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CONFAB 2019 | Plain language & simple design: How civic designers are building a better digital government for the people

Aviva Oskow
April 18, 2019

CONFAB 2019 | Plain language & simple design: How civic designers are building a better digital government for the people

Though it may come as a surprise, there is a growing community in the federal government making more inclusive, accessible, and user-focused digital services for the public. While many in the industry opt for new and fancy design trends, when it comes to effective design, simple experiences and plain language consistently serve people better.

Aviva, a human-centered and visual designer at 18F, will dive into the world of civic tech inside the federal government, speak on the imperative working relationship between content and visual designers, and share lessons learned from breaking through bureaucracy to plant seeds of real change within the government.

In the full speaking presentation you will learn:
- Insights from prioritizing users and inclusivity in an organization more widely known for frustrating, rather than positive, interactions
- Lessons for close collaboration between content and visual design on human-centered teams, from the perspective of a visual designer
- How to work with a design system to balance consistency and familiarity, while maintaining personality and a specific editorial style, with examples from the US Web Design System.

Aviva Oskow

April 18, 2019
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  1. Plain language & simple design: How civic designers are building

    a better digital government for the people
  2. Hi! I’m Aviva Oskow. User centered & visual designer at

    18F Working to improve the user experience of the federal government Based in NYC, originally from MN
  3. Today we are talking about: Design trends & the civic

    sphere Primer for user centered design in the federal government Examples of visual + content design working together successfully on user centered teams How design systems, documentation & guidance help us do our work together better
  4. Let’s talk about 2019 web design trends! #innovation ...otherwise known

    as: what’s the best at selling stuff these days.
  5. GRAPHICS • Vibrant color palettes & gradients • 3-dimensional illustration

    • Surreal/abstract design • Mobile animation & cursor design, micro interactions • Video backgrounds • Playful illustration styles • More data visualizations TYPE • Large text • Variable Fonts • Serifs & retro styles • Text instead of images LAYOUT • One page scrolls • Overlapping images & graphics • More white space • Non-traditional scrolling • Broken grid/asymmetrical layouts • Mobile first STRATEGY & PRACTICES • Emotional Design • Diversity & representation • Collaborative design & code tools • Writing for UX • Design systems* • Accessibility* * Only mentioned in one article
  6. GRAPHICS • Vibrant color palettes & gradients • 3-dimensional illustration

    • Surreal/abstract design • Mobile animation & cursor design, micro interactions • Video backgrounds • Playful illustration styles • More data visualizations TYPE • Large text • Variable Fonts • Serifs & retro styles • Text instead of images LAYOUT • One page scrolls • Overlapping images & graphics • More white space • Non-traditional scrolling • Broken grid / asymmetrical layouts • Mobile first STRATEGY & PRACTICES • Emotional Design • Diversity & representation • Collaborative design & code tools • Writing for UX • Design systems* • Accessibility* * Only mentioned in one article
  7. GRAPHICS • Vibrant color palettes & gradients • 3-dimensional illustration

    • Surreal/abstract design • Mobile animation & cursor design, micro interactions • Video backgrounds • Playful illustration styles • More data visualizations TYPE • Large text • Variable Fonts • Serifs & retro styles • Text instead of images LAYOUT • One page scrolls • Overlapping images & graphics • More white space • Non-traditional scrolling • Broken grid / asymmetrical layouts • Mobile first STRATEGY & PRACTICES • Emotional Design • Diversity & representation • Collaborative design & code tools • Writing for UX • Design systems* • Accessibility* * Only mentioned in one article
  8. • Writing for UX • Emotional Design • More data

    visualizations* • One page scrolls* • Mobile first* • Large text • Mobile first • Diversity & representation • Variable Fonts • White space • Collaborative design & code tools *Caveat: When it makes sense for our users • Design systems User centered Function > fashion alone
  9. • Writing for UX • Emotional Design • More data

    visualizations* • One page scrolls* • Mobile first* • Accessibility • Large text • White space • Diversity & representation • Variable Fonts • White space • Collaborative design & code tools • Design systems *Caveat: When it makes sense for our users User centered Function > fashion alone Accessible
  10. • Writing for UX • Emotional Design • More data

    visualizations* • One page scrolls* • Mobile first* • Accessibility • Large text • White space • Diversity & representation • Variable Fonts • Collaborative design & code tools • Design systems *Caveat: When it makes sense for our users User centered Function > fashion alone Accessible Reusable & built to adapt
  11. Simple design Simple design Accessible design Reusable features User centered

    ≠ bland ≠ old ≠ ugly ≠ never unique = the right design comes from understanding the content users need.
  12. Government services should reside at the intersection of functionality and

    positive user experience, which usually means easy to understand and looks nice* too.
  13. Government services should reside at the intersection of functionality and

    positive user experience, which usually means easy to understand and looks nice* too.
  14. * “Nice” design is relative— it is inextricably linked to

    user, technological, and organizational needs. Design should solve a problem.
  15. Because laws! (For good reasons) Americans With Disabilities Act (ADA)

    Section 508, Rehabilitation Act Plain Writing Act 21st Century Integrated Digital Experience Act (IDEA)
  16. *ALL the people Government services should serve the people*—easy to

    use, accessible to people with of varying abilities, and actually work.
  17. 18F is a user centered* design and technology agency for

    the U.S. government, inside the government. *Work iteratively, design for real people, and build in the open.
  18. making crime data from the FBI more open and digital

    for the public Crime Data Explorer creating one clear pathway to submit Freedom of Information Act requests FOIA.gov redesigning the civil rights complaint process Civil Rights Complaint Portal moving towards a one sign-in experience for all gov services Login.gov making it easier for states to get healthcare funding from the federal government Centers for Medicare & Medicaid rethinking how the Federal Election Commission interacts with the public digitally FEC.gov On projects like
  19. As a visual designer, my role is… to focus on

    the front- facing interactions between the user and our product. I craft a look and feel that visually communicates the right messages and information to our users. Problem solving!
  20. The US Web Design System (USWDS) Design guidelines and code

    to help agencies quickly create trustworthy, accessible, and consistent digital government services. Plainlanguage.gov Explain the law and requirements, provide writing guidelines and examples, share training and resources
  21. Improving the process for making Freedom of Information Act (FOIA)

    requests. FOIA is the most important law we have for government transparency, but it is a notoriously slow, cumbersome, and mysterious process for users. 2016 mandated that one FOIA request collection point for all agencies be created.
  22. Found the most common pain points Knowing which agency to

    request and their unique requirements is confusing Long response times, general distrust of the process Knowing if the desired information already exists elsewhere Connecting hundreds of different IT systems is hard and overwhelming First, we listened: Agency FOIA officers Journalists Lawyers Students Transparency advocates
  23. Determining what the users need/want both drives the content and

    visual design This way, one discipline isn’t holding more weight, you are working towards the same goals Research is the key to iterative, user centered design 1
  24. DISCOVER Stakeholder & user interviews Cognitive walkthrough Contextual inquiry Design

    studio, dot voting DECIDE Affinity diagramming Comparative analysis Journey mapping Personas Go to https://methods.18f.gov/ for more Initial research/ testing can include
  25. Through feedback from users and stakeholders, we heard they wanted

    an experience that was helpful, engaging, and non-intimidating I [want to] easily figure out how to make a FOIA request” - User interview We want to draw people in and feel like they can easily get the answer to their questions” The current homepage looks really data-oriented, [but] once the portal is up, the data should be de-emphasized and the learning should be the focus” - Stakeholder interview “ “ “
  26. Create shared design principles to guide problem solving Through synthesizing

    what we heard from users and stakeholders, we determined that the new FOIA experience should be: Trustworthy Clear Official Open Transparent 2
  27. Content strategy Make complicated legal process easy to understand Less

    about the law, more about what they need to do Show dedication to transparency through helpful text and guidance Visual strategy Start with existing branding and update to the US Web Design System to build consistency Utilize brighter blues, more sans-serif type, and more approachable imagery to create a visual voice that matches the design principles Utilize icons to familiarize certain types of helpful content
  28. Ask the lawyers lots of questions, and push back when

    they say they don’t think something can be simplified. It usually can be. But! If something is truly too complicated to break down while keeping concise, tell your users that. Maybe [...] suggest actually speaking to a human if they still have questions.” -Ryan Sibley, Content Designer on the FOIA project “
  29. Talk about your working style and the tools/mediums you want

    to work in I like creating first drafts in text editors or google docs. Aviva was cool with that and we’d work together to understand how I thought the content should be treated on the page.” - Ryan Sibley Be flexible, but focus on communicating ideas and needs to one another Pair as often as possible Remember, you’re a team! Set up working norms for smoother collaboration “ 3
  30. From wireframes to full blown mockups and live code It

    can go either way—sometimes the design drives first, or sometimes an outline or specific content needs a visual treatment We leave room for the other to add their piece We use multi-disciplinary critique Create joint prototypes for both content and interactions 4
  31. When it came to testing the form, the content designer

    worked with the partner to determine what fields were the most common/necessary. I took the first pass at laying that out in a user-friendly way, based on the USWDS form fields. We tested each version with users, keeping what worked and adding what they needed.
  32. Be flexible—do what’s right for the project, not just what

    a process dictates. Sometimes content takes the first step, but a layout can inform the content first too.
  33. Crafting interview guides Switch leading & notetaking in usability sessions

    Co-leading workshops with clients Co-work on synthesis and crafting next steps Prioritize doing the research / testing together 5
  34. MAKE Prototyping Wireframing VALIDATE Usability testing Visual preference testing Multivariate

    testing Go to https://methods.18f.gov/ for more Research / testing at this stage can include
  35. Ended with a form that guides users through the steps,

    with tips and relevant content included along the way. Build confidence in the dedication to transparency.
  36. Base the experience on what people want to accomplish here,

    rather than how DOJ thinks they should explain the law. Appeal to experienced and new users. Lead people to the new tool (digital form) but make sure they know what they are getting themselves into.
  37. Use simple, action oriented headlines. Explain complicated legal process in

    terms people can understand. Use icons to help familiarize actions.
  38. A dynamic glossary tool can help with terms people need

    extra guidance on. Visually call out helpful interactions (underlines, icons)
  39. Dynamic glossary tool helps people define without taking them out

    of the experience flow. You can use this open source tool!
  40. Dynamic search: an interaction people are used to. Include the

    relevant content people are looking for right away.
  41. It’s ok to replicate patterns people are used too—as long

    as they are experiences people like! Aka don’t fix what’s not broken.
  42. 1 2 3 4 5 Recap Research is the key

    to iterative, user centered design Create shared design principles to guide problem solving Set up working norms for smoother collaboration Create joint prototypes for both content and interactions Prioritize doing the research / testing together
  43. Opening the FBI’s crime data (+ their first open source

    project) For more than 80 years, the FBI has collected nationwide crime data, but while the data has always been publicly available via static reports, previously there was no way to interact with the data except through the yearly PDF data releases. The Crime Data Explorer (CDE) was the first attempt to build a web platform for the public to interact with the data in a user focused way.
  44. Different users need different things: experts want data downloads, novices

    want to explore and visualize, journalists and students could use both Be open and clear about the limitations, caveats, and changes Make the data approachable and accessible—be able to filter it in relevant ways Be sensitive to the trauma in communities from crime and found... First, we listened: FBI stakeholders & staff Data scientists Law enforcement Criminal justice advocates Students Journalists Members of the public
  45. “Friendly & modern” “Editorial & authoritative” “Technical, minimalistic, and serious”

    While we worked together with the partner and users to find the right voice, visual explorations helped us narrow down the principles.
  46. Created shared design principles to guide our problem solving Show

    me the way and let me explore Put everything in context Make it relevant to me Let me participate
  47. Content strategy The voice should sound like the real people

    working with the data at the FBI: approachable, conversational, engaged, informative, honest Put context in plain view Update out of touch descriptions related to ethnicity, race, gender People-friendly robo-text Visual strategy Balance needs of deviating from existing FBI and DOJ styles by appealing to the public, but still feel connected to their mission Find a style that feels modern and approachable, but authoritative Data visualizations and charts that are clear but hold complex information, finding the right places for heavy content
  48. Examples of conversational content: “Use” instead of “utilize” “People” instead

    of “persons” “Ethnicity” instead of “ethnic origin”
  49. To figure out what content should live where, what was

    useful to people, and the best ways to present it, we jointly made lots of prototypes. Starting out with sketches, then using the USWDS styles for prototyping, and eventually crafting our own visual brand once the content was closer.
  50. If the editorial voice was approachable, conversational, engaged, informative, honest—then

    we needed to strike a visual balance of serious and authoritative, but approachable and interactive too. It couldn’t be too bright, happy, or “appy” but we also didn’t want to be too intense or scare people away (despite the sensitive content).
  51. Conducted a visual audit to compare data-heavy interactive apps and

    websites, award-winning data journalism, other crime statistics projects, and current FBI data sites.
  52. Just ‘cause its a visual, doesn’t mean it reads. Not

    all charts are equal and not all data should be a chart.
  53. Create different experience pathways for varied users. It is possible

    to meet the needs of vastly different users, even in an MVP.
  54. Be open and clear about the limitations, caveats. Use your

    opportunities and power to craft a responsible narrative.
  55. “The data found on the Crime Data Explorer represents reported

    crime, and is not an exhaustive report of all crime that occurs. It’s important to consider the various factors that lead to crime activity and crime reporting in a community before interpreting the data. Without these considerations the available data can be deceiving. Factors to consider include population size and density, economic conditions, employment rates, prosecutorial, judicial, and correctional policies, administrative and investigative emphases of law enforcement, citizens’ attitudes toward crime and policing, and the effective strength of the police force.” Maybe the most profound piece of content on the CDE:
  56. We need to speak the same language! A common system

    for design and code Shared methodologies for user centered design Shared design principles Documentation of how we’ve done it and guides for doing it again
  57. The US Web Design System The USWDS provides design guidelines

    and code to help agencies quickly create trustworthy, accessible, and consistent digital government services.
  58. Templates & reusable design elements Accordion Alert Button Footer Form

    controls Form templates Grid Header Icons Search Side navigation Table Tag Typography Typesetting Flex Opacity Order Shadow Spacing units
  59. Plainlanguage.gov The home for understanding how to write accessibility for

    the government—or anywhere. Explain the law and requirements, provide writing guidelines and examples, share training and resources
  60. The 18F Methods A collection of activities and practices for

    doing human centered design. Simplified instructions help other organizations and federal offices adopt these practices into their own projects. They were made for digital services, but can be adapted to non-technical design projects. methods.18f.gov
  61. Content Guide A new home for understanding how to write

    accessibility for the government—or anywhere. Explain the law and requirements, provide writing guidelines and examples, share training and resources content-guide.18f.gov
  62. Accessibility for Teams A ‘quick-start’ guide for embedding accessibility and

    inclusive design practices into a team’s workflow. Provides an overview and framework for how to approach accessibility from your discipline and human understand of why it’s all important. accessibility.digital.gov
  63. Research is the key to iterative, user centered design Create

    shared design principles to guide problem solving Set up working norms for smoother collaboration Create joint prototypes for both content and interactions Prioritize doing the research / testing together 1 2 3 4 5 Recap
  64. Resources 18F Method Cards A collection of tools to bring

    human-centered design into your project. 18F Guides Repository for best practices across our teams. US Web Design System Design and build fast, accessible, mobile-friendly government websites backed by user research. Plainlanguage.gov Laws and guidelines for plain language writing
  65. Special thanks Ryan Sibley Content Designer on FOIA Nicole Fenton

    Content Designer on Crime Data Explorer Other 18F team members Cordelia Yu, Ron Bronson, Austin Hernandez, and my whole critique group