way
    It also allows us to explore and
    visualise ideas without significant
    investment
    Check out Will Eisner’s books about comics to learn
    more about sequential art.

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  13. COMICS CAN BE USED IN MANY
    WAYS throughout a project
    To show how things are now
    To show how people would like
    things to be
    To review how things could be
    different
    Plus comics are quick to create once you’ve had a bit
    of practice!

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  14. When to use comics
    Research
    Analysis
    Concepts
    IA W
    ireframes
    Testing
    Prototyping
    Build

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  15. When to use comics
    Research
    Analysis
    Concepts
    IA W
    ireframes
    Testing
    Prototyping
    Build
    Feel free to use them whenever you need to - there
    aren’t any rules.

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  16. Benefits
    Test ideas
    More effective communication tool
    than standard documentation
    Sharing within organisations
    Less about the interface, more
    about the tasks people do

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  17. an example

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  18. XKCD
    Using very few details, XKCD explain the problem of
    information saturation.

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  19. Another xkcd classic
    This XKCD bit of brilliance only has one panel, yet can
    still communicate so much!

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  20. This is part of a comic series I made for an
    automotive finance company - its based on task
    based personas and depth interview research.

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  24. COMIC ANATOMY

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  25. Layouts

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  26. Gutters
    What goes on between the panels in a comic is just
    as important as what goes on in the panels!

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  27. Gutters
    Gutters can be used to show the passing of time.

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  28. Gutters
    Even with very few details, combined with the
    gutters, we can string together narratives.

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  29. communication
    Even when speech bubbles are left empty, they still
    communicate with readers.

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  30. getting started
    drawing
    Its really not *that* difficult! Honest!

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  31. why you don’t need to be an
    artist
    The simpler you keep characters, the easier it is for
    the reader to empathise with them. Too much detail is
    unnecessary.

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  32. Drawing people
    Using guidelines to help you place your character’s
    features, you can ensure you draw them consistently.

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  33. It’s all in the face
    Note how the curved lines
    make the face look more 3D.

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  34. Looking at things

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  35. Emotions
    Eyebrows and mouths are incredibly powerful tools to
    communicate emotions!

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  36. Adding details
    If you add too much detail, your characters will stop
    being so easy to empathise with...be careful you don’t
    go OTT!

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  37. Body language
    Body language can be used to communicate a hell of a
    lot of emotion in your characters - you don’t need to
    draw much to get the effect.

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  38. developing your style
    Once you’ve experimented a bit you can create your
    own set of characters - as simple or detailed as you
    like...

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  39. Storytelling
    The narrative of your comics must
    demonstrate how people do or
    could use a service

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  40. Creating your plot
    Personas are really useful starting
    points
    Refer to research to pull out
    behaviours and stories that could
    bring the comic to life

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  41. lets make a
    comic
    This is a little 30 minute exercise to give you some
    practice drawing...!

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  42. Flowers for someone special
    Imagine you’ve got a new client called ‘Mister
    Flowers’. They sell flowers online, but they want new
    ideas about how to help their customers find and
    send the best flowers to their loved ones.
    Your challenge is to consider the two personas on the
    next page, and decide on which one you’d like to make
    a comic about. Use about six panels to tell your story
    about how Mister Flowers could help this customer.
    Consider the entire flower purchase process: where is
    the character? Who are they with? What’s the
    occasion? What device are they using? etc...

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  43. mini personas
    Charlie
    •Always forgets birthdays and special
    occasions
    •Very busy lifestyle juggling
    commuting and a packed social life
    What they want:
    •Improve their reputation with friends
    and family
    •Make their loved ones feel special
    •Get a gift sent on time!
    Key constraint
    Time
    Chris
    •Likes planning and researching
    gifts for friends and family
    •Has a limited budget, but likes to
    do as much as possible with it
    What they want:
    •To get the ‘perfect’ gift for their
    loved ones
    •Get everything sorted in advance
    •Maintain their reputation as a great
    gift giver!
    Key constraint
    Budget

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  44. Time saving tips
    TIMEs UP

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  45. Time saving tips

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  46. Paper comics
    Draw out devices and other ‘props’ on a master sheet
    to trace from - this speeds up drawing comics.
    You can trace photos too.

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  47. DIGITAL COMICS
    I like to use Adobe Illustrator and Comic Life to create
    my comics.

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  48. Here’s a view of one of my Adobe Illustrator
    documents I use to store all the different assets I use
    and re-use within the comics I make.

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  49. This is a view of the AWESOME Comic Life! It makes
    producing comics wonderfully easy.

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  50. Further reading
    Remember the UX
    Scotland discount code!

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  51. Thank you
    Bonny Colville-Hyde
    @almostexact
    Feel free to contact me with any questions - or if
    you’d like me to send you come blank comic layouts to
    practice on. Have fun!

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