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Performance Testing Modern Apps

Performance Testing Modern Apps

Performance Testing Modern Apps presented at DjangoCon 2015

Dustin Whittle

September 09, 2015
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  1. Dus-n Whi8le • dus-nwhi8le.com • @dus-nwhi8le • San Francisco, California,

    USA • Technologist, Traveler, Pilot, Skier, Diver, Sailor, Golfer
  2. MicrosoI found that Bing searches that were 2 seconds slower

    resulted in a 4.3% drop in revenue per user
  3. How fast is fast enough? § Performance is key to

    a great user experience - Under 100ms is perceived as reac$ng instantaneously - A 100ms to 300ms delay is percep$ble - 1 second is about the limit for the user's flow of thought to stay uninterrupted - Users expect a site to load in 2 seconds - AIer 3 seconds, 40% will abandon your site. - 10 seconds is about the limit for keeping the user's a*en$on § Modern applica-ons spend more -me in the browser than on the server-side
  4. Login Flight Status Search Flight Purchase Mobile Big data SOA

    NOSQL Cloud Agile Web Application complexity is exploding
  5. Benchmarking acmedemoapp.com (be patient) Finished 187 requests Server Software: Apache-Coyote/1.1

    Server Hostname: acmedemoapp.com Server Port: 80 Document Path: / Document Length: 5217 bytes Concurrency Level: 1 Time taken for tests: 10.039 seconds Complete requests: 187 Failed requests: 0 Keep-Alive requests: 187 Total transferred: 1021768 bytes HTML transferred: 975579 bytes Requests per second: 18.63 [#/sec] (mean) Time per request: 53.687 [ms] (mean)
  6. Benchmarking acmedemoapp.com (be patient) Finished 659 requests Server Software: Apache-Coyote/1.1

    Server Hostname: acmedemoapp.com Server Port: 80 Document Path: / Document Length: 5217 bytes Concurrency Level: 10 Time taken for tests: 10.015 seconds Complete requests: 659 Failed requests: 0 Keep-Alive requests: 659 Total transferred: 3600776 bytes HTML transferred: 3438003 bytes Requests per second: 65.80 [#/sec] (mean) Time per request: 151.970 [ms] (mean) Time per request: 15.197 [ms] (mean, across all
  7. ** SIEGE 3.0.6 ** Preparing 10 concurrent users for battle.

    The server is now under siege... Lifting the server siege... done. Transactions: 623 hits Availability: 100.00 % Elapsed time: 9.57 secs Data transferred: 3.10 MB Response time: 0.15 secs Transaction rate: 65.10 trans/sec Throughput: 0.32 MB/sec Concurrency: 9.91 Successful transactions: 623 Failed transactions: 0 Longest transaction: 0.30 Shortest transaction: 0.10
  8. SPROXY v1.02 listening on port 9001 ...appending HTTP requests to:

    ./urls.txt ...default connection timeout: 120 seconds
  9. wget -r -l 0 -t 1 --spider -w 1 -e

    "http_proxy = http://127.0.0.1:9001" "http://acmedemoapp.com/" sort -u -o urls.txt urls.txt
  10. ** SIEGE 3.0.6 ** Preparing 10 concurrent users for battle.

    The server is now under siege... Lifting the server siege... done. Transactions: 623 hits Availability: 100.00 % Elapsed time: 9.57 secs Data transferred: 3.10 MB Response time: 0.15 secs Transaction rate: 65.10 trans/sec Throughput: 0.32 MB/sec Concurrency: 9.91 Successful transactions: 623 Failed transactions: 0 Longest transaction: 0.30 Shortest transaction: 0.10
  11. import mechanize import time class Transaction(object): def run(self): br =

    mechanize.Browser() br.set_handle_robots(False) start_timer = time.time() resp = br.open(‘http://acmedemoapp.com/) resp.read() latency = time.time() - start_timer self.custom_timers['homepage'] = latency start_timer = time.time() resp = br.open(‘http://acmedemoapp.com/cart') resp.read() latency = time.time() - start_timer self.custom_timers['cart'] = latency assert (resp.code == 200)
  12. A utility for arming (creating)  many bees (micro EC2

    instances) to attack (load test) targets (web applications)
  13. bees up -s 2 -g default -z us-west-2b -i ami-bc05898c

    -k appdynamics- dustinwhittle-aws-us-west-2 -l ec2-user
  14. Connecting to the hive. Attempting to call up 2 bees.

    Waiting for bees to load their machine guns... . . . . Bee i-3828400c is ready for the attack. Bee i-3928400d is ready for the attack. The swarm has assembled 2 bees.
  15. Read 2 bees from the roster. Bee i-3828400c: running @

    54.212.22.176 Bee i-3928400d: running @ 50.112.6.191
  16. Read 2 bees from the roster. Connecting to the hive.

    Assembling bees. Each of 2 bees will fire 500 rounds, 25 at a time. Stinging URL so it will be cached for the attack. Organizing the swarm. … Offensive complete. Complete requests: 1000 Requests per second: 306.540000 [#/sec] (mean) Time per request: 163.112000 [ms] (mean) 50% response time: 151.000000 [ms] (mean) 90% response time: 192.000000 [ms] (mean) Mission Assessment: Target crushed bee offensive. The swarm is awaiting new orders.
  17. Read 2 bees from the roster. Connecting to the hive.

    Assembling bees. Each of 2 bees will fire 50000 rounds, 500 at a time. Stinging URL so it will be cached for the attack. Organizing the swarm. … Offensive complete. Complete requests: 100000 Requests per second: 502.420000 [#/sec] (mean) Time per request: 360.114000 [ms] (mean) 50% response time: 451.000000 [ms] (mean) 90% response time: 402.000000 [ms] (mean) Mission Assessment: Target crushed bee offensive. The swarm is awaiting new orders.
  18. Read 2 bees from the roster. Connecting to the hive.

    Assembling bees. Each of 2 bees will fire 50000 rounds, 500 at a time. Stinging URL so it will be cached for the attack. Organizing the swarm. Bee 0 is joining the swarm. Bee 1 is joining the swarm. Bee 0 is firing his machine gun. Bang bang! Bee 0 lost sight of the target (connection timed out). Bee 1 lost sight of the target (connection timed out). Offensive complete. Target timed out without fully responding to 2 bees. No bees completed the mission. Apparently your bees are peace-loving hippies. The swarm is awaiting new orders.
  19. Read 2 bees from the roster. Connecting to the hive.

    Calling off the swarm. Stood down 2 bees.
  20. Test for failures • NetFlix Simian Army + Chaos Monkey


    • What happens if you lose a caching layer? • What happens if dependencies slow down?
  21. Performance Ma*ers • Treat performance as a feature • Using

    the 14kb Rule for instant loading • Markup management • Elimina$ng excess AJAX calls • Working with and around applica$on cache • Developing a responsive design + image strategy • Implemen$ng a good touch-first strategy • Code management for good produc$on and development experiences • Using task runners to build and deploy produc$on code
  22. Best Prac$ces • Treat performance as a feature • Capacity

    plan and load test the server-side • Op-mize and performance test the client-side • Understand your star-ng point • Instrument everything • Monitor performance in development and produc-on • Measure the difference of every change • Automate performance tes-ng in your build and deployment process • Understand how failures impact performance
  23. The protocols are evolving • The limita$ons of HTTP/1.X forced

    us to develop various applica$on workarounds (sharding, concatena$on, spri$ng, inlining, etc.) to op$mize performance. However, in the process we’ve also introduced numerous regressions: poor caching, unnecessary downloads, delayed execu$on, and more. • HTTP/2 eliminates the need for these hacks and allows us to both simplify our applica$ons and deliver improved performance. • You should unshard, unconcat, and unsprite your assets • You should switch from inlining to server push • Read Ilya Grigorik awesome book on browser performance - h*p://hpbn.co/ h*p2