How we built "Oyasumi Shower" in 24 Hours. おやすみシャワーができるまで

817b7699ccbd3a6664de66eee8c2cbd2?s=47 Yoji Shidara
September 16, 2012

How we built "Oyasumi Shower" in 24 Hours. おやすみシャワーができるまで

16 September, 2012
Sapporo RubyKaigi 2012 #sprk2012
http://sapporo.rubykaigi.org/2012/en/schedule/details/14.html

817b7699ccbd3a6664de66eee8c2cbd2?s=128

Yoji Shidara

September 16, 2012
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Transcript

  1. How We Built “Oyasumi Shower” in 24 Hours ͓΍͢Έγϟϫʔ͕Ͱ͖Δ·Ͱ Yoji

    Shidara Team OyasumiSupport#end_of_day Enishi Tech Inc.
  2. Let me introduce ·ͣ͸͡Ίʹ

  3. the most important Japanese word ԿΑΓ΋େࣄͳ೔ຊޠΛ ͝঺հ͠·͢

  4. in my talk :) ͜ͷൃදͷதͰ Ұ൪େࣄͳ೔ຊޠ͔΋

  5. “Oyasumi” ʮ͓΍͢Έʯ

  6. Do you know “Oyasumi”? ޚଘ஌Ͱ͔͢ʁ

  7. Repeat after me :) ΋͏Ұ౓!

  8. “Oyasumi” ʮ͓΍͢Έʯ

  9. “Oyasumi” means ʮ͓΍͢Έʯͱ͍͏ͷ͸

  10. “Good night” “Good night” ͷ͜ͱͰ͢

  11. So, ͔ͩΒ

  12. Tonight, after you get drunk, ࠓ໷͔ͬ͢Γਲͬ෷ͬͯ ؼΔͱ͖ʹ͸ɺ

  13. Say “Oyasumi” ʮ͓΍͢ΈʯΛ ࢖ͬͯΈ͍ͯͩ͘͞

  14. None
  15. Let me back to the title... λΠτϧʹ໭Γ·͢

  16. How We Built “Oyasumi Shower” in 24 Hours ͓΍͢Έγϟϫʔ͕Ͱ͖Δ·Ͱ Yoji

    Shidara Team OyasumiSupport#end_of_day Enishi Tech Inc.
  17. Let me switch to Japanese... ͦΖͦΖ೔ຊޠͰ...

  18. We built “Oyasumi Shower” ࢲͨͪ͸ ʮ͓΍͢Έγϟϫʔʯͱ͍͏ ϓϩμΫτΛ

  19. for the 24-hour Hackathon Competition. 24࣌ؒͰ։ൃ͠ ίϯςετʹԠื͠·ͨ͠

  20. We won the “special prize” ͦͯ͠ ಛผ৆Λड৆͠·ͨ͠

  21. CC-BY 2.0 http://www.flickr.com/photos/sora_h/7326377068/

  22. During the process, ͦͷͳ͔Ͱ

  23. we’ve found some “tips” to enjoy the contest. ίϯςετΛָ͠ΉίπΛ ͍͔ͭ͘ݟ͚ͭ·ͨ͠

  24. Today, I want to share our tips with you. ͦΕΛΈͳ͞Μͱ

    ڞ༗͍ͨ͠ͱࢥ͍·͢
  25. You might say, ΋͔͢͠Δͱ

  26. Just a contest. ͨͩͷίϯςετ͡Όͳ͍͔

  27. Just 24 hours. ͨͬͨ24࣌ؒ͡Όͳ͍͔

  28. Right. ͦ͏ࢥ͏͔΋͠Ε·ͤΜ

  29. Just a contest. ͔ͨ͠ʹίϯςετͩ͠

  30. Just 24 hours. ͨͬͨ24࣌ؒͷ͜ͱͰ͢

  31. But... ͚ͩͲ...

  32. Our life is just a series of 24 hours. ࢲͨͪͷ೔ʑͱ͍͏ͷ͸

    ͦͷ24࣌ؒͷ࿈ଓ͔ͩΒ
  33. Thinking about how to enjoy the whole 24-hour 24࣌ؒͷָ͠ΈํΛ ߟ͑Δ͜ͱ͸

  34. leads us to think about how to enjoy our life.

    Ͳ͏΍ͬͯ೔ʑΛָ͠Ή͔ʹ ͭͳ͕͍ͬͯΔͱࢥ͏ͷͰ͢
  35. So, I want to share our tips with you. ͔ͩΒ

    ͦͷίπΛΈͳ͞Μͱ ڞ༗͍ͨ͠ͱࢥ͍·͢
  36. How we code is Ͳ͏͍͏;͏ʹͯ͠ίʔυΛ ॻ͍͍ͯ͘ͷ͔ͱ͍͏ͷ͸

  37. how we live, ͲͷΑ͏ʹੜ͖͍͔ͯ͘ ͱ͍͏͜ͱʹҧ͍ͳ͍

  38. for us, programmers. ࢲͨͪ͸ϓϩάϥϚ͔ͩΒ

  39. Through the contest, I want to think about that. ίϯςετΛ௨ͯ͡

    ͦͷ͜ͱʹ͍ͭͯߟ͑·͢
  40. None
  41. About “Oyasumi Shower”. ͓΍͢Έγϟϫʔʹ͍ͭͯ ͓࿩͠·͠ΐ͏

  42. We built it for COOKPAD 24-hour Hackathon Competition. ΫοΫύου ։ൃίϯςετ24ͷͨΊʹ

    ࢲୡ͕ͭͬͨ͘ϓϩμΫτͰ͢
  43. The contest is to develop applications based on the theme.

    ίϯςετͰ͸ ՝୊Λղܾ͢Δ։ൃΛ 24࣌ؒͰߦ͍·͢
  44. The challenge of this year was ࠓ೥ͷ՝୊͸

  45. “Create a service that will make the day end on

    a fun note.” “Ұ೔ͷऴΘΓΛ ָ͘͢͠Δ΋ͷ”
  46. Our product was an iPhone app to share “Oyasumi” ࢲୡ͕࡞ͬͨͷ͸

    ʮ͓΍͢ΈʯΛڞ༗͢Δ iPhone ΞϓϦέʔγϣϯͰ͢
  47. The traditional “Oyasumi” was only for the closest people. ैདྷͷʮ͓΍͢Έʯ͸

    ͘͝਌͍ؒ͠ฑͷ ͨΊͷ΋ͷͰͨ͠
  48. With “Oyasumi Shower”, you can exchange “Oyasumi” across time and

    space. ͓΍͢ΈγϟϫʔΛ࢖͏ͱ ʮ͓΍͢ΈʯମݧΛ ۭ࣌Λ௒͑ͯ޿͘ڞ༗Ͱ͖·͢
  49. Demo movie (I’ll try to translate...) σϞಈըΛ͝ཡ͍ͩ͘͞

  50. None
  51. When you start “Oyasumi Shower”, ʮ͓΍͢ΈγϟϫʔʯΛ ىಈ͢Δͱɺ

  52. A chorus of “Oyasumi” comes from your iPhone. ΈΜͳͷʮ͓΍͢Έʯ͕ iPhone͔Βฉ͖͑ͯ͜·͢

  53. Then, you record and your “Oyasumi” for the others. ͜ͷ͋ͱʹདྷΔਓͷͨΊʹ

    ͋ͳͨͷʮ͓΍͢ΈʯΛ ࿥Ի͠·͢
  54. Someone uses the app after you will hear your Oyasumi.

    ͦͷ͋ͱʹདྷͨਓ͕ ͋ͳͨͷʮ͓΍͢ΈʯΛ ฉ͘͜ͱ͕Ͱ͖·͢
  55. None
  56. 9 am Start! 3 pm 9 pm 3 am

  57. How will you spend the 24 hours? ͋ͳͨͳΒͲ͏࢖͍·͔͢ʁ

  58. 9 am Start! 3 pm 9 pm 3 am

  59. Our 24 hours were like this: ࢲୡͷ24࣌ؒ͸ ͜Μͳײ͡Ͱͨ͠

  60. Concept making Tech survey Distribution & Deployment Chores Submit! Preparation

    for application Naming discussion Adding one-more feature Movie making 9 am Prototyping Making it shippable Packaging Start! 3 pm 9 pm 3 am
  61. How do you feel? Ͳ͏ײ͡·ͨ͠?

  62. Concept making Tech survey Distribution & Deployment Chores Submit! Preparation

    for application Naming discussion Adding one-more feature Movie making 9 am Prototyping Making it shippable Packaging Start! 3 pm 9 pm 3 am
  63. In order to tell you how we decided what to

    make for the contest, ԿΛͭ͘Δͷ͔Λ Ͳ͏΍ܾͬͯΊ͔ͨΛ ঺հ͢ΔͨΊʹ
  64. I need to talk about our team. ·ͣࢲୡʹ͍͓ͭͯ࿩͠·͢

  65. Team OyasumiSupport#end_of_day

  66. I live in Sapporo. The other members live in Tokyo.

    ࢲ͸ࡳຈʹ ଞͷϝϯόʔ͸౦ژʹ ॅΜͰ͍·͢
  67. Team OyasumiSupport#end_of_day Sapporo, Hokkaido Omori, Tokyo Kamata, Tokyo

  68. We’ve used PlayStation 3’s video chat and Skype. ओʹϓϨΠεςʔγϣϯ3ͷ ϏσΦνϟοτͱ

    Skype Λ࢖͍·ͨ͠
  69. A member had to commute soon after the contest started.

    ͋Δϝϯόʔ͕ ίϯςετ։࢝௚ޙʹిंʹ ৐Δඞཁ͕͋Γ·ͨ͠
  70. Unfortunately. Fortunately. ࢒೦ͳ͕Β ͍͑ɺ޾ӡͳ͜ͱʹ

  71. He was on the train with earphones. We talked online

    and he heard. ൴͸ిं಺ͰΠϠϗϯΛ͚ͭͯ ࢲୡͷձ࿩Λฉ͍͍ͯ·ͨ͠
  72. We heard his surroundings. We felt like really being there.

    ࢲୡʹ͸ࡶ౿͕ฉ͖͑ͯͯ͜ ྟ৔ײͨͬ΀ΓͰͨ͠
  73. As he couldn’t say anything, we’ve tried to make him

    laugh. ిं಺Ͱ͸੠Λग़ͤͳ͍ͷΛ ͍͍͜ͱʹ ๻Β͸൴Λ সΘͤΑ͏ͱͨ͠Γ͠·ͨ͠
  74. We enjoyed that time so much and felt “sounds” are

    so fun. ͦ͏͜͏͍ͯ͠Δ͏ͪ Իͬͯ໘ന͍ͳͱײ͡·ͨ͠
  75. Without it, we couldn’t have reached to the key concept

    of Oyasumi Shower. ͦΕ͕ͳ͔ͬͨΒ͓΍͢Έγϟ ϫʔͷΩʔίϯηϓτʹ͸ ౸ୡͰ͖ͳ͔ͬͨ͜ͱͰ͠ΐ͏
  76. In this way, we decided to use “sounds”. ͦΜͳ෩ʹͯ͠ ԻΛ࢖͏͜ͱʹͳΓ·ͨ͠

  77. The best word to exchange at the end of the

    day is Ұ೔ʹ࠷ޙʹԻΛަ׵͢Δ ͱ͍͑͹
  78. Oyasumi ʮ͓΍͢ΈʯͰ͢ΑͶ

  79. What I am talking about? Կͷ࿩Ͱ͚ͨͬ͠

  80. Tip: Prank is the source of ideas. ѱϊϦ͸ΞΠσΟΞͷݯ

  81. We are “voting” ideas while laughing. ๻Β͸স͍ͬͯΔؒʹ ໘ന͍ΞΠσΟΞΛ બผ͍ͯ͠ΔͷͰ͢

  82. Interesting ideas keep us funny long time. (As we want

    to have fun!) ໘ന͍ΞΠσΟΞʹ͍ͭͯ ࿩͢ͱ͖ ϫΠϫΠ͸ࢭ·Βͳ͍
  83. Concept making Tech survey Distribution & Deployment Chores Submit! Preparation

    for application Naming discussion Adding one-more feature Movie making 9 am Prototyping Making it shippable Packaging Start! 3 pm 9 pm 3 am
  84. Then how to record and playback the sound? Ͳ͏΍ͬͯԻΛ ࿥Իͨ͠Γ࠶ੜͨ͠Γ

    ͢ΔͱΑ͍Ͱ͠ΐ͏
  85. We decided to make an iPhone app iPhone ΞϓϦΛͭ͘Ζ͏ ͱ͍͏͜ͱʹͳΓ·ͨ͠

  86. Where to exchange “Oyasumi”? ʮ͓΍͢Έʯͬͯݴ͏ͷ͸ Ͳ͜Ͱ͠ΐ͏ʁ

  87. Bedrooms in common. ৸͕͓͓͍ࣨͷͰ͸

  88. Few people use laptops in their bedroom (except us) ৸ࣨͰPCΛ࢖͏ਓ͸

    ͦ͏ଟ͘ͳ͍͸ͣ
  89. But no one had experience to treat audio on iPhone

    νʔϜͷ୭΋ iPhoneͰԻ੠Λѻͬͨ ܦݧ͸͋Γ·ͤΜͰͨ͠
  90. We challenged! ͚ΕͲ ௅ઓͯ͠Έ·ͨ͠

  91. As we had Rails experience, Rails ͷܦݧ͸͋ͬͨͷͰ

  92. we could build a web service to exchange “Oyasumi” text

    messages. ςΩετϝοηʔδͰ ͓΍͢ΈΛަ׵͢Δ αΠτͳΒ͙͢࡞Εͦ͏Ͱͨ͠
  93. But that idea didn’t attract us. Ͱ΋͋Μ·Γָͦ͠͏ʹ͸ ࢥ͑ͳ͔ͬͨ

  94. So we tried to build iPhone app ͔ͩΒ iPhone ΞϓϦΛ

    ͭͬͯ͘ΈΔ͜ͱʹ͠·ͨ͠
  95. As building native apps in 24 hours seemed to be

    too difficult for us, ωΠςΟϒΞϓϦέʔγϣϯ͸ 24࣌ؒͰ͸खʹ༨ΔͷͰ
  96. Cordova (PhonGap) was chosen Cordova (PhoneGap) Λ ࢖͍·ͨ͠

  97. We did timeboxed survey for feasibility evaluation. ࣮ݱՄೳੑΛௐ΂ΔͨΊʹ ࣌ؒΛ۠੾ͬͯௐࠪ͠·ͨ͠

  98. And we thought we could go! ͦͷ··ਐΊͦ͏ͩͱ͍͏ ײ৮Λಘ·ͨ͠

  99. Doing things that seem easy is not exciting. ؆୯ͦ͏ʹࢥ͑Δ͜ͱ͸ ϫΫϫΫ͠ͳ͍

  100. Tip: Do the right-level challenge ͪΐ͏Ͳ͍͍௅ઓΛ͢Δ

  101. Concept making Tech survey Distribution & Deployment Chores Submit! Preparation

    for application Naming discussion Adding one-more feature Movie making 9 am Prototyping Making it shippable Packaging Start! 3 pm 9 pm 3 am
  102. We used Sinatra for the backend. Sinatra ΛόοΫΤϯυʹ ࢖͍·ͨ͠

  103. Just receive the audio, mixup them and return back to

    the client. Ի੠Λड৴͠ɺ߹੒ͯ͠ ΫϥΠΞϯτʹฦ͠·͢
  104. This didn’t take so long. Thanks to ruby :) ͜ͷ෦෼͸ൺֱత୹͍࣌ؒͰ

    Ͱ͖·ͨ͠
  105. I was familiar with it. ׳Ε͍ͯͨͱ͍͏ͷ΋େࣄͰ͢

  106. We had no time to learn the deployment for the

    rack apps. Rack ΞϓϦέʔγϣϯͷ σϓϩΠํ๏Λௐ΂͍ͯͨΒ ؒʹ߹Θͳ͔ͬͨ͜ͱͰ͠ΐ͏
  107. We did challenge in some part, and did not in

    the other part. ௅ઓͨ͠ͱ͜Ζ΋͋Δ͠ ͠ͳ͔ͬͨͱ͜Ζ΋͋Γ·͢
  108. In order to have a good challenge, we need to

    complete the other part. Α͍௅ઓ͢ΔͨΊʹ͸ ͦ͏Ͱͳ͍෦෼Λ͖ͪΜͱ ࡁ·ͤΔඞཁ͕͋Γ·͢
  109. To do so, ͔ͩΒେࣄͳͷ͸

  110. Tip: Have tools lie comfortably with your hand in your

    toolbox. खʹೃછΜͩಓ۩Λ ಓ۩ശʹೖΕ͓ͯ͘
  111. Concept making Tech survey Distribution & Deployment Chores Submit! Preparation

    for application Naming discussion Adding one-more feature Movie making 9 am Prototyping Making it shippable Packaging Start! 3 pm 9 pm 3 am
  112. In the first 6 hours, we made a prototype ։͔࢝Β6࣌ؒܦաͯ͠

    ϓϩτλΠϓ͕ग़དྷ͖ͯ·ͨ͠
  113. that could record “Oyasumi”, send it to the server, receive

    and playback. ࿥Իɺαʔόʹૹ৴ɺ αʔό͔Βड৴ͨ͠Ի੠Λ࠶ੜ ͢Δͱ͜Ζ·Ͱ͖·ͨ͠
  114. None
  115. We could experience the app by hitting buttons in the

    right order. ॱংྑ͘ϘλϯΛԡ͢͜ͱͰ ΞϓϦΛମݧͰ͖Δͱ͜Ζ·Ͱ ͖·ͨ͠
  116. We felt we can go as it was fun enough

    for us. ͦΕ͸ָ͍͠ମݧͩͬͨͷͰ ͜Ε͸͍͚Δͱ͍͏ؾ࣋ͪʹ ͳ͖ͬͯ·ͨ͠
  117. With the prototype, we proceeded discussion about the Oyasumi UX.

    ϓϩτλΠϓΛ࢖͍ͳ͕Β ͋Δ΂͖Ϣʔβମݧͷݕ౼Λ ͢͢Ί͍͖ͯ·ͨ͠
  118. Tip: A working prototype is worth a thousand words ಈ͘΋ͷΛ৮ͬͯΈΔͷ͕େࣄ

  119. Next, we tried to finish chores for release. ࣍ʹϦϦʔεͷ४උΛ ࡁ·ͤΔ͜ͱʹ͠·ͨ͠

  120. Concept making Tech survey Distribution & Deployment Chores Submit! Preparation

    for application Naming discussion Adding one-more feature Movie making 9 am Prototyping Making it shippable Packaging Start! 3 pm 9 pm 3 am
  121. Don’t you feel too early? ૣ͗͢ͳ͍ʁͬͯࢥ͍·ͨ͠ʁ

  122. iPhone apps seemed to be difficult to deploy. iPhoneΞϓϦΛ ϦϦʔε͢Δͷ͸େมͦ͏ͩ

    ͱ͍͏ෆ͕҆͋Γ·ͨ͠
  123. If we couldn’t submit the app, we were far from

    the start line of the contest. ΞϓϦΛެ։Ͱ͖ͳ͍Α͏Ͱ͸ ελʔτϥΠϯʹ͢Βཱͯͳ͍
  124. We reduced that risk. ͔ͩΒ ϦεΫΛݮΒ͢͜ͱʹ͠·ͨ͠

  125. Also, capistrano was configured for the backend. As usual :)

    όοΫΤϯυ͸ capistrano Ͱ σϓϩΠ͢ΔΑ͏ʹ͠·ͨ͠ ׳Εͨ΋ͷͰ͢:)
  126. Tip: Can’t be done before shipping ϦϦʔεͰ͖ͳ͍ͱ ελʔτϥΠϯʹ΋ཱͯͳ͍

  127. Concept making Tech survey Distribution & Deployment Chores Submit! Preparation

    for application Naming discussion Adding one-more feature Movie making 9 am Prototyping Making it shippable Packaging Start! 3 pm 9 pm 3 am
  128. What we had at that time was just a mock.

    ͜ͷ࣌఺Ͱखݩʹ͋ͬͨͷ͸ ͨͩͷϞοΫͰͨ͠
  129. Playing with the prototype, we designed the user experience. ϓϩτλΠϓͰ༡ͼͳ͕Β

    ͋Δ΂͖ϢʔβମݧΛ ߟ͍͖͑ͯ·ͨ͠
  130. Concept making Tech survey Distribution & Deployment Chores Submit! Preparation

    for application Naming discussion Adding one-more feature Movie making 9 am Prototyping Making it shippable Packaging Start! 3 pm 9 pm 3 am
  131. At this time, We had a kaigi to name the

    product. ͜ͷλΠϛϯάͰ ϓϩμΫτ໊ܾఆձٞ΋ ࣮ࢪ͠·ͨ͠
  132. Of course, the meeting was so prankish :) ѱϊϦձٞͰ͢

  133. For example, “OyaaS : Oyasumi as a Service” ͓΍ʔ͢ͱ͔

  134. We found the name “Oyasumi Shower” ʮ͓΍͢Έγϟϫʔʯ ͱ͍͏໊લΛݟ͚ͭ·ͨ͠

  135. And we got the phrase “sleep after taking Oyasumi Shower”

    ʮ͓΍͢ΈͷγϟϫʔΛ ཋͼͯ৸Δʯ ͱ͍͏ϑϨʔζ΋ݟ͚ͭ·ͨ͠
  136. After that, the product goal was concreted. ͦΕ͔Βํ޲ੑ͕ ͖ͪΜͱݻ·Γ·ͨ͠

  137. As you know, naming is important! ໊લॏཁͰ͢Ͷ

  138. Tip: The right name leads the product to the right

    way Α໊͍લ͕ݟ͔ͭΔͱ ໊લ͕ϓϩμΫτΛಋ͍ͯ͘ΕΔ
  139. Then we coded. ͲΜͲΜ࡞͍͖ͬͯ·͢

  140. Concept making Tech survey Distribution & Deployment Chores Submit! Preparation

    for application Naming discussion Adding one-more feature Movie making 9 am Prototyping Making it shippable Packaging Start! 3 pm 9 pm 3 am
  141. Transitions of screens were implemented. Artworks were integrated. ը໘ભҠͷ࡞Γ͜Έͱ ΞʔτϫʔΫ΋

    ૊Έࠐ·Ε·ͨ͠
  142. Concept making Tech survey Distribution & Deployment Chores Submit! Preparation

    for application Naming discussion Adding one-more feature Movie making 9 am Prototyping Making it shippable Packaging Start! 3 pm 9 pm 3 am
  143. We prepared to fill the application form. ฒߦͯ͠Ԡืͷ४උΛ͠·͢

  144. It’s super important because we couldn’t finish without it. Ԡื͠ͳ͍͜ͱʹ͸

    ࿩ʹͳΒͳ͍ͷͰ͜Ε͸ ͱͯ΋ॏཁͰ͢
  145. After the form is completed, we finally became able to

    release it anytime we want. ԠืϑΥʔϜͷ४උ͕Ͱ͖ͯ ͍ͭͰ΋ϦϦʔεͰ͖Δ ঢ়ଶʹ౸ୡ͠·ͨ͠
  146. Done! Ͱ͖ͨ!

  147. Concept making Tech survey Distribution & Deployment Chores Submit! Preparation

    for application Naming discussion Adding one-more feature Movie making 9 am Prototyping Making it shippable Packaging Start! 3 pm 9 pm 3 am Done!
  148. We chose one feature to add as we have injury

    time :) ͕࣌ؒ·ͩ͋ͬͨͷͰ ࣍ʹ௥Ճ͢ΔϑΟʔνϟΛ Ұͭબͼ·ͨ͠
  149. Concept making Tech survey Distribution & Deployment Chores Submit! Preparation

    for application Naming discussion Adding one-more feature Movie making 9 am Prototyping Making it shippable Packaging Start! 3 pm 9 pm 3 am
  150. The feature was implemented keeping the product shippable. ϓϩμΫτΛग़ՙՄೳʹ อͪͭͭ

    ͦͷ࣮૷΋׬ྃ͠·ͨ͠
  151. Concept making Tech survey Distribution & Deployment Chores Submit! Preparation

    for application Naming discussion Adding one-more feature Movie making 9 am Prototyping Making it shippable Packaging Start! 3 pm 9 pm 3 am
  152. We made the movie just you saw as we still

    have the time. ·͕ͩ࣌ؒ͋ͬͨͷͰ ঺հͷϏσΦ΋࡞੒͠·ͨ͠
  153. It was so funny to make a movie saying “Oyasumi”

    in the morning. ΋͏ேͩͬͨͷͰ ͓΍͢ΈͷϜʔϏʔΛͭ͘Δͷ͸ ͔ͳΓস͑·ͨ͠
  154. Tip: Make it shippable, then keep it shippable. ͍ͭͰ΋ϦϦʔεՄೳͳঢ়ଶ ʹ΋͍͖ͬͯ

    ͦͷঢ়ଶΛอͭ
  155. Concept making Tech survey Distribution & Deployment Chores Submit! Preparation

    for application Naming discussion Adding one-more feature Movie making 9 am Prototyping Making it shippable Packaging Start! 3 pm 9 pm 3 am
  156. Think Prototype Make it Shippable! Keep it Shippable! Done! Our

    “Process” Shippable! Time is up! Good concept!
  157. None
  158. To be honest, we jumped the gun. ࣮͸ࢲͨͪ͸ ϑϥΠϯά͍ͯ͠·ͨ͠

  159. Concept making Tech survey Distribution & Deployment Chores Submit! Preparation

    for application Naming discussion Adding one-more feature Movie making 9 am Prototyping Making it shippable Packaging Start! 3 pm 9 pm 3 am
  160. Server setup 9 am Start! 3 pm 9 pm 3

    am Strategy meeting The day before!
  161. We held a strategy meeting the day before. VPS is

    configured before the contest. ࡞ઓձٞ΋͍ͯ͠·ͨ͠͠ ίϯςετલʹ VPSΛηοτΞοϓ͠·ͨ͠
  162. Not only that! ͦΕ͚ͩͰ͸ͳ͍͚Ͳ!

  163. None
  164. We are old friends. ݹ͔͘Βͷ༑ਓͰ

  165. Three of us won the special prize at the contest

    of the last year. νʔϜͷ͏ͪ3ਓ͸ ڈ೥΋ίϯςετʹࢀՃ͍ͯͯ͠ ಛผ৆Λड৆͍ͯ͠·͢
  166. None
  167. We have shared so long time and we know well

    each other. ͓ޓ͍ͷ͜ͱΛ Α͘஌͍ͬͯ·͢
  168. We know what he is good at, or not. Կ͕ಘҙͰԿ͕ۤख͔΋

    Α͘Θ͔͍ͬͯ·͢
  169. We know what we like, or not. Կ͕޷͖ͰԿ͕޷͖Ͱͳ͍͔΋ ͓ޓ͍ʹΘ͔͍ͬͯ·͢

  170. This should be one reason why we could make good

    decisions. ͔ͩΒνʔϜ͕Α͍൑அΛ ͠΍͔ͬͨ͢ͷͰ͸
  171. Of course, our decisions are not always good :) ͍ͭ΋Α͍ܾఆ͕Ͱ͖Δͱ͸

    ݶΒͳ͍͚ΕͲ
  172. At least, we don’t need much time to reach an

    agreement. গͳ͘ͱ΋ ͳ͔ͳ͔߹ҙͰ͖ͳ͍ ͱ͍͏͜ͱ͸গͳ͍
  173. We don’t need to start probing the intentions of others.

    ෲͷ͙͞Γ͍͔͋Β ෺ࣄΛ࢝ΊΔඞཁ͸ͳ͍
  174. Because we know each other well. ͓ޓ͍ͷ͜ͱΛ Α͘஌͍ͬͯΔ͔Β

  175. Tasks were taken by the best person without much discussion.

    ؾ͕ͭ͘ͱҰ൪ద੾ͳਓ͕ ࣗવͱͦͷ࡞ۀΛ΍͍ͬͯΔ
  176. It seems quite natural. ͱͯ΋ࣗવͳײ͕͡͠·͢

  177. Tip: Just know each other. Tasks will fit into the

    best place. ͓ޓ͍ΛΑ͘஌Δͱ λεΫ͕ͪΐ͏Ͳྑ͍ॴʹ Ҡಈ͢ΔΑ͏ʹͳΔ
  178. One more thing. ΋͏ͻͱͭ

  179. We use same tools such as Ruby, Rails, IRC, PS3,

    Dropbox, FaceBook, ... ࢲͨͪ͸ಉ͡ಓ۩Λ ଟ͘࢖͍ͬͯ·͢
  180. This dramatically reduces the setup cost. ηοτΞοϓίετΛ ௿͘཈͑Δ͜ͱ͕Ͱ͖·͢

  181. Especially about communication tool, ͱ͘ʹίϛϡχέʔγϣϯʹ ͍ͭͯ͸

  182. We always try new tools. We like to try. ৽͍͠πʔϧ͕͋Δͱ

    ͻͱ௨Γࢼ͢Α͏ʹ͍ͯ͠·͢ (ͦΕָ͕͠Έ)
  183. But some behaviors do not appear while using with only

    2 persons. 2ਓͩͱମݧͰ͖ͳ͍͜ͱ͕ ͚ͬ͜͏͋ΔͷͰ͢
  184. Tip: Try communication tools with at least 3 person. ίϛϡχέʔγϣϯπʔϧ͸

    3ਓҎ্Ͱࢼ͢ͱΑ͍
  185. Conclusion ·ͱΊ

  186. The most important: େࣄͳ͜ͱΛ΋͏Ұ౓

  187. “Oyasumi” means “Good night” ͓΍͢Έ͸ “Good Night” ͷ͜ͱ

  188. How to decide what to do? ͳʹΛ͢Δ͔Λ Ͳ͏΍ܾͬͯΊΔ͔

  189. Prank is the source of ideas. ѱϊϦ͸ΞΠσΟΞͷݯ

  190. The right name leads the product to the right way

    Α໊͍લ͕ݟ͔ͭΔͱ ໊લ͕ϓϩμΫτΛಋ͍ͯ͘ΕΔ
  191. A working prototype is worth a thousand words ಈ͘΋ͷΛ৮ͬͯΈΔͷ͕େࣄ

  192. Do the right-level challenge ͪΐ͏Ͳ͍͍௅ઓΛ͢Δ

  193. How things get done? Ͳ͏΍ͬͯ׬ྃͤ͞Δ͔

  194. Can’t be done before shipping ϦϦʔεͰ͖ͳ͍ͱ ελʔτϥΠϯʹ΋ཱͯͳ͍

  195. Make it shippable, then keep it shippable. ͍ͭͰ΋ϦϦʔεՄೳͳঢ়ଶ ʹ΋͍͖ͬͯ ͦͷঢ়ଶΛอͭ

  196. How we spend days? Ͳ͏΍ͬͯ೔ʑΛա͔͢͝

  197. Have tools lie comfortably with your hand in your toolbox

    खʹೃછΜͩಓ۩Λ ಓ۩ശʹ
  198. Just know each other. Tasks will fit into the best

    place. ͓ޓ͍ΛΑ͘஌Δͱ λεΫ͕ͪΐ͏Ͳྑ͍ॴʹ Ҡಈ͢ΔΑ͏ʹͳΔ
  199. Try communication tools with at least 3 person. ίϛϡχέʔγϣϯπʔϧ͸ 3ਓҎ্Ͱࢼ͢ͱΑ͍

  200. None
  201. While working with this team, ͜ͷ։ൃΛ ;Γ͔͑ͬͯΈΔͱ

  202. I feel everything was “natural”. ͱͯ΋ࣗવͩͱײ͡·͢

  203. What are behind this? ͜ͷޙΖʹ͸ Կ͕͋ΔΜͩΖ͏?

  204. None
  205. Taken after we submitted our product. ͜ͷࣸਅ͸ ࡞඼Λ౤ߘͨ͋͠ͱʹ օͰࡱͬͨ΋ͷͰ͢

  206. The end of the contest for us. ίϯςετͷऴΘΓ

  207. After the festival, our days resumed. ͓ࡇΓͷ͋ͱ͸ ͍ͭ΋ͷ೔ʑ͕଴͍ͬͯ·͢

  208. None
  209. The boundary. ͜Ε͕ڥ໨

  210. How happy we’d be if the our days are like

    this!? ͜Μͳ೔ʑΛૹΕͨΒ ޾ͤ!?
  211. Maybe I love the feelings because it was not everyday.

    ೔ৗ͡Όͳ͍͔Β ͍͍ͳ͋ͱࢥ͏͚ͩͳͷ͔΋
  212. Am I just seeking things I cannot reach? ແ͍΋ͷͶͩΓΛ ͍ͯ͠Δ͚ͩͳͷ͔΋

  213. Our life seems not so simple as we can do

    only what we want to do. ΍Γ͍ͨ͜ͱ͚ͩ ΍͍ͬͯΒΕΔ΄Ͳ ୯७Ͱ͸ͳͦ͞͏
  214. But I want to bridge the boundary. Ͱ΋ͦͷڥ໨ΛຒΊ͍ͨ

  215. Anyhow, our life is the series of 24 hours. ͍ͣΕʹͤΑ

    ೔ʑ͸24࣌ؒͷ࿈ͳΓͰͨ͠
  216. Thinking about how to enjoy whole the 24 hours ͦͷ24࣌ؒͷָ͠ΈํΛ

    ߟ͑Δ͜ͱ͸
  217. leads us to think about how to enjoy our life.

    Ͳ͏΍ͬͯ೔ʑΛָ͠Ή͔ʹ ͭͳ͕͍ͬͯΔ
  218. How do you think? Ͳ͏ࢥ͍·͔͢?

  219. How we code is Ͳ͏͍͏;͏ʹͯ͠ίʔυΛ ॻ͍͍ͯ͘ͷ͔ͱ͍͏ͷ͸

  220. how we live, ͲͷΑ͏ʹੜ͖͍͔ͯ͘ ͱ͍͏͜ͱʹҧ͍ͳ͍

  221. for us, programmers. ࢲͨͪ͸ϓϩάϥϚ͔ͩΒ

  222. None