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Interaction Design Week 1 Slide Deck

Cassini Nazir
January 17, 2013
500

Interaction Design Week 1 Slide Deck

Slide deck for Week 1 of ATEC 3363.

Cassini Nazir

January 17, 2013
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Transcript

  1. ATEC 3363 Cassini Nazir Basic Interaction Design WEEK 1 Introductions

    Syllabus review Lecture/discussion: Interaction Design Assignment Review
  2. WEEK 1 WEEK 2 WEEK 3 WEEK 4 WEEK 5

    WEEK 6 WEEK 7 WEEK 8 WEEK 9 WEEK 10 WEEK 11 WEEK 12 WEEK 13 WEEK 14 WEEK 15 IxD COURSE TIMELINE Hi-Fi Prototypes Final Exam Preparation Lo-Fi Prototypes GUI Script and Storyboard User Needs Research Project Phase I: Discovery Project Phase II: Innovation Understanding Experience IxD History, Practice and Methods IxD Design Principles Form Teams IxD Case Studies IxD Foundation
  3. WEEK 1 WEEK 2 WEEK 3 WEEK 4 WEEK 5

    WEEK 6 WEEK 7 WEEK 8 WEEK 9 WEEK 10 WEEK 11 WEEK 12 WEEK 13 WEEK 14 WEEK 15 IxD COURSE TIMELINE Understanding Experience Hi-Fi Prototypes Final Exam Preparation Lo-Fi Prototypes GUI Script and Storyboard User Needs Research Project Phase I: Discovery Project Phase II: Innovation IxD History, Practice and Methods IxD Design Principles Form Teams IxD Case Studies IxD Foundation Course Syllabus What is IxD? Design Hierarchy of Needs *
  4. WEEK 1 WEEK 2 WEEK 3 WEEK 4 WEEK 5

    WEEK 6 WEEK 7 WEEK 8 WEEK 9 WEEK 10 WEEK 11 WEEK 12 WEEK 13 WEEK 14 WEEK 15 IxD COURSE TIMELINE Understanding Experience Hi-Fi Prototypes Final Exam Preparation Lo-Fi Prototypes GUI Script and Storyboard User Needs Research Project Phase I: Discovery IxD Design Principles Form Teams IxD Case Studies IxD Foundation History and Principles Further Definition Seven Stages of Action Exercise IxD History, Practice and Methods Project Phase II: Innovation
  5. WEEK 1 WEEK 2 WEEK 3 WEEK 4 WEEK 5

    WEEK 6 WEEK 7 WEEK 8 WEEK 9 WEEK 10 WEEK 11 WEEK 12 WEEK 13 WEEK 14 WEEK 15 IxD COURSE TIMELINE Understanding Experience Hi-Fi Prototypes Final Exam Preparation Lo-Fi Prototypes GUI Script and Storyboard User Needs Research Project Phase I: Discovery Form Teams IxD Case Studies IxD Foundation GUI Design Principles Human Interface Guidelines Seductive Interaction Design UI Patterns IxD History, Practice and Methods IxD Design Principles Project Phase II: Innovation
  6. WEEK 1 WEEK 2 WEEK 3 WEEK 4 WEEK 5

    WEEK 6 WEEK 7 WEEK 8 WEEK 9 WEEK 10 WEEK 11 WEEK 12 WEEK 13 WEEK 14 WEEK 15 IxD COURSE TIMELINE Understanding Experience Hi-Fi Prototypes Final Exam Preparation Lo-Fi Prototypes GUI Script and Storyboard User Needs Research Project Phase I: Discovery Form Teams IxD Foundation IDEO GE Innovation Lab Mozilla frog design Cooper/Hewitt Stone Yamashita Partners Student-research IxD History, Practice and Methods IxD Design Principles IxD Case Studies Project Phase II: Innovation
  7. WEEK 1 WEEK 2 WEEK 3 WEEK 4 WEEK 5

    WEEK 6 WEEK 7 WEEK 8 WEEK 9 WEEK 10 WEEK 11 WEEK 12 WEEK 13 WEEK 14 WEEK 15 IxD COURSE TIMELINE Understanding Experience Hi-Fi Prototypes Final Exam Preparation Lo-Fi Prototypes GUI Script and Storyboard User Needs Research IxD Foundation Organize Team Choose Research Category Assign Roles and Responsibilities IxD History, Practice and Methods IxD Design Principles IxD Case Studies Project Phase I: Discovery Form Teams Project Phase II: Innovation
  8. WEEK 1 WEEK 2 WEEK 3 WEEK 4 WEEK 5

    WEEK 6 WEEK 7 WEEK 8 WEEK 9 WEEK 10 WEEK 11 WEEK 12 WEEK 13 WEEK 14 WEEK 15 IxD COURSE TIMELINE Understanding Experience Hi-Fi Prototypes Final Exam Preparation Lo-Fi Prototypes GUI Script and Storyboard IxD Foundation Assimilate Research Build Needs List IxD History, Practice and Methods IxD Design Principles IxD Case Studies Project Phase I: Discovery Form Teams User Needs Research Project Phase II: Innovation
  9. WEEK 1 WEEK 2 WEEK 3 WEEK 4 WEEK 5

    WEEK 6 WEEK 7 WEEK 8 WEEK 9 WEEK 10 WEEK 11 WEEK 12 WEEK 13 WEEK 14 WEEK 15 IxD COURSE TIMELINE Understanding Experience Hi-Fi Prototypes Final Exam Preparation Lo-Fi Prototypes IxD Foundation Compare findings Consensus on needs Develop use scenario IxD History, Practice and Methods IxD Design Principles IxD Case Studies Project Phase I: Discovery Form Teams User Needs Research GUI Script and Storyboard Project Phase II: Innovation
  10. WEEK 1 WEEK 2 WEEK 3 WEEK 4 WEEK 5

    WEEK 6 WEEK 7 WEEK 8 WEEK 9 WEEK 10 WEEK 11 WEEK 12 WEEK 13 WEEK 14 WEEK 15 IxD COURSE TIMELINE Understanding Experience Hi-Fi Prototypes Final Exam Preparation IxD Foundation Low-fi screen prototypes Setup for user tests Produce test reports IxD History, Practice and Methods IxD Design Principles IxD Case Studies Project Phase I: Discovery Form Teams User Needs Research GUI Script and Storyboard Lo-Fi Prototypes Project Phase II: Innovation
  11. WEEK 1 WEEK 2 WEEK 3 WEEK 4 WEEK 5

    WEEK 6 WEEK 7 WEEK 8 WEEK 9 WEEK 10 WEEK 11 WEEK 12 WEEK 13 WEEK 14 WEEK 15 IxD COURSE TIMELINE Understanding Experience Final Exam Preparation IxD Foundation Start final screen art Plan demonstration IxD History, Practice and Methods IxD Design Principles IxD Case Studies Project Phase I: Discovery Form Teams User Needs Research GUI Script and Storyboard Lo-Fi Prototypes Project Phase II: Innovation Hi-Fi Prototypes
  12. WEEK 1 WEEK 2 WEEK 3 WEEK 4 WEEK 5

    WEEK 6 WEEK 7 WEEK 8 WEEK 9 WEEK 10 WEEK 11 WEEK 12 WEEK 13 WEEK 14 WEEK 15 IxD COURSE TIMELINE Understanding Experience IxD Foundation Finish final screen art Gather presentation materials Produce report and slide deck Rehearse IxD History, Practice and Methods IxD Design Principles IxD Case Studies Project Phase I: Discovery Form Teams User Needs Research GUI Script and Storyboard Lo-Fi Prototypes Project Phase II: Innovation Hi-Fi Prototypes Final Exam Preparation
  13. WEEK 1 WEEK 2 WEEK 3 WEEK 4 WEEK 5

    WEEK 6 WEEK 7 WEEK 8 WEEK 9 WEEK 10 WEEK 11 WEEK 12 WEEK 13 WEEK 14 WEEK 15 IxD COURSE TIMELINE Hi-Fi Prototypes Final Exam Preparation Lo-Fi Prototypes GUI Script and Storyboard User Needs Research Project Phase I: Discovery Project Phase II: Innovation Understanding Experience IxD History, Practice and Methods IxD Design Principles Form Teams IxD Case Studies IxD Foundation
  14. User Experiences Digital Tangible Individual Social Puma’s Clever Little Bag

    Unboxing iPhone 5 A door handle Texting on a mobile phone Searching an online archive Customer service phone call Reading an article online Going to a party
  15. Technology Design Business UX Visual Design Development Business Plan Prototyping

    Release Candidate Business Strategy Styleguide Interface Product Communication Performance Simplicity Consistency Brand Design Market Comm Information Design Backend Process Interaction Design Usability Engineering Surface Design Information Architecture Frontend Processes Oliver Reichenstein, Information Architects http://bit.ly/NvDpFL
  16. Technology Design Business UX Visual Design Development Business Plan Prototyping

    Release Candidate Business Strategy Styleguide Interface Product Communication Performance Simplicity Consistency Brand Design Market Comm Information Design Backend Process Interaction Design Usability Engineering Surface Design Information Architecture Frontend Processes Oliver Reichenstein, Information Architects http://bit.ly/NvDpFL Computer Science hardware and software development
  17. Oliver Reichenstein, Information Architects http://bit.ly/NvDpFL Computer Science Engineering product development

    and realization Technology Design Business UX Visual Design Development Business Plan Prototyping Release Candidate Business Strategy Styleguide Interface Product Communication Performance Simplicity Consistency Brand Design Market Comm Information Design Backend Process Interaction Design Usability Engineering Surface Design Information Architecture Frontend Processes
  18. Oliver Reichenstein, Information Architects http://bit.ly/NvDpFL Computer Science Engineering Ergonomics study

    of human engineering Technology Design Business UX Visual Design Development Business Plan Prototyping Release Candidate Business Strategy Styleguide Interface Product Communication Performance Simplicity Consistency Brand Design Market Comm Information Design Backend Process Interaction Design Usability Engineering Surface Design Information Architecture Frontend Processes
  19. Technology Design Business UX Visual Design Development Business Plan Prototyping

    Release Candidate Business Strategy Styleguide Interface Product Communication Performance Simplicity Consistency Brand Design Market Comm Information Design Backend Process Interaction Design Usability Engineering Surface Design Information Architecture Frontend Processes Oliver Reichenstein, Information Architects http://bit.ly/NvDpFL Computer Science Engineering Ergonomics Fine Art Illustration general aesthetic visualization
  20. Technology Design Business UX Visual Design Development Business Plan Prototyping

    Release Candidate Business Strategy Styleguide Interface Product Communication Performance Simplicity Consistency Brand Design Market Comm Information Design Backend Process Interaction Design Usability Engineering Surface Design Information Architecture Frontend Processes Oliver Reichenstein, Information Architects http://bit.ly/NvDpFL Computer Science Engineering Ergonomics Fine Art Illustration Graphic Design general aesthetic visualization
  21. Technology Design Business UX Visual Design Development Business Plan Prototyping

    Release Candidate Business Strategy Styleguide Interface Product Communication Performance Simplicity Consistency Brand Design Market Comm Information Design Backend Process Interaction Design Usability Engineering Surface Design Information Architecture Frontend Processes Oliver Reichenstein, Information Architects http://bit.ly/NvDpFL Computer Science Engineering Ergonomics Fine Art Illustration Graphic Design Industrial Design controls and product aesthetics
  22. Technology Design Business UX Visual Design Development Business Plan Prototyping

    Release Candidate Business Strategy Styleguide Interface Product Communication Performance Simplicity Consistency Brand Design Market Comm Information Design Backend Process Interaction Design Usability Engineering Surface Design Information Architecture Frontend Processes Oliver Reichenstein, Information Architects http://bit.ly/NvDpFL Computer Science Engineering Ergonomics Fine Art Illustration Graphic Design Industrial Design Social Informatics socializing technology systems
  23. Technology Design Business UX Visual Design Development Business Plan Prototyping

    Release Candidate Business Strategy Styleguide Interface Product Communication Performance Simplicity Consistency Brand Design Market Comm Information Design Backend Process Interaction Design Usability Engineering Surface Design Information Architecture Frontend Processes Oliver Reichenstein, Information Architects http://bit.ly/NvDpFL Computer Science Engineering Ergonomics Fine Art Illustration Graphic Design Industrial Design Social Informatics Information Design information architecture
  24. Technology Design Business UX Visual Design Development Business Plan Prototyping

    Release Candidate Business Strategy Styleguide Interface Product Communication Performance Simplicity Consistency Brand Design Market Comm Information Design Backend Process Interaction Design Usability Engineering Surface Design Information Architecture Frontend Processes Oliver Reichenstein, Information Architects http://bit.ly/NvDpFL Computer Science Engineering Ergonomics Fine Art Illustration Graphic Design Industrial Design Social Informatics Information Design Psychology cognitive dynamics in communication
  25. Technology Design Business UX Visual Design Development Business Plan Prototyping

    Release Candidate Business Strategy Styleguide Interface Product Communication Performance Simplicity Consistency Brand Design Market Comm Information Design Backend Process Interaction Design Usability Engineering Surface Design Information Architecture Frontend Processes Oliver Reichenstein, Information Architects http://bit.ly/NvDpFL Computer Science Engineering Ergonomics Fine Art Illustration Graphic Design Industrial Design Social Informatics Information Design Psychology Social Sciences social dynamics in communication
  26. Technology Design Business UX Visual Design Development Business Plan Prototyping

    Release Candidate Business Strategy Styleguide Interface Product Communication Performance Simplicity Consistency Brand Design Market Comm Information Design Backend Process Interaction Design Usability Engineering Surface Design Information Architecture Frontend Processes Oliver Reichenstein, Information Architects http://bit.ly/NvDpFL Computer Science Engineering Ergonomics Fine Art Illustration Graphic Design Industrial Design Social Informatics Information Design Psychology Social Sciences Web Design dynamic network interaction
  27. Technology Design Business UX Visual Design Development Business Plan Prototyping

    Release Candidate Business Strategy Styleguide Interface Product Communication Performance Simplicity Consistency Brand Design Market Comm Information Design Backend Process Interaction Design Usability Engineering Surface Design Information Architecture Frontend Processes Oliver Reichenstein, Information Architects http://bit.ly/NvDpFL Computer Science Engineering Ergonomics Fine Art Illustration Graphic Design Industrial Design Social Informatics Information Design Psychology Social Sciences Web Design No one person will be an expert in all disciplines
  28. USER EXPERIENCE HIERARCHY of NEEDS MEANINGFUL PLEASURABLE CONVENIENT USABLE RELIABLE

    FUNCTIONAL works as intended is available and accurate can be used without difficulty super easy to use, works like I think memorable experience worth sharing has personal significance