July’22 Human Rights - XX Room United Nations, Geneve, CH Supported by Advisory Council of UN Members Xavier Olivella CEO, Co-founder Team Leader Premala Matthen Art Advisor NFT Art Ilaria Cavazzana Art Director Contemporary Art Eric Anderson Biz Dev Project Mgr Gabrielle Segal Art Advisor Contemporary Art Quim Garreta Co-founder Video Game Producer Game Designer Jordi Solà Co-founder Project Manager UI/UX Christian Cocca Developer D# Developer Unity3D Edras Cristóbal Artist Multimedia Designer Cartoonist Ivan Ropero Developer C# Developer Unity3D Regulated VC for Art Funds & Projects NGO devoted to Human Rights & Art Education Gaming Dev Co Bastian Wagner Investment Mgr LGBT+ Artists Mentor
o Global events like the movement of migrants and refugees raise the value of the HR Declaration. o Prevention of radicalization and violent extremism can be done by HR Education. o Human Rights Education is a Prerequisite for realizing all Human Rights. o Methodology required in participatory, action-oriented and cultural contexts to learn about HR. o HR Education promotes tolerance, inclusion, participation and mutual acceptance reinforcing the understanding of the diversity of human societies. (*) According to United Nations General Assembly, 6-23 June 2017 (document UN A/HRC/35/6) The Challenges The Creative Maze Game Investor Pitch – July’22 3
following United Nations Educational Guidelines* (*) According to 2020-24 Action Plan of the World Program of Human Rights (UN HRC/42/23) Game Strategic Goals Game Strategic Goals The Solution The Creative Maze Game Investor Pitch – July’22 NARRATIVE GOAL Adventure style for Human Rights discovering EDUCATIONAL GOAL Educate Youth about Human Rights REWARDING GOAL ´Play- to-NFT Earn´ Achievements (Personalized earnings) 4
Families 1 narrative pill for every Human Right 1 pill = 10-15 min Total game duration: up to 10h Users engagement thanks to an attractive adventure by exploring sea, earth and space worlds. Game Content The Creative Maze Game Investor Pitch – July’22 5 Target Users Target Users Tailored Theme Tailored Theme Attractive Design Attractive Design
the Sea, the Earth & the Universe to discover up to 30 Human Rights. Interactive Narrative User allows emotional experience for every Human Right topic. Cooperative approach only, no competitive. Game based Learning Live the game experience in the classroom resolving problems, reflecting openly about HR topic and promoting a team debate. Personalization earnings Players's role based on HR Room roles: delegates, moderator, participant, and others. Creating personalized NFTs based on role and profile settings, player’s aspirational abilities and rewards. Leaderboarding Escape Room by rewarding first positions on the different HR use cases. Suggested Dynamics extracted from the top 15 Gaming Dynamics Game Dynamics The Creative Maze Game Investor Pitch – July’22 7
8 Phases: Pilot 1 Launch 2 3 4 5 Expansion Community Metaverse + Simplicity + Monetization Target Audience Selected High-Schools Open to any High-School Youth and Families Mobile Android/iOS iPhone NFT PC+MAC+Educational Platforms+Gaming Platforms Platform
no game focused covering the full 30 Human Rights. Not online trainings Educational Online Games Specific HR topic Competitive Landscape The Creative Maze Game Investor Pitch – July’22 9 The Creative Maze Game HR Principals covered in high-school ethical classrooms in some states/countries Papers, debates, seminars delivered by NGOs, ethical teachers on high-school classrooms Ayiti Against-all-odds Prisioners of War Syrian Journey All HR topics
Worldwide Primary Market includes all American, UK and Spain countries Number of Students 600 M 600 M 47 M Source: Countries Education Governmental Institutions, 2020 (*) Estimated $5 per student seat in developed countries, $1 in non-developed countries $788 M $235 M Market Sizing The Creative Maze Game Investor Pitch – July’22 1 0 Yearly Licence Revenue* (not including NFT revenue)
• NFT: only 7% of players buy 2 NFTs per year by $10 each. Assumptions Revenue Projection for 5 years The Creative Maze Game Investor Pitch – July’22 1 1 Revenue Projection for 5 years (in $K)
Maze Game project for getting 8.5X returns ($5.8 M) after 5-year period according to financial projections. So, for $1,000 invested you potentially can get $8,522 (53.5% yearly rate) after 5 years. • Performance terms: • 20/80 Profit distribution for OnuArt/Investors • Dynamic performance carry for ArtsGain • Legal entity registered in DE, USA (ArtsBouquet LLC) Fund Raising Request The Creative Maze Game Investor Pitch – July’22 1 2 Usage of the funds Usage of the funds Deal partnership lead by ArtsGain Deal partnership lead by ArtsGain • Game cost development • Game operations • Marketing campaigns