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BIOCRAFT Startup Weekend Riverside Presentation

BIOCRAFT Startup Weekend Riverside Presentation

Classroom multiplayer for K-12

William Albright

May 05, 2013
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  1. BIOCRAFT The classroom multiplayer “...teachers play as game masters, students

    the players, and learning is the game.” gamification as a tool for establishing a lexicon of technical terms in classrooms (slides modified for public release)
  2. TEAM Kent Turner: Game Engine Designer & Educator William Albright:

    Developer & Startup Weekend Business/Marketing Lead Dustin Williams: Startup Weekend Presenter
  3. the following is commonplace all over our educational system.. The

    Problem but we'll use science (hence BIOCRAFT) as an example
  4. Teacher: Hello kids! Today we are learning about adaptations. Students:

    Okay... Teacher: It's important to memorize them all because you will be tested in (5-word acronym) state test. Students: Ehhh... * teacher to self * bye bye bonuses....
  5. it's no secret. 10,000 years of human history tells us

    that we respond to incentives video game companies have known this for years. why not apply this to the classroom? Solution
  6. XP = Experience Points AP = Action Points Adaptations =

    Superpowers instead of just grades, students can also earn...
  7. Student completes Homework 1 and gains 20 XP / 3

    AP Workflow Student levels up to 12, gaining “Photosynthesis” adaptation Student uses 8 AP to perform “Photosynthesis”
  8. Student's ecosystem (team) receives free snacks must accurately explain term

    concepts before performing adaptation what better way is there to make highly scientific terms meaningful? photosynthesis
  9. Consider other adaptations... Yawn Omnivore can use a personal electronic

    device for 5 minutes during class, used once per day Evade Herbivore can arrive 2 minutes late to class or skip a question anytime during BIOCRAFT Hibernation Ecosystem can complete a quest one day late with no penalty and gain free time during class Harvest Ecosystem may receive free credit for a homework assignment
  10. BIOCRAFT alpha 7th Grade class @ Texas School for the

    Deaf Subject: Science Kent Turner – Educator Intern & first BIOCRAFT Game Master Live testing (in process since April) Testing
  11. Alpha Outcomes change behavior when reminded of XP/PP loss come

    and ask to perform adaptations the first thing in class get excited w/tasks (ex. cleaning up) when offered XP have natural understanding of BIOCRAFT game mechanics due to experience with video games Students...
  12. 100% agree that kids love games 82% had ideas like

    BIOCRAFT but no resources 91% would use BIOCRAFT in class 82% would pay $5 for BIOCRAFT 82% say supervisors will approve BIOCRAFT SURVEY
  13. BIOCRAFT was not conceived with business in mind BIOCRAFT was

    created to generate student interest in curriculums by relating to their love for games BIOCRAFT aims to solve a real problem. In fact, BIOCRAFT is Kent's graduate thesis Validation
  14. Customizable software as a service (SaaS) (ex. MathCraft.com) As easy

    as 1-2-3 setup No contracts, cheap billing Focus on education demographic groups Open-source biocraft game engine Business Model
  15. $2/month every 5 students unlimited classes no ads no contracts,

    opt-out anytime custom fees for large partnerships fee Structure
  16. Your classroom. With a sword and shield. And live animals*.

    *Imagination required. Thanks! http://educraft.herokuapp.com