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Tap, Not Click: Mobile User-Interface Design

Chetana Deorah
September 23, 2013

Tap, Not Click: Mobile User-Interface Design

An Inneract Project Learning Labs 1-day workshop with high school students on the why, what and how of design, user-interface design designing for mobile devices.

Chetana Deorah

September 23, 2013
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  1. TAP, NOT CLICK! MOBILE APP UI DESIGN INNERACT  PROJECT  LEARNING

     LABS  FALL  2013  HIGH  SCHOOL  STUDENTS  
  2.           “Design is a funny word.

    Some people think design means how it looks. But of course, if you dig deeper, it's really how it works.” Steve Jobs INNERACT  PROJECT  LEARNING  LABS  FALL  2013  HIGH  SCHOOL  STUDENTS  
  3. TP 1 radio/phono combination, 1959 Dieter Rams for Braun MPZ

    21 multipress citrus juicer, 1972 Dieter Rams and Jürgen Greubel for Braun INNERACT  PROJECT  LEARNING  LABS  FALL  2013  HIGH  SCHOOL  STUDENTS  
  4.     “Good design makes a product understandable.” Dieter Rams,

    1978 h9ps://www.vitsoe.com/us/about/good-­‐design   INNERACT  PROJECT  LEARNING  LABS  FALL  2013  HIGH  SCHOOL  STUDENTS  
  5. INNERACT  PROJECT  LEARNING  LABS  FALL  2013  HIGH  SCHOOL  STUDENTS  

    Desktop application (or web application, mobile application...)
  6.     “A picture is worth a thousand words. An

    interface is worth a thousand pictures.” Ben Shneiderman, 1947 INNERACT  PROJECT  LEARNING  LABS  FALL  2013  HIGH  SCHOOL  STUDENTS  
  7. …CREATE > sketch > wireframes > paper prototypes > INNERACT

     PROJECT  LEARNING  LABS  FALL  2013  HIGH  SCHOOL  STUDENTS  
  8. MOBILE APPLICATION USER-INTERFACE DESIGN Why Mobile App Design?   What

    is it all about? Website Design to Mobile App Design How to? Being a Designer INNERACT  PROJECT  LEARNING  LABS  FALL  2013  HIGH  SCHOOL  STUDENTS  
  9. PANDORA: The WEBSITE > MOBILE APP (iPhone/ iOS) INNERACT  PROJECT

     LEARNING  LABS  FALL  2013  HIGH  SCHOOL  STUDENTS  
  10. INNERACT  PROJECT  LEARNING  LABS  FALL  2013  HIGH  SCHOOL  STUDENTS  

    Table View List View Mobile Web View Keyboard www.usercentered.net
  11. INNERACT  PROJECT  LEARNING  LABS  FALL  2013  HIGH  SCHOOL  STUDENTS  

    DESIGNING MOBILE UI Design Brief What will the app do? What will it make easier for users? Who are the Users? Sketch The app map – the system Identify key screens and main navigation Interaction sketches Paper prototype Wireframes USability Testing Visual Design Development QA Launch INNERACT  PROJECT  LEARNING  LABS  FALL  2013  HIGH  SCHOOL  STUDENTS  
  12. BEING A DESIGNER Graphic Designer Fashion Designer Interior Designer Industrial

    Designer Architect User-Interface Designer/ Web Designer/ Product Designer/ Digital Designer Interaction Designer Information Architect Visual Designer Book Designer Lighting Designer Jewelry Designer …  
  13. INNERACT  PROJECT  LEARNING  LABS  FALL  2013  HIGH  SCHOOL  STUDENTS  

    TAP, NOT CLICK! Thank You CHETANA DEORAH [email protected] INNERACT  PROJECT  LEARNING  LABS  FALL  2013  HIGH  SCHOOL  STUDENTS