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The road to faster mock-ups: How we built and s...

Avatar for Andrew Denty Andrew Denty
September 08, 2017

The road to faster mock-ups: How we built and shared our design system - UX Cambridge 2017

Design systems help us design consistent, joined up experiences across different products and platforms. With many designers working across a company, how do you easily share your design system so they’re each working with the latest version and not duplicating work?

This session is a case study aiming to give an overview of how we have used our design system, Honeycomb. Most talks on design systems focus on building a web toolkit, or library, with a bunch of developer ready components. But I want to show how we have created a number of resources for designers to speed up how they create designs before they hand over to developers.

We have used tools such as Sketch and Brand AI to build a library of components, which makes it really easy to create and change mockups. We typically use these mockups to test designs with end users before building.

Avatar for Andrew Denty

Andrew Denty

September 08, 2017
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Transcript

  1. – Jakob Nielsen “Since the dawn of time (1984), we

    have known that consistency is one of the strongest contributors to usability.”
  2. Design systems • Aid usability • Guide product consistency •

    Enable us to work more efficiently • Help create a branded experience
  3. “With the productivity I'll get out of this tool, it's

    like buying time.” Robert Sondles
  4. The window of opportunity • Desire for our products to

    work together more closely and a focus on selling them together as a suite • As a result - more working across teams • An awareness from conferences like UX Cambridge of the value of design systems • Finally, exec level buy in and a formal Head of Design position
  5. So we set about building Honeycomb • Jointly led by

    UX, our website team, graphic designers and marketing • Worked closely with Nathan Curtis from Eight Shapes
  6. Where we’re going next • Get more designers involved •

    Add more components to the sketch library • Figure out a better way to share our work • Longer term think about integrations to fix problem with multiple sources of truth.