Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Continuous_Delivery_With_Unity_Command_line_arg...
Search
Takayuki_Sei
October 10, 2018
Technology
0
65
Continuous_Delivery_With_Unity_Command_line_arguments.pdf
Takayuki_Sei
October 10, 2018
Tweet
Share
More Decks by Takayuki_Sei
See All by Takayuki_Sei
LMPを用いたアプリの翻訳フロー改善
daybysay
0
170
edirrevro_tfel-ot-thgiR
daybysay
1
1k
Other Decks in Technology
See All in Technology
クラウド食堂とは?
hiyanger
0
110
データエンジニアリング領域におけるDuckDBのユースケース
chanyou0311
9
2.2k
Apache Iceberg Case Study in LY Corporation
lycorptech_jp
PRO
0
310
LINE NEWSにおけるバックエンド開発
lycorptech_jp
PRO
0
230
MIMEと文字コードの闇
hirachan
2
1.4k
組織におけるCCoEの役割とAWS活用事例
nrinetcom
PRO
4
130
LINEギフトにおけるバックエンド開発
lycorptech_jp
PRO
0
270
Aurora PostgreSQLがCloudWatch Logsに 出力するログの課金を削減してみる #jawsdays2025
non97
1
200
分解して理解する Aspire
nenonaninu
2
1.1k
依存パッケージの更新はコツコツが勝つコツ! / phpcon_nagoya2025
blue_goheimochi
3
210
内製化を加速させるlaC活用術
nrinetcom
PRO
2
140
OPENLOGI Company Profile for engineer
hr01
1
20k
Featured
See All Featured
What’s in a name? Adding method to the madness
productmarketing
PRO
22
3.3k
Making the Leap to Tech Lead
cromwellryan
133
9.1k
Statistics for Hackers
jakevdp
797
220k
Product Roadmaps are Hard
iamctodd
PRO
50
11k
Into the Great Unknown - MozCon
thekraken
35
1.6k
Optimizing for Happiness
mojombo
376
70k
Fight the Zombie Pattern Library - RWD Summit 2016
marcelosomers
233
17k
Large-scale JavaScript Application Architecture
addyosmani
511
110k
The Power of CSS Pseudo Elements
geoffreycrofte
75
5.5k
Building an army of robots
kneath
303
45k
Designing on Purpose - Digital PM Summit 2013
jponch
117
7.1k
Why You Should Never Use an ORM
jnunemaker
PRO
55
9.2k
Transcript
Continuous Delivery With Unity Command line arguments potatotips #55
Takayuki Sei @daybysay Wright Flyer Live Entertainment, Inc.
None
None
UnityΛͬͯΞϓϦ։ൃΛ͠ ͍ͯͨ͋Δɾɾ
্࢘ʮಈ࡞Λ֬ೝ͍ͨ͠ͷͰɺ ΞϓϦͷ࠷৽൛Λ ڞ༗͍ͯͩ͘͠͞ʯ
ࢲʮ͍ʂʯ
্࢘ʮHockeyAppܦ༝ Ͱ͓ئ͍͠·͢ʯ
ࢲʮྃղ͠·ͨ͠ʂʯ
ࢲʮUnityͰϏϧυ։࢝ʂʯ
None
3ޙɾɾɾ
ࢲʮϏϧυग़དྷͨʂʯ
ࢲʮ࣍XcodeͰ Ϗϧυͩʂʯ
Xcode Project ͷΞʔΧΠϒ (1~2
ࢲʮHockeyAppʹΞοϓ ϩʔυ͢Δͧʂʯ
Ξοϓϩʔυதɾɾ
ࢲʮઃఆΛؒҧ͑ͯ ͠·ͬͨɾɾʯ
ࢲʮUnity͔Β Ϗϧυͩ͠͠ɾɾʯ
None
ࢲʮʯ
ࢲʮϏϧυͱͷࣗಈԽ ͢Δͧɾɾʂʯ
UnityͰͷϏϧυɾͷࣗಈԽ
Ϗϧυ(Unity to iOS) • Unity Player -> Xcode .proj ͷు͖ग़͠
• Xcode .proj ͷઃఆมߋ • ipaͷΞʔΧΠϒ • ipaͷΞοϓϩʔυ
Ϗϧυ(Unity to iOS) • Unity Player -> Xcode .proj ͷు͖ग़͠
• Xcode .proj ͷઃఆมߋ • ipaͷΞʔΧΠϒ • ipaͷΞοϓϩʔυ
ϏϧυࣗಈԽ • CIαʔϏε • Cloud Build • ࣗࣾཧ • ϏϧυϚγϯ
+ Jenkins
ϏϧυࣗಈԽ • CIαʔϏε • Cloud Build • ࣗࣾཧ • ϏϧυϚγϯ
+ Jenkins
ߏ
None
ࣾ node (OSX) Slave Master GCP (Kubernates)
Unity Player -> Xcode .proj ͷు͖ग़͠
Command line arguments
Unity Command Line Arguments UnityͷػೳΛCLI͔Β͏खஈ ίϚϯυͷॴ /path/to/Unity.app/Contents/MacOS/Unity
Unity Command Line Arguments
Unity Command Line Arguments
Unity Command Line Arguments
-executeMethod
-executeMethod Ϗϧυ։࢝લʢUnityىಈ࣌ʣʹॲཧΛڬΊΔ ίϚϯυϥΠϯҾΛड͚औΕΔ ࣮ϑΝΠϧ Editor/ ҎԼʹஔ͘ඞཁ͕͋Δ
-executeMethod
Xcode .proj ͷઃఆมߋ
None
None
[PostProccessBuild]
[PostProccessBuild] PlayerͷϏϧυྃޙʢՌग़ྗޙʣʹॲཧΛ ڬΊΔ ࣮ϑΝΠϧ Editor/ ҎԼʹஔ͘ඞཁ͕͋Δ UnityEditor APIΛͬͨࣄޙॲཧʹΑ͘ΘΕΔ
[PostProccessBuild]
·ͱΊ
·ͱΊ • UnityͷϏϧυࣗಈԽ • Command line argumentsΛͬͯCLI͔Β࣮ߦ • -executeMethodͰϏϧυલͷॲཧ •
PostProccessBuildͰ.projͷઃఆมߋ
UnityͷϏϧυΛࣗಈԽͯ͠ ετϨεͷແ͍UnityϥΠϑΛʂ
Wright Flyer Live Entertainment, Inc.Ͱ iOS/Android ΤϯδχΞืूͯ͠·͢ʂ