– Society is dead y • Commercialisation isolates the mind in order to conquer it q • Technology is making people rely on Virtual Reality – the idea of Technopoly y p y
is that we are machines – thinking p , , g machines, to be sure, but machines nonetheless. It is for this reason that the computer is the quintessential, i bl f t hi f T h l It incomparable, near-perfect machine for Technopoly. It subordinates the claims of our nature, our biology, our emotions our spirituality emotions, our spirituality. Neil Postman Neil Postman Technopoly (1993)
Our place in Society defines our spirit • Our place in Society defines our spirit • We need social places to interact in Vi t l R lit d S d Li i th • Virtual Reality and Second Lives are usurping the role of real social situations • It now takes exceptional places to stimulate us • It now takes exceptional places to stimulate us
terrace have tables and chairs for picnicking • The sloping grass areas are also suitable for picnicking but give a better view of the screen • Activities are relaxing, viewing tennis, eating and being part of a spectator atmosphere
surfaces and water water Sight – views to the City of London and Canary Wharf, the screen and the tennis matches, layers of people in , y p p the buildings and on rooftops Sound – the wind in the trees, the water in the d i f t t ti t th t h cascade, noise of spectators reacting to the matches Smell – landscape and food smells – Taste the food from the takeaways strawberries Taste – the food from the takeaways - strawberries and cream and Pimms and picnics
creatively engages as many of the senses as possible and expresses human relationships senses as possible and expresses human relationships and the rhythms of life’
in • Be aware of the positive and negative impacts of sound, smell touch and taste smell, touch and taste • Measure social success and its relationship to place • Create socially inclusive places that encourage interaction Create socially inclusive places that encourage interaction and attract the individual • Learn from the structure of virtual places and societies