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(2015 - 7/11) Crunch Time: The Death of Creativity

Calibrate
September 30, 2015

(2015 - 7/11) Crunch Time: The Death of Creativity

CALIBRATE 2015 (7/11) - http://www.calibratesf.com/

Crunch Time: The Death of Creativity -- Ryan Tang

http://engineering.sharethrough.com/blog/2015/11/13/crunch-time-the-death-of-creativity/

Extrinsic motivators like crunch time worked a hundred years ago in the era of low-tech factories. In the knowledge economy today, the high pressure of crunch time efforts often backfires. Using three case studies, Ryan explores the effect of crunch time, analyzing the positive and negative effects of management pressure.

Calibrate

September 30, 2015
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Transcript

  1. Crunch Time: Great for Manual Labor Bad for Knowledge Economy

    Three case studies: 1. Ryan’s Daily Get-To-Work-on-Time Project 2. The Marshmallow Challenge 3. The Candle Problem stress balls of varying happiness
  2. Crunch Time: Great for Manual Labor Bad for Knowledge Economy

    Dig in to understand: • The effects of crunch time and external motivators • Building a workplace that fosters creativity stress balls of varying happiness
  3. Fake Deadline Kinda Fake Deadline Real Deadline Status: Report: Naked

    preschooler reading a book Status: Report: Son in superhero underwear, playing with toy trucks Status: Report: Achieved through last-minute heroics
  4. Crunch Time: No Standing Structures 0 10 20 30 Team

    Performance with High Stakes Height in inches
  5. The Pants Project Marshmallow Challenge Candle Problem Mechanism Did it

    Work? Creativity Time Pressure Low High Stake Reward High
  6. The Candle Problem Psychologist Karl Dunker, 1945 • Candle •

    Box of Tacks • Book of Matches Goal: Attach the lit candle on the wall such that the wax won’t drip on the table below
  7. Candle Crunch Time Sam Glucksberg, 1962 Low Pressure Group: •

    No financial reward • Timed “to establish norms” Relax, no pressure
  8. Candle Crunch Time Cash Reward Group: • Timed and compared

    with peers • Best time gets top prize • Top quartile gets smaller reward • Everyone else gets nothing Be vigilant!
  9. The Results Low Pressure Group: 7 minutes 41 seconds Cash

    Reward Group: 11 minutes 8 seconds The solution took 45% longer with cash incentives
  10. Crunch Time Made People Slower (And Dumber) Low Pressure Group:

    7 minutes 41 seconds Cash Reward Group: 11 minutes 8 seconds The solution took 45% longer with cash incentives
  11. The Pants Project Marshmallow Challenge Candle Problem Mechanism Did it

    Work? Creativity Time Pressure Low High Stake Reward High Very High Moderate Financial Incentive
  12. Results for the Simple Candle Problem Low Pressure Group: 4

    minutes 59 seconds Cash Reward Group: 3 minutes 40 seconds
  13. Results for the Simple Candle Problem Low Pressure Group: 4

    minutes 59 seconds Cash Reward Group: 3 minutes 40 seconds The simple problem was solved 25% faster with cash incentives
  14. Crunch Time Works Well for the Simple Problem Low Pressure

    Group: 4 minutes 59 seconds Cash Reward Group: 3 minutes 40 seconds The simple problem was solved 25% faster with cash incentives
  15. The Pants Project Marshmallow Challenge Candle Problem Mechanism Did it

    Work? Creativity Time Pressure Low High Stake Reward High for Dummies Very High Low Moderate Financial Incentive
  16. Complex Problems Require Balance and Have Solutions That are not

    Obvious Monument to WWII Polish Cryptographers
  17. Crunch Time: Great for Manual Labor Bad for Knowledge Economy

    • What does crunch time and external motivators buy? • How do we build a workplace that fosters creativity? stress balls of varying happiness