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Competing Realities by Richard Rees

BDP
June 26, 2014

Competing Realities by Richard Rees

Part of the Living City - Body: Mind: Spirit: Bristol event organised by BDP's Bristol studio.

BDP

June 26, 2014
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  1. Mi d B d S i it Mind – Body

    - Spirit Competing Realities Bristol - 26th June 2014 Bristol 26 June 2014 Richard T Rees, MA, Dip Arch, PSAI Masterplanner and Illustrator
  2. ‘H ki d t b h lit ’ ‘Human kind

    cannot bear very much reality’ T S Elliot, Four Quartets – Burnt Norton 1936 Pt 1
  3. Synopsis 1. The Life Pie – A Philosophy 2. Mind

    – the Individual 3. Body – the demands of Nature 4. Spirit – the Social Animal 5. Mind, Body, Spirit and Placemaking
  4. The Individual, Nature and Society Mind Body Spirit Mind Body

    Spirit It is possible to develop a life philosophy based on the interaction of the Individual (MIND), Nature (BODY) and Society (SPIRIT)
  5. The Individual, Nature and Society It is possible to develop

    a life philosophy based on the interaction of the Individual (MIND), Nature (BODY) and Society (SPIRIT)
  6. Interaction of the 3 elements Placing the 3 elements of

    the together creates a complete world of interaction
  7. Interaction of the 3 elements Mind Body Mind y Spirit

    Placing the 3 elements of the together creates a complete world of interaction
  8. Emphasise the overlaps – Venn Diagram Anthropocentric Philosophy The Life

    Pie as a potential design tool rather than as an analysis diagram
  9. Creating Environments – Virtual Reality Individual Nature The three components

    of the Virtual Reality Society The three components of the Virtual Reality Environment are: Content – Geometry – Dynamics Society
  10. Mind - the Individual • The Individual is now exalted

    – Society is dead y • Commercialisation isolates the mind in order to conquer it q • Technology is making people rely on Virtual Reality – the idea of Technopoly y p y
  11. Technopoly The fundamental metaphorical message of the computer, in short,

    is that we are machines – thinking p , , g machines, to be sure, but machines nonetheless. It is for this reason that the computer is the quintessential, i bl f t hi f T h l It incomparable, near-perfect machine for Technopoly. It subordinates the claims of our nature, our biology, our emotions our spirituality emotions, our spirituality. Neil Postman Neil Postman Technopoly (1993)
  12. Body – the demands of Nature Body – the demands

    of Nature Biophilia literally means "love of life or living systems.“ Erich Fromm Erich Fromm
  13. Comparative Sensory Impacts of p y p Good and Bad

    Places Clerkenwell Marseilles Clerkenwell Marseilles
  14. Spirit – the Social Animal Spirit – the Social Animal

    Our place in Society defines our spirit • Our place in Society defines our spirit • We need social places to interact in Vi t l R lit d S d Li i th • Virtual Reality and Second Lives are usurping the role of real social situations • It now takes exceptional places to stimulate us • It now takes exceptional places to stimulate us
  15. Murray Mount Social Elements • The flat parts of the

    terrace have tables and chairs for picnicking • The sloping grass areas are also suitable for picnicking but give a better view of the screen • Activities are relaxing, viewing tennis, eating and being part of a spectator atmosphere
  16. Murray Mount Sense Elements Touch – stone, brick timber, landscape

    surfaces and water water Sight – views to the City of London and Canary Wharf, the screen and the tennis matches, layers of people in , y p p the buildings and on rooftops Sound – the wind in the trees, the water in the d i f t t ti t th t h cascade, noise of spectators reacting to the matches Smell – landscape and food smells – Taste the food from the takeaways strawberries Taste – the food from the takeaways - strawberries and cream and Pimms and picnics
  17. Reforging Mind, Body and Spirit as one Mind Body Spirit

    To enrich the design of the environment we have to combat the insulations and work on the overlaps in the primary reality environment diagram
  18. Defining Placemaking Defining Placemaking A great place is ‘Somewhere that

    creatively engages as many of the senses as possible and expresses human relationships senses as possible and expresses human relationships and the rhythms of life’
  19. Sense and Sociability • Measure sensory impact and design it

    in • Be aware of the positive and negative impacts of sound, smell touch and taste smell, touch and taste • Measure social success and its relationship to place • Create socially inclusive places that encourage interaction Create socially inclusive places that encourage interaction and attract the individual • Learn from the structure of virtual places and societies
  20. Mi d B d S i it Mind – Body

    - Spirit Competing Realities Bristol - 26th June 2014 Bristol 26 June 2014 Richard T Rees, MA, Dip Arch, PSAI Masterplanner and Illustrator